06-14-2024, 07:19 AM | #1 | |||
Join Date: Jun 2013
|
[Meta-Tech] Cosmic, Chaining
Over in the Meta-Tech Hype Thread, the author shared a modifier that was cut on account of being a bit too complex. Rather than derail that thread, I thought I would create a new one to discuss it.
First, we have the cut modifier itself: Quote:
Quote:
Quote:
First off, I think RyanW is correct about tracking the point of impact, so you can't hit anyone in a building by striking the building (or, given this is intended for use in building gear, so you can't have your ship's main weapon pulp the bridge crew of an enemy vessel by striking it anywhere). And while I initially agreed about the need to account for SM, I think I've changed my mind. Why? Let us consider another Enhancement that follows the "base 50%, +10% per <whatever>" pricing - Cone. We'll look at a 10-yard long Cone for this. At 1 yard wide, said Cone would cost +60% - the same as Cosmic, Chaining that can strike up to 3 targets. Provided they're lined up, the Cone could hit up to 10 targets, and could do this while aiming at the last target's hex, for +4 to hit. The Cosmic, Chaining equivalent would need all three targets to be adjacent to each other, although they wouldn't necessarily have to be in a straight line from the character, but the user would need to actually hit the first target, not just their hex. They could give up one target (meaning they can only hit two) by aiming at one's feet, but this probably shouldn't be worth as much as aiming at a hex would be (a hex is 4 yards tall). Because you basically get to move 1 yard for free, you could aim at the megahex the target is standing on, for +3 to hit (3 yards wide, approximating a circle). A 2 yard wide Cone would cost the same as a 5-target Cosmic, Chaining attack, but could hit up to 15 targets. 3 yards (up to ~20 targets) would correspond the a 7-target chain, 4 yards (up to 25) to 10, 5 yards (30) to 15, and so forth. Cosmic, Chaining does eventually overtake Cone... but the above is when the Cone is 10 yards long (you can divide the above numbers by 10, then multiply by the Cone's actual Range, to determine how many targets it could hit). Additionally, the more targets you have Cosmic, Chaining able to hit, the higher your initial MoS needs to be to actually hit all of them - sure, Cosmic, Chaining +130% hits up to 50 targets, which is more than the maximum 45 of a 10-yard attack with Cone +130% (8 yards), but it also calls for MoS 49 to pull it off. So, I think allowing Cosmic, Chaining to ignore SM differences between targets would be fine. I have some more thoughts for the trait - largely options to modify it further (more distance between targets before it deducts from MoS, an option for it to "fork" - splitting to strike multiple targets rather than having to go one-by-one - etc) - but I'll hold off on those for now.
__________________
GURPS Overhaul Last edited by Varyon; 06-14-2024 at 07:42 AM. |
|||
Tags |
chaining, cosmic, meta-tech |
Thread Tools | |
Display Modes | |
|
|