10-01-2023, 09:29 PM | #51 |
Join Date: Aug 2004
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
I'll thankfully take that axe. I'll also accept any and all axes from our dwarven friends... who, if we let Lifting ST help in meeting weapon ST, can actually use those axes.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
10-01-2023, 09:38 PM | #52 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
Quote:
Putting the close-open together instead of the close-close, along with the space between, improves readability, in my opinion. Maybe it's because I've been doing a lot of programming recently, and I'm really tired of counting parentheses.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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10-02-2023, 03:22 AM | #53 |
Join Date: Aug 2004
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
That looks great, too. It's easy enough to drop the parenthetical part and the bracketed part if unneeded... or to drop just the parenthetical part and leave the bracketed point cost, which is what a character sheet might call for.
I like!
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
10-02-2023, 07:01 AM | #54 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
Quote:
"IQ+1" is useful where a skill might be floated to another attribute. "H" and "[8]" are useful when increasing the skill with earned character points. "Diplomacy-15" or "Diplomacy-15 (IQ+1)" is probably sufficient for an NPC card or a character sheet for a one-shot. It might be interesting to see a digital character sheet that could hide the point costs and other "clutter" that wasn't needed during the action.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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10-02-2023, 07:38 AM | #55 | |
Join Date: Aug 2004
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
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DFRPG goes with just "Diplomacy-15 [8]" in its templates and pre-gen steers. Beautifully simple, though as I've noted before and as you note, there's a small inconvenience: when modifying skills for a changed attribute, or "floating" a skill level, it's not always immediately obvious what some listed skill is based on.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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10-02-2023, 07:45 AM | #56 |
Join Date: Jun 2013
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
I was all ready to throw down - even had my trusty Dwarf repellant (disulfiram) prepared - but then I actually took a read of your article and... I think you may be right. I'm a bit more ambivalent about adjusting the prices - on one hand, we're taking functionality from one and adding it to the other, so adjust each by a point makes sense... but on the other hand, it still feels like Striking ST is a bit more powerful. But then back on the gripping hand, we're basically looking at Lifting ST for Encumbrance, determining damage for bows and firearms (by dictating what you qualify for) as well as grappling, and setting which melee/thrown weapons you can comfortably wield, while Striking ST only gives bonuses to damage with melee/thrown weapons and unarmed strikes. So maybe equal values are indeed appropriate...
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10-02-2023, 10:21 AM | #57 | |
Join Date: Aug 2004
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
Quote:
I haven't really followed past discussions on the cost and merits of Striking ST; I simply note that there appear to be long-running opinions that it's too expensive, and that if we were to move a bit of Striking ST's usefulness into Lifting ST, then hey, that'd be a perfect excuse to lower its cost as well, and maybe even make said opinion-holders happy. (I do like the neatness of an identical 4 points for Lifting ST and Striking ST, though that's hardly important...) But what are the ideal costs for Lifting ST, Striking ST, or any other components of ST, with or without any rules changes? I'll toss that ball into the court of others who've given it more thought than I have.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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10-02-2023, 05:30 PM | #58 |
Join Date: Aug 2004
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
Hm. I think I prefer "Diplomacy 15 (IQ/H +1) [8] or something like that.
I usually do my character sheets in a .txt file (with tabs separating columns) and use "Beam Weapons/Pistol +2 DX+1 12" and "Diagnosis def IQ+2 16" to really show the math flow. ("+2" and "def" are indicating points spent) |
10-02-2023, 07:22 PM | #59 | ||
Join Date: Jan 2008
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
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Quote:
Diplomacy-15 [8, IQ+1/H] Has no nesting, keeps all the audit info in one place, and still makes it easy both to float skills to other attributes and to calculate the cost of additional skill levels. Last edited by sjmdw45; 10-02-2023 at 07:32 PM. |
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10-02-2023, 08:30 PM | #60 | |
Join Date: Dec 2004
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
Quote:
For a simple modified Striking and Lifting ST: New Lifting ST [4]: Lifting ST [3] & Heavy Weapons Perk. New Striking ST [4]: Striking ST (-20%, does not apply to Min ST for weapons) [4] If you use that logic, Mantis Strike now has total limitations of -30% and a new cost of 7 points. If you want to go further afield for weapon damage, Douglas Cole had a discussion of Trained ST and tying Striking ST modifiers to skill for all weapons. |
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