04-26-2015, 10:30 AM | #1 |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Recovering from the Long Night
So I was thinking about how a world would recover from the Long Night.
Part of it would be building up the local economy and then Tech Level to be able to support building space and star ships. But then the questions is what space ships (non-jump), and then star ships (jump capable) are built first? Does a world build first exploratory scout space ships to explore the home system, then belter and merchant ships, then rescue and small military ships, then liners, then larger military ships, and then larger cargo ships? Is the same cycle appropriate for a world sending out star (jump) ships to the nearby systems? How big do you think the first scout star ships should be? How big do you think the first merchant star ships should be? -Dan |
04-26-2015, 12:15 PM | #2 | |
Join Date: Jun 2006
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Re: Recovering from the Long Night
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I think it's a "night" in much the same way the Vargr Extents are a "chaos" - a horrible wilderness of state of merely *tens of billion*s of people living in unspeakably cruel economies that allow actual *competition*, plagued with alliances that can vanish in just *centuries* and governing families that have risen to positions of importance in *living memory*. How can anybody bear to live like that.
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-- MA Lloyd |
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04-27-2015, 05:39 PM | #3 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Recovering from the Long Night
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-Dan |
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04-28-2015, 11:05 AM | #4 | |
Join Date: Jun 2006
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Re: Recovering from the Long Night
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But after that, there really aren't too many resources you can extract from space that you can't find on most planets, especially a planet that hasn't seen much development yet, i.e. on which the very best site for mining whatever-it-is hasn't been tapped yet. On the other hand, if there aren't any nearby industrial worlds, well, building a merchant fleet won't do much for you either if there are no nearby trade partners. I think it's likely the first thing a planet like this might want badly enough to pay for might well be some system defense boats. Even one bad raid could be enough to make that look like a decent investment, especially since you wouldn't need a very impressive warships to stand off the sort of pirates who are desperate enough to be pushed all the way out to the edge of nowhere.
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-- MA Lloyd |
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04-28-2015, 06:48 PM | #5 | |
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Recovering from the Long Night
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But after the population rises high enough* and there is some extra capacity, I envision a space program being developed. At first it will be for weather and communications, but soon will be for industrial processes. Asteroid mining I envision starting up soon after. A source of Lanthanium (or what ever the canon element used in J-Drives is) could be found in an asteroid belt in system. That will support the first J-Drive ships. * Any ideas on how high a population? |
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04-28-2015, 06:51 PM | #6 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Recovering from the Long Night
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The more high TL states might have less of a difference. Even they would suffer from the lack of markets caused by the downturn(imagine if Japanese suddenly discovered that because of a civil war in America that reached nuclear level, no one wanted to buy cars or electronics anymore).
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 04-28-2015 at 06:54 PM. |
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04-28-2015, 07:29 PM | #7 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Recovering from the Long Night
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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04-28-2015, 10:23 PM | #8 | |||
Join Date: Jun 2006
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Re: Recovering from the Long Night
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Of course one market for small jump capable warships in the Long Night might well be people who want to buy them to *become* radiers, or take a shot at making themselves king of some marginal little colony world. Nobody says a few million people can't be highly motivated to build a few of these things because their leaders think becoming pirates sounds like a fun and profitable career.
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-- MA Lloyd Last edited by malloyd; 04-28-2015 at 10:27 PM. |
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04-29-2015, 12:21 AM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Recovering from the Long Night
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04-29-2015, 08:34 PM | #10 | |||
Join Date: Jan 2005
Location: Idaho Falls, Idaho
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Re: Recovering from the Long Night
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True. Quote:
-Dan |
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