01-10-2013, 03:27 AM | #21 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Split up PC's
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!
It was a common occurance for the Fringeworthy game. I think the GM spent as much time in there as in the living room for some of the sessions. If you're running into issues where certain players are simply not going to have any screen time then you need to re-evaluate your campaign and session. Figure out a way to get them together and give them a reason to keep working together. For MonkeyFist's Left Behind game, we had an Author, a high-calibre Escort, a martial arts competitor, a soldier, a doctor, a college student, a teen prostitute/thief and a computer hacker (who had a computer programming skill of 11!). We met at a therapy session for people who had been present when a family member was Taken. And, by the end of the first arc, all but one of us were still in "good" shape. We left the hacker, tied up, in the motel room we were using so the Russian Mafia could come get him and he would stop screwing us up. 80% of that game was spent with the party "split up." Actually, let me rephrase that: 80% of the game was spent with the Doctor trying to figure out, and debate, about what we should do next while the author, escort, soldier, and teen went out and tracked down leads. If we were lucky, two of us were in the same place at the same time. For two entire sessions, the teen was fighting her way out of a cultist encampment (6 dead, 18 injured; she took a grand total of 1 HP the entire time--she was very dodgy). She was already messed up to begin with. To be honest, the martial arts competitor (whose day job was a computer programmer for a Japanese Bank; and he had a computer programming skill of 16!) spent a lot of time supporting those of us in the field (and tracking down what had happened in Japan). But, what this says it that you don't have to keep the party together to keep the story going. It helps, but we spent more time apart than together. Even the last session of the arc, when we were all supposed to be together, we still had four groups. The escort was by herself, the soldier spent the majority of the session away (only to be the cavalry at the appropriate moment) and the rest of us were at the concert. Oh, and the fourth group was the hacker, waiting to see what happened with the Russian Mob. At no point did anyone feel slighted or passed over (except the hacker who was doing a horrible job being anything but a pest). Don't fear splitting the party. Accept it as a reality and deal with it the best you can. |
01-14-2013, 05:33 AM | #22 | |
Join Date: Jan 2013
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Re: Split up PC's
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Tags |
conflict, gurps, players, problem, separated |
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