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Old 11-03-2021, 10:07 PM   #231
the_matrix_walker
 
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Default Re: Corco's Villa (IC)

All die rolls are miserable failures as Vassarious tries to escape.

Tradecraft

3d6 <= 14
4 + 6 + 6 = 16 ... failure

Invisibility Art

3d6 <= 14
6 + 5 + 6 = 17 ... failure
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Old 11-04-2021, 08:46 AM   #232
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
They have spies... I should have had Rubrum say something about "that's secret, don't spread it until the general public finds out. We don't want a crisis any earlier than necessary"


You'll need a way past the frontlines (by which I think you mean the troops in the tunnels).
I'll make up a fake story that the General is considering checking out the caves, and I need to be let through to secure the area, but absolutely does not want to be disturbed as he's busy videoconferencing with Headquarters.

Quote:
[117] 21-11-04 14:44:55 GMT
Acting
3d6 <= 15
6 + 4 + 3 = 13 ... success
[118] 21-11-04 14:45:14 GMT
Savoir-Faire (Paramilitary) at -2
3d6 <= 14
2 + 5 + 6 = 13 ... success
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Old 11-04-2021, 09:14 AM   #233
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Default Re: Corco's Villa (IC)

Varsarious tries to duck into a room to throw off the attacker, but the door is locked, and getting to the pedestrians outside involves running past the man in black. V tries to find good cover down the hall, but the man is fairly close and running towards her.

The man in black continues firing at a dead run at the woman Varsarious appears to be. Most of the bullets are going wide, but the guy does seem to be a pretty good shot: another bullet threatens to hit V on the fifth second, and one more on the sixth. He's down twelve bullets... how many are left in this gun?

You now know his skill with this weapon: 16.
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Old 11-04-2021, 06:55 PM   #234
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Varsarious tries to duck into a room to throw off the attacker, but the door is locked, and getting to the pedestrians outside involves running past the man in black. V tries to find good cover down the hall, but the man is fairly close and running towards her.

The man in black continues firing at a dead run at the woman Varsarious appears to be. Most of the bullets are going wide, but the guy does seem to be a pretty good shot: another bullet threatens to hit V on the fifth second, and one more on the sixth. He's down twelve bullets... how many are left in this gun?

You now know his skill with this weapon: 16.
I thought the attack began as Vassarious exited the building... I guess it's irrelevant...

They've kept pace, so fleeing full speed is ineffective, so V will all out defend - dodge, which allows a half move and keeps trying to move away until they can complete their transformation.
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Old 11-05-2021, 07:41 AM   #235
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Default Re: Corco's Villa (IC)

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Originally Posted by TGLS View Post
I'll make up a fake story that the General is considering checking out the caves, and I need to be let through to secure the area, but absolutely does not want to be disturbed as he's busy videoconferencing with Headquarters.
They buy it, and Halcyone is able to enter the caves. What gear will she bring with her?


[QUOTE=the_matrix_walker;2402400]I thought the attack began as Vassarious exited the building... I guess it's irrelevant... [quote]
As she walked towards the exit, not as she left, and he came from towards the exit... somewhat irrelevant, considering that V needs only 10 seconds to transform.


Quote:
They've kept pace, so fleeing full speed is ineffective, so V will all out defend - dodge, which allows a half move and keeps trying to move away until they can complete their transformation.
You can get the +2 for the two dodges you need to make: go ahead and roll them
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Old 11-05-2021, 09:56 AM   #236
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
They buy it, and Halcyone is able to enter the caves. What gear will she bring with her?
Sidearm, Smartphone, Uniform, Concealed Armor, Lucky Pen, Pad of Paper.

Late edit: And lunch and dinner.

Last edited by TGLS; 11-08-2021 at 07:18 AM.
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Old 11-05-2021, 10:52 AM   #237
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Default Re: Corco's Villa (IC)

One fail and one success
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Old 11-08-2021, 07:52 AM   #238
ericthered
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Quote:
Originally Posted by TGLS View Post
Sidearm, Smartphone, Uniform, Concealed Armor, Lucky Pen, Pad of Paper.

Late edit: And lunch and dinner.
Halcyone enters the caves lightly armed. Where in the caves is she headed? what destination? The caves are huge.


Quote:
Originally Posted by the_matrix_walker View Post
One fail and one success
The bullet passes through the right arm: 12 pi damage from a 2d6+2 weapon. That's crippling, but only does 5 damage. It is a major wound though. Roll knockdown.
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Old 11-08-2021, 09:44 AM   #239
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Default Re: Corco's Villa (IC)

Quote:
Originally Posted by ericthered View Post
Halcyone enters the caves lightly armed. Where in the caves is she headed? what destination? The caves are huge.
I'll use IQ to retroactively ask Yorinor to draw me a map (if only a rough one).

Quote:
[128] 21-11-08 16:43:17 GMT
IQ
3d6 <= 16
2 + 1 + 3 = 6 ... success
Then I'll use Intuition to guess which is the best of the caves the government hid stuff in to check first.
Quote:
[129] 21-11-08 16:44:03 GMT
Intuition
3d6 <= 16
5 + 2 + 3 = 10 ... success
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Old 11-09-2021, 09:48 PM   #240
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Default Re: Corco's Villa (IC)

Knockdown

3d6 <= 12
5 + 1 + 3 = 9 ... success

(Sorry, crazy at work and not much time for personal creativity this week...)
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