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Old 06-01-2021, 01:52 PM   #1
Join Date: May 2021
Location: Eastern Kentucky
Default Skill Advancement

So this is something I'm pondering. Being fairly new to the game, I don't plan on doing anything until I have a lot more experience. Still I thought it might something that many of you have discussed and have some ideas on.

Why do skills not get progressively harder to advance? I see a lot of notes in teh GURPS books warning about really high levels of a skill. I mean with many skills perhaps there is a natural limit because anything beyond that limit wouldn't matter. I think though in many cases that is not true. Combat skills and spells for example.

What causes them to go from 8 to 4 for the maximum cost in the skill advancement table? I admit I like the fact they went to just one table. Where people under the old system going for broader character concepts that covered too many categories? Was there any thought to limiting how many different skills a PC could have?

I'm just asking. I'm sure they had reasons. Just curious what their thinking was on some things.
Emerikol is offline   Reply With Quote

attributes, skills

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