07-30-2020, 11:25 AM | #21 |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavķk, Iceland
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Re: Buying equipment in special ops/military type games
Fair enough. But how would you solve this problem that only you seem to have?
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07-30-2020, 02:15 PM | #22 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Buying equipment in special ops/military type games
Quote:
The actual effectiveness of a weapon or piece of equipment can be measured elsewhere. One might think money is just abstracting that whole process. The problem is that a special forces team might go outside the government issued equipment and buy from private sources, in which case you are dealing with the straightforward civilian market as well as the barter economy of the military scrounger's market. Money is real in the first and only abstract in the second.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison Last edited by jason taylor; 07-30-2020 at 02:24 PM. |
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07-31-2020, 10:01 AM | #23 | |
Join Date: Jul 2006
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Re: Buying equipment in special ops/military type games
Quote:
In the real world, cost and military utility are only vaguely related and a team doesn't have an equipment budget for a mission, they have the kit that is on their TOE, plus anything else they can beg, borrow or steal from their network (usually various layers of formation). A special ops unit has probably hoarded all sorts of stuff over the years, quite a bit of it stolen from various places, whilst a line infantry unit run by a martinet, excessively audited or otherwise handicapped by regulations may be limited to its TOE on everything. Even in defence procurement cost tends to get sidelined by a variety of considerations - there's the cliché that your equipment was made by the lowest bidder, but things like pork barrel politics can no-sell that whole idea (just ask the crew of the SMS St Istvan*) As for the PIATs, I'm guessing that there weren't many in Burma because someone in logistics had noted the paucity of Japanese armour (in all senses of the word) and decided that they weren't needed out there, without checking if there might be any "off label" uses. The same mindset that lead whole regiments of British tanks in 1940 lacking a single HE firing weapon: even those weapons that could fire HE (mainly the 94mm howitzer equipped "support" tanks) not being issued with any because it was outside the standard scales of issue. *For reference, she was an Austro-Hungarian battleship, built in a yard that had no business building something as demanding as a battleship for reasons best summed up as "political". She was never entirely the ship she should have been as a result. Last edited by The Colonel; 07-31-2020 at 10:16 AM. Reason: Wrong ship - she was a Tegethoff, not THE Tegethoff. |
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07-31-2020, 10:04 PM | #24 |
Join Date: Jul 2020
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Re: Buying equipment in special ops/military type games
I'm looking at something similar spec ops in Infinite Worlds.
I've started out following loadouts, giving a basic set of gear then options. So 3 choices of pistol to go with their standard loadout. I've then borrowed from the Stargate roleplaying game the idea that rank gets you extra picks. I'm not sure how this is going to work, but I'm hoping it will stop the doctor from carrying a case of grenades just because he had spare cash. |
08-01-2020, 03:05 AM | #25 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Buying equipment in special ops/military type games
Quote:
If the characters are within a unit that is being created and/or there's a national emergency, things may well be a lot looser. G:WWII p. 69 mentions British WWII commando snipers sometimes using civilian hunting rifles.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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08-01-2020, 01:03 PM | #26 |
Join Date: Mar 2008
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Re: Buying equipment in special ops/military type games
Start of the Gulf War quite a few people bought civilian GPS systems and platoon commanders often cleared out Walmart for things like water bottles.
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08-03-2020, 11:14 AM | #27 | |
Join Date: Jul 2006
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Re: Buying equipment in special ops/military type games
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Admittedly the Germans did things rather differently, and the Brandenburgers (for example) were professional from the get-go. Their enthusiastic amateurs seem to have taken darker paths... |
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08-03-2020, 06:39 PM | #28 |
Join Date: Oct 2004
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Re: Buying equipment in special ops/military type games
Sure, but the issue is how to run it in a game. The money here doesn't have to be cash, it just represents an amount of haggling, horse trading, access to unvouchered funds or a alphabet sourced untraceable govt. credit card, or a doting unit commander, loose unit acquisition policies, friendly former unti members who own their own milspec uspply business, etc. This specifics aren't important. It's what it represents in agreed-upon meta-game terms to the players that matters.
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08-03-2020, 06:46 PM | #29 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Buying equipment in special ops/military type games
Quote:
__________________
"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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08-03-2020, 09:47 PM | #30 | |
Join Date: Feb 2007
Location: New York City
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Re: Buying equipment in special ops/military type games
Quote:
https://memory-alpha.fandom.com/wiki/Progress_(episode) Quark has too much Cardassian yamok sauce & tells Nog to get rid of it. |
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Tags |
equipment, special ops |
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