12-12-2018, 11:25 PM | #31 |
Banned
Join Date: May 2017
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Re: Min/Max of Attributes
Yes, Iwas not aware of how old the thread was xd
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12-13-2018, 12:31 PM | #32 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Min/Max of Attributes
If you're overcome with the urge to respond to old threads try to add some new and interesting content to it, rather than as you did here by just adding a sentence stating your disagreement with one poster in the thread.
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12-13-2018, 02:54 PM | #33 |
Join Date: Aug 2018
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Re: Min/Max of Attributes
I don't know we can say for sure what real world ST is based solely on lifting achievements, since Basic Lift can also be improved by the Lifting skill and through Extra Effort. We can create an outcome and "how could this outcome be achieved" with multiple options.
GURPS also has perk Unusual Backgrounds which allow exotic traits like Lifting ST or Arm ST to be bought that could also meddle with things. There's also the "(Limb) ST" limitation for Lifting ST which makes it very cheap and works to describe people who are only good at arm lifts or leg lifts (whereas Arm ST is good at lifting AND striking) |
12-13-2018, 07:36 PM | #34 | |
Join Date: Aug 2004
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Re: Min/Max of Attributes
Quote:
That's still a whole bunch of guessing, of course pure guesses at skill and Will levels, and the rolls made. And even then, the results exist purely in game-only reality, where skill arbitrarily has this effect and Will arbitrarily has that effect. But still you might at least generate results that fellow gamers agree on: "Yeah, that ST sounds about right, given the lifting rules". I play around with engineering character stats from performance, here and there on my site. I don't recall that I've done much with guessing at max human ST based on lifts, though. I imagine someone else has, and probably somewhere on the forums here
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12-13-2018, 09:44 PM | #35 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Min/Max of Attributes
The extra effort rules allow a massive increase in lifting. Far beyond realism, IMO. I don't believe that the strongest men on Earth are only naturally twice as strong of more "normal" default 10.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. Last edited by Flyndaran; 12-13-2018 at 10:00 PM. |
12-14-2018, 08:21 AM | #36 | ||
Join Date: Jan 2010
Location: Brighton
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Re: Min/Max of Attributes
Quote:
Extra effort when lifting is a Will based lifting roll at -1 for each 10% increase in BL gone for. So yeah a high will and high skill will add bonus but that seems fine to me? Quote:
I don't either, but I also think training and will power are important when the strongest men on earth push their limits, and that value adds basic BL a ST14, +2 lifting ST, Will 12, Lifting skill +8 & using EE will lift more than 2x as much as ST10 Will10 lifting skill +0 normal default & using EE. Don't get me wrong if your game doesn't use or allow Lifting skill, specialised Lifting ST and EE than yeah you go with just comparing ST based BL (and you will need high Basic ST to get to the kind of lifts very strong people do)
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 12-14-2018 at 08:31 AM. |
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12-14-2018, 12:13 PM | #37 |
Join Date: Mar 2013
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Re: Min/Max of Attributes
If you apply expert levels of Lifting skill and Lift ST+2 and Extra Effort and maybe Arm ST, you can achieve absurdly low ST scores for a person meeting world records. My feel is that ST > 15 is pretty reasonable for the strongest humans, and then have Lift ST on top of that.
Lifting skill doesn't really work well for real world lifts anyway, since it's so random. It would be better applied as some kind of bonus, with a sliding scale of what lifts get what bonus. Olympic lifts are much more technique based (skilful in GURPS terms IMO) than powerlifting lifts. I'd probably cap ST at 18 for a realistic campaign, of course in a realistic campaign that person would be spending a fortune on food, would need to acquire and administer drugs that are illegal in many countries and be spending upwards of 2 hours per day training. |
12-14-2018, 12:26 PM | #38 | |
Join Date: Jun 2006
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Re: Min/Max of Attributes
Quote:
Honestly I think some of the Extra Effort stuff is a similar patch.
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12-14-2018, 04:12 PM | #39 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Min/Max of Attributes
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12-14-2018, 04:26 PM | #40 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Min/Max of Attributes
Quote:
There are plenty of people who can pull a 150 lb bow when a healthy 20-year-old with a few weeks of training will be more comfortable with 50 lbs (so probably have three times the Basic Lift for that task as a character with ST 10), but its hard to find real people who would best be described as having Dexterity 16 in GURPS.
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