01-03-2023, 07:17 AM | #11 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Aid
Blimmer, Dwarf wizard, age 20
ST 12, DX 11, IQ 9, MA 10 Talents: Crossbow, Literacy Spells: Aid, Dark Vision, Detect Magic, Fire, Staff Languages: Common, Dwarvish Weapons: steel light crossbow (2d), maul staff (1d+2, 1d occult) Attacks and Damage: Punch (1d-2) Equipment: 20 silver quarrels, middle class dwarf clothes, Belt pouch, 4 torches, 2 Molotails, backpack, 2 skins of wine, 7 days rations, 3 healing potions, 95 silvers and 10 copper coins. Special note: Blimmer is designed to support your average Legacy edition team of Dagger Expert ST 6 elf heroes who all know Illusion. Blimmer will happily cast Aid for their illusions and Dark Vision on these heroes so they can scout ahead for slimes. At the end of the adventure poor old lonely Blimmer will return home with all of the loot. The biggest drawback of Aid is that when it fails it wastes a point of fatigue. This won't be a problem for Blimmer once he's flipped his first 700 xp into dx.
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-HJC Last edited by hcobb; 01-03-2023 at 07:38 AM. |
01-03-2023, 07:37 AM | #12 | |
Join Date: Dec 2021
Location: Indiana
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Re: Talent/Spell of the Week: Aid
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I sort of did that with my Goblin and Giant wizard pair. The Giant is sort of like an entourage. At least, the Giant can swing his tree branch-sized staff for significant damage which does make foes think twice about closing in on them. From my experiment, I can say that it works but it's not very efficient. A Giant Wizard casting Aid spells so that a ST 6 and IQ 18 Goblin Wizard can cast 3D6 Wizard's Wraths and other higher IQ spells requires much more time to recuperate fatigue. However, I found it to be a workable combination even with it's inefficiency. |
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01-03-2023, 09:21 AM | #13 |
Join Date: Jun 2018
Location: Durham, NC
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Re: Talent/Spell of the Week: Aid
Let me start by saying that is a creatively created character. Very cool. He has a lot more he can do than just Aid (spells, crossbow, molotails) so it give the player more to do than just Aid. Could be fun.
But... These issues jump out about Blimmer: - A Dwarf being basically a servant for Elves. I would require the squad leader to have diplomacy. Still does not feel right. - Blimmer cannot cast Aid while holding the crossbow, or the torch & molotails. - Did he pay x10 for the silver crossbow? - In caves do you really want a DX 11 person throwing molotails? My group of player have gotten burned doing this. (snicker. true though). May want a full waterskin to help put out the oil-soaked burning friend. - Keep track of what is in his hands. Crossbow, torch and/or molotails then no casting (needs hands free for all his spells given IQ). If it is a molotail he wants then he needs both a lit torch and a molotail ready but you cannot just ready a torch & have it lit. So, start with the lit torch in hand & drop it when needing to cast. Not complicated but a bit to stay on top of. I currently have a player with a molotail throwing wiz, and it is a bit of a juggling act with the lit torch, staff & molotail. Once he has casted in a fight we need to keep track of where he drops his torch. etc. |
01-03-2023, 12:04 PM | #14 | |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Aid
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01-03-2023, 09:08 PM | #15 | ||||
Join Date: Jun 2019
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Re: Talent/Spell of the Week: Aid
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"I'm not arguing. I'm just explaining why I'm right." Last edited by Steve Plambeck; 01-05-2023 at 09:56 PM. |
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01-04-2023, 08:32 PM | #16 | |
Join Date: Jun 2008
Location: Boston area
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Re: Talent/Spell of the Week: Aid
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Aid is also good for creating elementals or zombies. Gives them a bit more juice. |
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01-05-2023, 12:23 PM | #17 | |
Join Date: Dec 2021
Location: Indiana
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Re: Talent/Spell of the Week: Aid
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I will elaborate on that pair later in a thread that Henry started on a Giant apprentice. It's not efficient but it is effective. Here is the thread. http://forums.sjgames.com/showthread.php?t=187658 Last edited by Bill_in_IN; 01-05-2023 at 06:48 PM. |
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01-05-2023, 12:27 PM | #18 |
Join Date: Dec 2021
Location: Indiana
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Re: Talent/Spell of the Week: Aid
I concur. Anthony's post has made me think more about using the Aid spell to buff IQ or DX as opposed to adding ST to another wizard.
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01-05-2023, 01:57 PM | #19 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Aid
ITL 162: "Other effects – like potions and Aid spells – are cumulative with magic items, but only to the limit of 5."
Does this apply to Aid by itself and if so how are you casting fatigue 20+ spells?
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-HJC Last edited by hcobb; 01-05-2023 at 02:30 PM. |
01-05-2023, 03:07 PM | #20 |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Aid
As said in the opening post, Aiding ST is not straightforward. Perhaps one could try to make sense of the application of the Rule of Five to Aid by saying that their physical ST can't be raised more than 5 with Aid, but their mana continues to increase? Otherwise, that Dissolve Enchantment is going to be able to be deployed by a very elite group of sorcerers.
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