11-04-2022, 01:22 PM | #11 | |
Join Date: May 2007
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Re: Reverse Missiles / not an "attack"
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EDIT: The Reversed Missile, of course, does hit the archer per the spell description, so my point is that the spell must be doing something slightly more complicated than strictly reversing the path of the incoming missile, presumably throwing in a precise amount of extra force to get the missile exactly back to its origin.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 01:33 PM. |
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11-04-2022, 01:34 PM | #12 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Reverse Missiles / not an "attack"
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Typical .45 ACP rounds have a muzzle velocity around 300 m/s (+/- 10%). So if you fire a .45 ACP at a mage with Reverse Missiles who is 90 yards away, it's possible the round would hit the ground instead of reversing into you. But it's unlikely if target is much closer, and if the target is farther away, the bullet is going to be fired at an upwards angle out of the gun so that the bullet drop lets it hit the target, and that complicates the analysis some (or a lot, depending on the range). Guns that fire faster bullets are going to have relatively longer ranges - a supersonic .308 round covers 350+ meters in 0.5 seconds, for instance, and the optimum range is going to be closer to 200 yards. For simplicity, I'd pretty much ignore the possibility of a projectile reserved by Reverse Missiles hitting the ground unless the target is beyond half the maximum range of the attacking weapon. If I was feeling really generous, I might make that a quarter the range if the attacker is aiming at the target's feet (or a prone target, etc) and the projectile starts the reversal much closer to the ground.
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11-04-2022, 01:45 PM | #13 |
Join Date: May 2007
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Re: Reverse Missiles / not an "attack"
Thank you- that's the sort of analysis I was hoping someone here could do. So, for fire at reasonably close range at least, a "dumb" Reverse Missiles would be perfectly functional, but the spell probably has some active targeting component if it still works at great range. EDIT: For my "Mages of the Enlightenment" setting, which at least makes a pretense of spells functioning based on the simple laws of the universe rather than the caster's intent, and at any rate there is a fairly hard rule that magic has no more intelligence than the caster put into it, I may decide to houserule that the spell is the "dumb" version and steal your ruling about half maximum range- a simplification, as you say, but playable.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 02:00 PM. |
11-04-2022, 01:49 PM | #14 | |
Join Date: Jun 2013
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Re: Reverse Missiles / not an "attack"
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As to "hostile intent" (which I don't think is part of Reverse Missiles, but apparently is part of some spells), that doesn't necessarily require any sort of mind reading. In many settings - particularly various flavors of shounen anime - "hostile intent" is a detectable force/energy that is produced/released by anyone acting as such. It may be possible for someone to engage in hostile action without any hostile intent, but this is likely to be the exception rather than the rule (there's an antagonist in Rurouni Kenshin who has sufficient psychological damage as to not generate such). How to handle that - and if it's even an option - would ultimately be up to the GM.
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GURPS Overhaul |
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11-04-2022, 07:56 PM | #15 | |
Join Date: Aug 2007
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Re: Reverse Missiles / not an "attack"
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So, assume you have a magical gun that heals beings struck by its' projectiles. Those healing bullets would still get reversed even though they are fired with _helpful_ intent.
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Fred Brackin |
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11-04-2022, 09:17 PM | #16 |
Join Date: May 2007
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Re: Reverse Missiles / not an "attack"
We established that early on. My remarks since then have focused on its aiming ability, which under the rules-as-written must be considerable (when facing an attack that would have hit the caster, the returning projectile hits the attacker without fail- a feat casters of ordinary missile spells gaze at with envy-, and, against attackers at long range, this cannot be explained by simple reversal of momentum).
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 09:23 PM. |
11-04-2022, 09:25 PM | #17 |
Join Date: Apr 2013
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Re: Reverse Missiles / not an "attack"
How does Reverse Missiles work with Homing or Guided attacks that can have multiple passes?
If a shooter immediately (before the bullet reaches the initial target) teleports to his favorite pub then does the spell know where the pub is? |
11-04-2022, 09:33 PM | #18 | |
Join Date: May 2007
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Re: Reverse Missiles / not an "attack"
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As I said, and having nothing to do with any question of "intent", the rules-as-written Reverse Missiles spell has some amazing targeting skills.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. Last edited by ravenfish; 11-04-2022 at 09:37 PM. |
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11-04-2022, 09:48 PM | #19 | |
Join Date: Aug 2007
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Re: Reverse Missiles / not an "attack"
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If there's something with an IQ score and the ability to move under its' own volition in play that's not a missile. It's actually some sort of character.
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Fred Brackin |
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11-05-2022, 02:42 AM | #20 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Reverse Missiles / not an "attack"
That's what I'd rule myself, but I agree it's a debatable point, and I wouldn't growl at a GM who ruled otherwise.
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Tags |
combat, reverse missiles |
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