01-05-2023, 03:24 PM | #21 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Aid
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01-05-2023, 03:51 PM | #22 |
Join Date: May 2015
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Re: Talent/Spell of the Week: Aid
You can use 5 Aid ST to put 1 point into recharging staff mana, or a powerstone.
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01-05-2023, 03:59 PM | #23 | |
Join Date: Oct 2015
Location: New England
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Re: Talent/Spell of the Week: Aid
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to power spells is treated differently from wounds. But, either way, you have 10 seconds to use it before it is lost. |
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01-05-2023, 04:02 PM | #24 |
Join Date: May 2015
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Re: Talent/Spell of the Week: Aid
There is a fairly long list of spells that can be extremely useful, powerful, and/or battle-winning, that a surprisingly large number of veteran TFT players haven't seen the use for. Aid is certainly one of them.
I almost never spell these out, because I think the game is more fun when people discover uses for them on their own. And especially when they aren't just spamming something in play that they read on the Internet. Aid has as many uses as high ST, DX, and IQ have. It "only" last two turns, but in those two turns, it can be the decisive difference between life and death. In our campaign settings, we've had it very common not only that the apprentices (and therefore, almost all wizards) learn Aid, but that there are fairly common groups who train people (even non-wizards, even in original TFT, where that meant a -4 DX penalty to cast spells) to cast Aid, mainly to Aid ST for other wizards. Especially if you have cheap labor, military, minions, or slavery, it's a very useful multiplier of wizard effectiveness. Also, in your campaigns, most adventuring parties going into dangerous situations, would try to have several NPC comrades, allies, servants, and/or hired help. One useful type, is an apprentice or someone who knows Aid, mainly to aid wizards. So just because that might not seem like a popular PC choice, doesn't mean they don't appear in play. |
01-05-2023, 04:51 PM | #25 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Aid
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So oops, I can't cast that spell this turn, so I'll dump 50 bonus fatigue into 10 mana at the end of the turn.
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01-05-2023, 07:45 PM | #26 |
Join Date: May 2018
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Re: Talent/Spell of the Week: Aid
With Aid being a Thrown spell, are apprentices generally huddled around the target wizard, in the same hex to avoid even a -1 DX penalty for being adjacent?
I remember the old Space Gamer story Three Words, where apprentices were told to aid a wizard, but were scattered about a room. Odds are that probably only a few of the apprentices would have been successful with their aid spells. |
01-05-2023, 09:51 PM | #27 | |
Join Date: May 2015
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Re: Talent/Spell of the Week: Aid
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Wizards can usually expend ST either during the Renew Spells stage, or when they act for the turn, so I'd tend to say those are the appropriate times for someone to adjust the ST level of powerstones or staff mana. |
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01-05-2023, 09:55 PM | #28 | |
Join Date: May 2015
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Re: Talent/Spell of the Week: Aid
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Or, cast Fire on it, and damage them all. No, we usually just had them cast from 1 or 2 hexes away. (Though in the similar GURPS Magic system, staffs count as reach, and you could avoid range penalties by touching the subject with a staff. Some people have used that as a house rule in TFT, too.) |
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01-05-2023, 11:51 PM | #29 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Talent/Spell of the Week: Aid
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However if your target is restisting this takes an additional to-hit roll to touch them, and then the casting roll. So it's only useful for targets who want you to touch them.
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