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Old 08-03-2021, 03:42 PM   #751
PumpkinLorica
 
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Default Re: [DFRPG] Crawl! OOC

Did the poison have an effect on the people? Are they the Chautcho?
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Old 08-04-2021, 09:40 AM   #752
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Default Re: [DFRPG] Crawl! OOC

Telrith will grab his shield. "Obsidiax! Redstone! get in front of me!"


OCC: more context: are we headed towards town or the lizardmen?
When team "not-delvers" say they won't delve dungeons, what exactly does that entail? will they go on detours through the woods that don't expect to see fighting? will they follow behind at a safe distance? what exactly are the limits?
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Old 08-04-2021, 12:40 PM   #753
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Default Re: [DFRPG] Crawl! OOC

Quote:
Originally Posted by PumpkinLorica View Post
Did the poison have an effect on the people? Are they the Chautcho?
Yes and yes.

Quote:
Originally Posted by ericthered View Post
When team "not-delvers" say they won't delve dungeons, what exactly does that entail? will they go on detours through the woods that don't expect to see fighting? will they follow behind at a safe distance? what exactly are the limits?
They just want to go back to the Keep ASAP. Maybe. Yes. Fights unnecessary for self-defense, and dangers or sidetracks not necessary for going to the Keep.
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Old 08-04-2021, 12:49 PM   #754
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Default Re: [DFRPG] Crawl! OOC

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Originally Posted by ajardoor View Post
They just want to go back to the Keep ASAP. Maybe. Yes. Fights unnecessary for self-defense, and dangers or sidetracks not necessary for going to the Keep.

But might be necessary for keeping an armed guard that keeps you from being slaughtered by murderous tree climbers with blow darts?

Did my fast talk roll have any effect?
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Old 08-04-2021, 02:08 PM   #755
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Default Re: [DFRPG] Crawl! OOC

Bain takes an AOA double; he cuts 3 yards up and delivers another volley of 3 arrows against the 3 monsters (333!). This reduces the effective distance to about 7 yards, resulting in a penalty of -6 in combination for the monster’s SM and quick-shooting.

As the monsters try to escape one after another using the threes, he shoots. The 3 creatures running away take 24, 32 and 8 HP of injury (this one is reeling and in shock!).

The first arrow flies away, missing its mark and the other Chautcho on its path; however…

The second arrow strikes:
Fast-Draw (14) 10 & ready (14) 10:
Shooting: 11 (14+3-3-2-1: DWA, acc, range, SM, quick-shooting).
Hide: 3D6 → 10(1 +5 +4)
3d6=10, success!

Damage is 2d6+4 (2) * 2 IMP.
2d6= 2+6+4 (2) * 2 IMP.
It deals up to 24 HP of injury to the Chautcho at the end of the line.

Then, overpenetration:
Basic damage: 12.
Cover DR: 10 HP.
Residual damage: 2 HP (2) *2 IMP.
Overpenetration Injury = 4 HP, to the next Chautcho in the line.

And the third arrow lands true as well:
Fast-Draw (14) 8 & ready (14) 5:
Shooting: 11 (14+3-3-2-1: DWA, acc, range, SM, quick-shooting).
Hide: 3D6 → 11(3 +6 +2)
3d6=11, success!

Damage is 2d6+4 (2) * 2 IMP.
2d6= 5+5+4 (2) * 2 IMP.
It deals up to 28 HP of injury, to the Chautcho that received the previous 4 HP damage.

Overpenetration:
Basic damage: 14.
Cover DR: 10 HP.
Residual damage: 14-10 = 4 HP (2) *2
Overpenetration Injury = 8 HP, to the next standing Chautcho in the line.
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Old 08-04-2021, 03:06 PM   #756
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Default Re: [DFRPG] Crawl! OOC

Vic should be in range for attack, if possible he will attack the reeling enemy to stop him from running away.
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Old 08-04-2021, 03:13 PM   #757
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Three monsters recover from the flash!
  1. 3d6 = 3 +3 +3 9.
  2. 3d6 = 1 +5 +4 10.
  3. 3d6 = 3 +4 +2 9.
  4. 3d6 = 6 +6 +1 13.
  5. 3d6 = 5 +6 +5 16.
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Old 08-04-2021, 03:41 PM   #758
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Default Re: [DFRPG] Crawl! OOC

What is the effect of the poison? Is Telrith OK? If he is in bad shape Gathika will heal him. Otherwise she does All-Out-Defense.
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Old 08-04-2021, 05:26 PM   #759
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Quote:
Originally Posted by ajardoor View Post
<SNIP> the prisoners take cover from the little psychos spoiling their sleep<SNIP>
BUT THEY HAVE SWORDS AND GOOD ARMOR! If they don't lift a finger, I wonder if GATHIKA will lift her fingers to help them...
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Old 08-04-2021, 11:21 PM   #760
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Default Re: [DFRPG] Crawl! OOC

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Originally Posted by ericthered View Post
But might be necessary for keeping an armed guard that keeps you from being slaughtered by murderous tree climbers with blow darts?

Did my fast talk roll have any effect?
Sure, the prisoners will attack any enemy who gets close.
Fast-Talk is a bad choice of influence skill.

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Vic should be in range for attack, if possible he will attack the reeling enemy to stop him from running away.
Most of the bad guys are 6 yards up in the trees, which are 7 to 10 yards away from camp. And you move 4 yards each turn.

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What is the effect of the poison? Is Telrith OK? If he is in bad shape Gathika will heal him. Otherwise she does All-Out-Defense.
He took one more extra point of toxic injury from the poison, IIRC.
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