08-08-2016, 12:09 PM | #11 |
Join Date: Oct 2008
|
Re: Scopes, Railings, and Options Idea...
True, forgot about that due to not using scopes on pistols even in a game, but a +2 is better than +1 in any case and if you have a more accurate weapon like a acc 3 one the difference starts to be fairly big from +1 to +3, giving *2 range at what you hit with the same effective skill.
|
08-08-2016, 12:56 PM | #12 | |
Join Date: Sep 2004
Location: Canada
|
Re: Scopes, Railings, and Options Idea...
Quote:
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
|
08-08-2016, 02:01 PM | #13 |
Join Date: Sep 2007
|
Re: Scopes, Railings, and Options Idea...
|
08-08-2016, 10:10 PM | #14 | |
Join Date: Aug 2005
Location: Cowtown, Canada
|
Re: Scopes, Railings, and Options Idea...
Quote:
I thought it was for hunting light-sensitive monsters. If those were all UV flashlights you wouldn't need the gun part against vampires.
__________________
FYI: Laser burns HURT! |
|
08-09-2016, 02:50 AM | #16 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
|
Re: Scopes, Railings, and Options Idea...
I would give a Scope above x20 a penalty due to the fact that the shooters will see their own heartbeat and they have to time their shots in between.
In a competition, you wouldn't have to switch to your separate range scope to see where you hit the target but can see this through the rifle's scope. This could mean a bonus for consecutive shots because you can maintain your position and fine-tune your next shot. |
Tags |
gun accessories, help me out here, pistol, railings |
Thread Tools | |
Display Modes | |
|
|