11-04-2020, 01:35 PM | #11 |
Join Date: Feb 2016
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Re: [Sorcery] Novice's Weather Dome
That seems awfully high priced for a tent. I would suggest Ally (50%; Constant; Minion, +0%; Summonable, +100%) [16] , as that would just have enough ST and Payload to contain everyone. For example, a minion could have ST+90 (NFM, -40%; SM+4, -40%) [180], DX -10 [-200], IQ -10 [-200], HT +2 [20], DR 50 (CWA, -40%) [150], Doesn't Breathe [20], Doesn't Eat or Drink [10], Immunity to Metabolic Hazards [30], Homogenous [40], and Payload 60 [60], allowing it to store 12,000 lbs of cargo (five people in comfort, plus their gear).
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11-04-2020, 02:14 PM | #12 | |
Join Date: Sep 2004
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Re: [Sorcery] Novice's Weather Dome
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One problem is that as written... Control 2 would just let you make existing rain 20% lighter, no matter if it was light sprinkles or a downpour. With the kind of 'one task' idea going on here, I'd be tempted to treat it differently, so that mild conditions can be negated with lower Control, and extreme ones with 10. But figuring out that would be complicated, and certainly getting away from RAW.
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11-04-2020, 02:17 PM | #13 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sorcery] Novice's Weather Dome
Can't we use Create to make a tent? Create cloth with Cosmic, no craft skill roll needed, +100%? Or Snatcher (Tent Only, -80%)?
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11-04-2020, 02:35 PM | #14 |
Join Date: Feb 2016
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Re: [Sorcery] Novice's Weather Dome
Both would likely be more expensive than an Ally.
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11-04-2020, 02:52 PM | #15 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: [Sorcery] Novice's Weather Dome
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11-04-2020, 03:13 PM | #16 |
Join Date: Jan 2015
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Re: [Sorcery] Novice's Weather Dome
Thanks for the suggestion, zoncxs, but I must say the ability still feels too pricy. It's comparable to other more powerful abilities like Jumper (Pocket Dimension; Immediate Preparation Required, 10 minutes, -45%; Improved, +10%; Larger Size 2, +20%; Sorcery, -15%) [70]...
Is there a reason DR can't be used as barrier? Something like DR (Limited, Weather; Force Field; Affect Others; Area Effect; Persistent)? I'm not entirely sure Persistent fits here so maybe an affliction that grants DR vs weather? Not exactly a "tent" but if DR is a valid way of doing this it might serve. |
11-04-2020, 03:46 PM | #17 | |
Join Date: Sep 2004
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Re: [Sorcery] Novice's Weather Dome
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11-04-2020, 07:45 PM | #18 | |||
Join Date: Oct 2010
Location: earth....I think.
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Re: [Sorcery] Novice's Weather Dome
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Who knew tents were so expensive! Last edited by zoncxs; 11-04-2020 at 07:49 PM. |
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11-04-2020, 09:35 PM | #19 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Sorcery] Novice's Weather Dome
The normal way for creating a barrier that stops ordinary stuff is Innate Attack 1 (Crushing; Area +50%, Persistent +40%, Extended Duration (Permanent) +150%, Wall +60%, Rigid) [20], or [4] as an alternate ability. That's a DR 3/HP 1 wall, which is plenty to do the job of a tent.
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11-05-2020, 02:37 PM | #20 | |
Join Date: Dec 2012
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Re: [Sorcery] Novice's Weather Dome
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