11-25-2012, 03:17 PM | #1 | ||
Join Date: Jul 2009
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[HT] Gun Design and the 5.56x45
Lately, I've been trying to frankenstein something like the Vehicles 3E gun design system, with parts from Pyramid 37: Blaster and Laser Design. Now, unless my search-fu is truly rotten, there has been no official 4E weapons design system of anything similar and, while I'm not exactly in the loop, I believe nothing like that has been announced. I thought I'd give it a shot, and quickly realized it's one heck of a task, but I've been able to put together... something. For the purpose of my campaign, the resolution is fine, but it's faaaar from comprehensive.
While putting together formulas for Damage, Range, Weight, etc., I've been consulting Douglas Cole's ballistics spreadsheet to see if our numbers match up (at least roughly), and I've come across something strange - both the Vehicles 3E and the ballistics spreadsheet agree that a 5.56x45mm NATO cartridge should have 1/2D Range of about 400 yards, but this conflicts with every other TL8 rifle described in High-Tech or anywhere else. Seeing as I'm not much of a gun aficionado, I may have missed something, but this seems like a big discrepancy between design systems. These are the numbers I punched into the ballistics spreadsheet, and what came out: Quote:
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On the other hand, most GURPS equipment books list 700-800 yards as 1/2D Range for the 5.56. Which one is more accurate? What causes the discrepancy anyway? Incidentally, this is just one of the hiccups I've come across while trying to cobble together this thing. I'm starting to realize why it has remained in development hell for so long, and why the individual book designers prefer to go by rule of thumb. It just bugs me that HT and UT stats don't match up, and that whenever I try to build something that fits into the established rules, I have to reverse-engineer the author's thought process by staring at the weapon tables. |
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11-25-2012, 03:41 PM | #2 |
Join Date: Jul 2006
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Re: [HT] Gun Design and the 5.56x45
In the real world 300 yards is just about right for when it is down to half damage.
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11-25-2012, 03:44 PM | #3 | |
Join Date: Jul 2009
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Re: [HT] Gun Design and the 5.56x45
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However, why is the official 1/2D range more than twice that? What formulas are the authors using? |
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11-25-2012, 03:59 PM | #4 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [HT] Gun Design and the 5.56x45
I can't vouch for the accuracy of the table, but
www.hpbt.org/articles/223.doc shows that the velocity of the bullet (62 g from 20" barrel) falls to half velocity at . . . about 600 yards.
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11-25-2012, 04:04 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [HT] Gun Design and the 5.56x45
Half damage range, in GURPS, is rarely actually the range at which a round's damage would be halved; it seems to come closer to 'maximum effective range'.
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11-25-2012, 04:08 PM | #6 | |
Join Date: Jan 2005
Location: Down in a holler
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Re: [HT] Gun Design and the 5.56x45
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Yaw is a function of bullet design not velocity. All spitzer shaped bullets yaw after impact since they have insufficient rotational velocity to maintain their nose forward orientation in the much denser medium. A 55gr 5.56 M193 will reliably fragment if its impact velocity is greater than 2700fps. As the bullet begins to yaw it is torn apart. At lesser velocities the forces are such that the bullet stays in one piece and creates a "J" shaped wound as it swaps ends. M193 from a M4 carbine drops below fragmentation velocity at around 100 yards and is at half muzzle velocity at around 500. |
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11-25-2012, 04:22 PM | #7 | |
Join Date: Jul 2009
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Re: [HT] Gun Design and the 5.56x45
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I just tried it out, even with a 508 mm barrel, the range (420 m) stays the same, though the damage and tumbling range did increase. And I think I've seen you write around the forums over the years that 1/2D range only depends on the cartridge. I mean, if I'm to get Range 750/2,900 (of the M4A1 in High Tech) using the Range formulas in Vehicles, I have to almost triple the range (and somehow exclude other cartridges for whom the formula works just fine). ;___; |
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11-25-2012, 05:02 PM | #8 |
Join Date: Jul 2008
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Re: [HT] Gun Design and the 5.56x45
I've seen it said that the official 1/2D values don't really have anything to do with what they purport to.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
11-25-2012, 05:03 PM | #9 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [HT] Gun Design and the 5.56x45
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Were I do to it over again, I'd probably try to best-fit BCs from gross parameters like length to diameter ratio, sectional density, and "quality." Maybe an ammo design page like I did for bows in The Deadly Spring. But I'm not that interested in revisiting the work. There's a design system coming, doncha know . . .
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11-25-2012, 05:06 PM | #10 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: [HT] Gun Design and the 5.56x45
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4e is better that way, especially with the limits on total effective skill introduced in Tactical Shooting. But the values themselves were not revisited, as I recall.
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Tags |
5.56, ballistics, gun design, range, vehicles |
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