09-26-2019, 02:23 AM | #61 | ||||||
Join Date: Jan 2010
Location: Brighton
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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That very good point about it needing to cover missile attacks as well. Thinking about this maybe a way to do this si add some more mods in the expanded posture rules in MA, to show that weapon with certain reaches are better able to hit legs on a standing target than others. (they seem to be more based aounr unarmed attacks combining with postures and locations) Quote:
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Epee's an interesting one because it's the only one that allows leg hits to count. Long ago I did foil (and a bit of sabre), and you were able to have as you say you leg extended quite far out relative to your torso, and it didn't matter. I have little experience of Epee I wonder is there is much difference in the general fighting posture Quote:
Yep, which I guess is what we're trying to define in GURPS terms, so maybe a bonus to defence or retreat. Quote:
So a ST/HP10 chap swinging a Sw+1 broadsword at another ST/HP10 chap's unarmoured leg, even if injury he can inflict is capped at 6hp, he will cripple the leg two thirds of the time However this is going to depend on how much you and I see Imp and Cut attacks in our melee combat!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-26-2019 at 04:41 AM. |
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09-26-2019, 04:31 AM | #62 | |
Join Date: Jan 2006
Location: Central Europe
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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Yes, in combat sports stance is determined by what targets count and which do not (and people often forget to defend against attacks which don't count in their favourite game). GURPS Martial Arts: Gladiators has a rule for exposing one area to protect another.
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09-26-2019, 05:07 AM | #63 | |
Join Date: Jan 2010
Location: Brighton
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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(Leaving aside the point that at DR1 this is the lowest possible protection a thing can have in GURPS terms, so it's really the least thick and cumbersome a padded shirt can get in the system and still be armour! And in reality everything is on a scale, and not hard and fast RPG system based cut offs!)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 09-26-2019 at 09:08 AM. |
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09-26-2019, 07:06 AM | #64 | |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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IMO which we consider "standalone armour designed for low-tech warfare" should be at least DR 2 (Light Layered Cloth/Leather). DR 1 is something between clothing and proper armour, more likely to be made to be worn with other forms of armour (as the Helmet Padding for example, which is Padded Cloth), or the "cheap quality armour" that abounds among modern reenactors. |
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09-26-2019, 07:38 AM | #65 | |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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09-26-2019, 09:07 AM | #66 | |
Join Date: Jan 2010
Location: Brighton
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
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cheers TD
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course |
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09-26-2019, 10:05 AM | #67 | |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
The problem with "padded garment" is that can be translated into GURPS different things:
Ordinary Clothing: DR 0*, 1.6 lb. Arming Doublet: DR 0*, 2 lbs. Coat: DR 0*, 2.5 lbs. Light Leather/Winter Clothing: DR 0* (1* vs. cutting), 4 lbs. Heavy Coat: DR 1*, 5 lbs. Padded Cloth: DR 1*, 6 lbs. Light Layered Cloth: DR 2*, 12 lbs. Arming Doublet is worn with Plate Harness. Padded Cloth is worn as helmet padding or liner. According to Dan writings here: Quote:
If I remember well, the Tlingit Warrior Loadout includes Light Leather apron and pants worn under the armour and the combination doesn't give any DX penalty. What if we add another thing, lighter than Padded Cloth, similar to Arming Doublet and made to interact with another layer of armour? Example: Arming Garment: DR 0* (1* vs. cutting) when worn alone, DR 1* vs. all attacks when is worn with armour which is designed to be don with it, 4 lbs. Last edited by Rasna; 09-26-2019 at 10:42 AM. |
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09-26-2019, 11:32 AM | #68 |
Join Date: Aug 2018
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
Maybe aside from weight we need some kind of 'bulk' stat for armor related to its volume (and maybe friction?) to understand how it would impede movement?
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09-27-2019, 08:33 AM | #69 |
Join Date: Jun 2016
Location: Pisa, Tuscany, Italy
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Re: [Low-Tech] Padded Cloth and Layered Armour penalty
This is a good point. The "Holdout" value in part does effectively represent the "bulk" stat of the armour (more rigidity and more thickness does translate into more Holdout penalty since the armour is more difficult to conceal), but its minimum value is 0 and both Padded Cloth and Light Layered Cloth have Holdout 0. Maybe we can assign to Holdout stat of Padded Cloth and Light Leather the possibility to reach a positive value obtainable only via Expert Tailoring and Masterful Tailoring, thus lowering or negating the DX penalty for two layers being worn. DR 2* stuff (Light Layered Cloth, Light Layered Leather, Medium Leather) is definitely too bulky to be an undergarment, and should give a DX penalty if layered with something else, both as undergarment, overgarment or as something that goes between mail and other armour. Since the weight of GURPS low-tech armour and weapons tend to be heavier (up to +50% heavier in some cases, especially for hafted weapons) than their real counterparts, is not easy to translate real items into GURPS stats without affecting the game balance.
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low-tech, low-tech armor |
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