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#31 |
Join Date: May 2005
Location: Oz
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Perhaps you would be happier if I were on yours.
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Decay is inherent in all composite things. Nod head. Get treat. |
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#32 | ||
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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To add to my original post about how I've got people into GURPS, I left out adapting GURPS to things they want to play. My games at conventions have included GURPS: Paranoia, GURPS: Gilligan's Island, GURPS: Horror High School, GURPS: Monty Python, etc. Some of my friends have run GURPS: Star Trek, GURPS: Beavis & Butthead, GURPS: Sailor Moon.... That's a really good way to attract players who know nothing about GURPS. Alden Loveshade
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Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
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#33 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard |
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#34 | |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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I once got in an argument with a GM running a different game system. He insisted that while my character was very highly skilled at throwing a net on people from a distance even if they were trying to avoid it, by the rules it was impossible for my character to simply drop a net on a person who was sleeping. ??? And by the way, that GM was credited in the book for the system he was running. Alden Loveshade
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Kerry Thornley: Dwarf Planet Eris, Discordianism, and The John F. Kennedy Assassination Without Thornley, there would never have been the Steve Jackson Games edition of Principia Discordia Top 12 Clues You're a Role-Playing Old-Timer My humorous (I hope) article that also promotes SJGames/GURPS GURPS Fantasy Folk: Elves My first GURPS supplement |
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#35 |
Join Date: Oct 2009
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I actually just suggested GURPS to an online group I joined, tipping it a wink every time we played Dark Heresy or talked about D&D.
Then I showed off a few of the rulebooks, let them look around. Entire group has, to a man, decided to run their own campaign with it now, sometimes two. It feels reeeaaal good. Granularity finally has a place. |
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#36 |
Join Date: Mar 2006
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In my case the first contact with GURPS (as a player) impressed me because of a non-random character creation system (I had only played games that had random character creation before).
The nice Much later, when I started to GM GURPS this was also one of the main things that drew other people to it - you can build your character exactly as you want him/her to be. The affinity to realism also drew me and some other gamers I know to GURPS over other games on the market. The ugly What, on the other hand, turned a lot of people off (and those that refused to switch to GURPS all said that) is the lack of streamlining in the rulebooks and lack of user-friendlyness. I have to say I agree to that as well and hope the new edition will adress this issue.
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My GURPS tools: INDEX IMP, RANDOM MONSTER GENERATOR, Combat cheat sheets ONE and TWO.. ☼Online courses and free stuff on GM-ing☼ |
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#37 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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My gaming group was great fun in DnD 3.5, which I DM'd.
When DnD 4E came out, I decided to swap systems and I researched a load of different rulesets over two days spent browsing at my FLGS. Eventually I settled on GURPS as a jack-of-all-trades system. I was lucky to have a loyal group of players. They picked up GURPS just so they could stick with me, and we're now running a postapocalyptic stone age campaign in sub-Saharan Africa with scavenged TL8-9 tech. My players all agree that it would be hard to do that under d20 rules. |
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Tags |
gurps recruitment, gurps revival, introductions to gurps |
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