Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-16-2021, 12:57 PM   #11
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Independent Income at later TL stages

Originally Posted by Varyon View Post
This strikes me as much more appropriate. You'd need to adjust the suggested wages, however, as those are built roughly as "CoL + 10% Starting Wealth;" if you want to maintain that and have CoL be 80% of monthly wage, you'd need income to be right around 50% of Starting Wealth per month, which is... pretty freaking high.
I'd probably just note that this is really just applying the 80/20 rule to income as well as initial resources. I'd probably do something simpler for PCs such as "hourly income = base wealth/1,000; CoL = base wealth/10", so it takes 100 hours/month to cover your cost of living. This also means 1 level of independent income is worth 10 hours per month (1 point in less sleep would be half an hour a day or 15 hours per month, but less sleep doesn't count against your limit of 8 hours per day for long tasks; this in turn implies "can work long hours without penalties" is worth 1 point for +1 hour/day).

The 1/10 rule, while simple, does produce costs below survivable levels for Struggling at TL 0 and Poor at TL 1-3, so there might be a need to tweak things at TL 3 and lower.
My GURPS site and Blog.
Anthony is online now   Reply With Quote

cyberpunk, independent income

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 05:49 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2023, vBulletin Solutions, Inc.