Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-16-2019, 11:48 AM   #1
Donny Brook
 
Donny Brook's Avatar
 
Join Date: Aug 2014
Location: Snoopy's basement
Default Contact as a Limitation on Ally

I want to canvass the forum on something -- I'd appreciate your gut reaction to this before reading any posts that may be put on the thread.

Imagine that the specific benefits provided by a Contact (provides useful information, or does small (pick any two of“quick,”“nonhazardous,” and “inexpensive”) favors for you), were instead configured as a Limitation on Ally. What would that Limitation be worth?
Donny Brook is offline   Reply With Quote
Old 09-16-2019, 11:53 AM   #2
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Contact as a Limitation on Ally

You're trading most of the usefulness of the Ally. I would put it somewhere in the -50% to -80% range.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 09-16-2019, 11:55 AM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Contact as a Limitation on Ally

Quote:
Originally Posted by Donny Brook View Post
I want to canvass the forum on something -- I'd appreciate your gut reaction to this before reading any posts that may be put on the thread.

Imagine that the specific benefits provided by a Contact (provides useful information, or does small (pick any two of“quick,”“nonhazardous,” and “inexpensive”) favors for you), were instead configured as a Limitation on Ally. What would that Limitation be worth?
I'd guess about 50%.
David Johnston2 is offline   Reply With Quote
Old 09-16-2019, 12:22 PM   #4
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Contact as a Limitation on Ally

If your Ally has History skill, you can query him about it any time he's with you. If it's a Contact with History skill, you can only ask him once a day, and only about History, as you lose access to everything else your Ally knows. So as far as information goes, I'd say -80%.

Now, add back into that the ability to get one favour a day and you could do a similar calculation, but I think that'd come close to -80% as well.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 09-16-2019, 12:28 PM   #5
Black Leviathan
 
Join Date: Sep 2018
Default Re: Contact as a Limitation on Ally

It seems like a semantic issue but I see allies and contacts as fundamentally different.

Contacts tend to be either experts or luminaries, people you know that you have no reason to call a peer like an analytical chemist or a newspaper archivist. These aren't relationships that have to make sense or that don't have great reciprocation. You just met someone that you recognized would be useful to you and traded contact information. They are valued based on their skill, how available they are and how likely they are to help when it might hurt them.

Allies are friends and colleagues. Their connection to you is something that makes sense and comes from the work you've put into a relationship with them. Their skill isn't really relevant, most often they have skills very similar to yours or skills that are readily available in most places. Their ability to come through in a pinch is presumed, they have your back in all but the most insane consequences. They aren't always a good source for useful information but they can be your eyes and ears or hands when you're stretched thin.
Black Leviathan is offline   Reply With Quote
Old 09-16-2019, 12:34 PM   #6
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Contact as a Limitation on Ally

Quote:
Originally Posted by Black Leviathan View Post
It seems like a semantic issue but I see allies and contacts as fundamentally different.
More OOC-wise, you could say that Allies have character points and character sheets, whereas Contacts are more nebulously sketched, with only a line or so of stats.

Nonetheless, this is still a useful exercise- you could easily have an Ally who acts more Contact-like. Forex, depending on the version you're emulating, Bruce Wayne could take Alfred as either an Ally or just a Contact.

But also, you're only considering these advantages as if they're normal people in a normal society. What if you want to write up a shaman's spirits or a hacker's ghost AI using either of the advantages?
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:28 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.