02-11-2021, 02:30 AM | #1 |
Join Date: Dec 2011
Location: Lyonese
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[Psionics] Worldline Rules
Hi All,
I've searched for previous threads to avoid raising the living-thread. I need some ideas on how Psionics would be affected by different Worldlines, now I like differing Mana for Magic but I don't want to take the Mana for Psionics route as I feel it diminishes Psionics. However don't want the Iswat super telekinetic running around scott free when the mage's fireball will barely light a match. So what other interesting ways are there to challenge or mix up psionics on different Worldlines, an example being the Telekinetic is currently on Reign of Steel. I like the fact that he is an anomaly and if he uses his powers too often he becomes a subject for investigation and dissection for the Zoneminds however I want to throw him a few different curve balls. Thoughts, ideas?
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02-11-2021, 05:25 AM | #2 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: [Psionics] Worldline Rules
Well, you could have people of some parallels be randomly incompatible with PSI (effectively having resistant to psi).
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02-11-2021, 07:01 AM | #3 |
Join Date: Feb 2016
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Re: [Psionics] Worldline Rules
The default in GURPS is that anything that is not dependent on ambient energies (like mana) functions anywhere. Now, you could say that there is psionic interference or the like, but you should probably consider adding an extra -5% to the power modifier if it is a really common phenomenon, just out of fairness.
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02-11-2021, 10:47 AM | #4 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Psionics] Worldline Rules
If you bought 50 points worth of basic strength, but was told when jumping to a new world, "I'm sorry, but no one's stronger than a 9." wouldn't you feel cheated?
A limitation to an advantage's usefulness should come with a discount. How much of course would be setting dependent and on just how common PCs will encounter the downgrade.
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02-11-2021, 11:10 AM | #5 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Psionics] Worldline Rules
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I agree. On the other hand, Psionics already has a couple of built-in limitations, and you should use those. Other psionic powers and psychotronics interact with it. Either of those could be within reach of some zoneminds, with Brisbane leading the pack, as usual. Psychotronics are probably more likely, though zone Denver might have a few surprises in in terms of having psionic powers. You can also place psionic features in your landscape. This works better for telepathy than TK, but imagine a world that has a psychic scar over an old battlefield that causes pain to anyone with powers who walks over it.
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02-11-2021, 11:50 AM | #6 | |
Join Date: Mar 2008
Location: LFK
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Re: [Psionics] Worldline Rules
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If you do go for the world-rules way of making psionics more or less useful at different places, make sure to let the players know when they make their characters - communication is key. |
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02-11-2021, 11:58 AM | #7 |
Join Date: Mar 2016
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Re: [Psionics] Worldline Rules
Half of the power modifier for psionics is based on the existence of anti-psi technology. If they're going to spend most of their time on worldlines that are low-tech and/or mundane, I might consider dropping the value of Psionic to -5%.
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02-11-2021, 12:17 PM | #8 |
Join Date: Mar 2013
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Re: [Psionics] Worldline Rules
The other half of the power modifier is that there will be anti-psi occasionally. Some worlds will have more than others.
On the other hand, I see nothing wrong with one world in a lot of worlds just not allowing psionics. Some don't allow tech above a certain level, some don't allow magic.
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02-11-2021, 02:38 PM | #9 | ||||||
Join Date: Dec 2011
Location: Lyonese
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Re: [Psionics] Worldline Rules
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That is a good point, as people have said as long as the Worldline flavour (limitations or conditions) are balanced
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02-11-2021, 03:06 PM | #10 |
Join Date: May 2007
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Re: [Psionics] Worldline Rules
I would be inclined to interpret "technology" liberally. On preindustrial worlds where psionics is common (and gets a -5% discount for technological countermeasures), there may be herbal preparations and so forth that interfere with it.
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infinite worlds, psi powers, psionic campaigns, psionic powers, worldlines |
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