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Old 05-13-2023, 08:56 PM   #31
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

Quote:
Originally Posted by Prince Charon View Post

Occitan is sufficiently similar to French that I think getting to Native fluency from one to the other should cost only 4 points rather than 6.
There's about a million and a half Occitan speakers and apparently most of them speak French. I'm not sure it's worth more than a point, especially because written forms have standardization problems.
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Old 05-14-2023, 11:28 AM   #32
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

Quote:
Originally Posted by TGLS View Post
There's about a million and a half Occitan speakers and apparently most of them speak French. I'm not sure it's worth more than a point, especially because written forms have standardization problems.
Possibly. I was erring on the side of caution, and may have erred too far that way.
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Last edited by Prince Charon; 05-14-2023 at 11:38 AM.
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Old 07-04-2023, 05:32 PM   #33
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

A slightly older, more experienced version of one of the Breakfast Club of Heroes:

The Poltergeist (the late Franklin Szustakowski, aka 'Kinetic Man'), recently post-mortem, 1986 - Psion-2

Age: 17

Attributes

ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 10 [0]

Secondary Characteristics

HP 11; Will 12 [10]; Per 10; FP 10

Thrust: 1d-1; Swing: 1d

Brawling Parry: 9
Telekinetic Control Parry: 8

Basic Speed: 5.5; Move: 5; Dodge: 8

Social Background

Languages: English (Native) [0].

TL: early 8^

Cultural Familiarity: 20th Century Western [0].

Subtotal: 60


Advantages

Astral Body [80]
Attractive [4]
Fearlessness 1 [2]
Fit [5]
Telekinetic Control 6 [48]

Perks

Chill Factor. [1]
Dabbler (Crime-fighting: Criminology/TL8 7, Detect Lies 6, Interrogation 6, Law (American Vigilante) 5, Tactics 6). [1]
Skill Adaptation (Astral Travel is based on Will). [1]
Skill Adaptation (Telekinetic Control is based on Will). [1]
Umbrella. [1]

Subtotal: 144


Disadvantages

Bad Temper (12) [-10]
Compulsive Costumed Crimefighting (12) [-15]
Obsession (Justice) (12) [-10]
Overconfidence (12) [-5]
Pacifism (Reluctant Killer) [-5]
Sense of Duty (Friends) [-5]

Quirks

Complains that he can't have pizza anymore, even though no-one can hear him. [-1]
Code of Honor (Good Sportsmanship). [-1]
Mild Lecherousness. [-1]
Proud. [-1]
Swears quietly, even though no-one can hear him. [-1]

Subtotal: -55


Skills

Armoury (Body Armor)/TL8 [IQ/A] [2] 10
Astral Travel [Will/H] [4] 12
Brawling [DX/E] [2] 13
Computer Operation/TL8 [IQ/E] [1] 10
Current Affairs (Sports)/TL8 [IQ/E] [1] 10
Driving (Automobile)/TL8 [DX/A] [1] 11
Explosives (Fireworks)/TL8 [IQ/A] [2] 10
First Aid/TL8 [IQ/E] [1] 10
Games (American Football) [IQ/E] [1] 10
Leadership [IQ/A] [2] 10
Running [HT/A] [2] 10
Sports (American Football) [DX/A] [2] 12
Telekinetic Control [Will/VH] [4] 11
Throwing [DX/A] [1] 11
Swimming [HT/E] [1] 10

Techniques

Barrier Breaking (H) Astral Travel-6 [2] 7
Mass Grab (H) Telekinetic Control-7 [4] 6
Silencer (H) Telekinetic Control-2 [3] 10

Subtotal: 36

Total: 185


Equipment

Frank appears to be wearing the costume his body died in, though it provides no real utility.


Notes

This is Frank shortly after his death, as he's getting started as 'The Poltergeist.' As you can see, he lacks Cross-World Communication, having focused instead on Barrier Breaking. He had time to earn a little skill before dying, though.

Astral Body is Astral Travel 6 for those who have lost their physical body, and uses the same skill. Replace 'Projection, -50%' with 'Always On, -50%.'

The Unexpected Psi and Advanced Telekinesis templates (suitably modified) from GURPS Psis were used, here.


Thoughts?
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Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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Old 07-11-2023, 05:01 PM   #34
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

An alternate of the first character posted in this thread.

Yamada Hanako, 2019 - Psion-2

Age: 15

Attributes

ST 9 [-10]; DX 10 [0]; IQ 11 [20]; HT 10 [0]

Secondary Characteristics

HP 9; Will 12 [5]; Per 13 [10]; FP 10

Thrust: 1d-2; Swing: 1d-1

Brawling Parry: 9

Basic Speed: 5; Move: 5; Dodge: 8

Social Background

Languages: Japanese (Native) [0]; English (Broken) [2].

TL: 8^

Cultural Familiarity: 21st Century East Asian [0].

Subtotal: 27


Advantages

Attractive [4]
Borrow Skill (DX only, -30%; Uncontrollable, -10%) 2 (8, 4) [28]
Borrow Skill (Uncontrollable, -10%) 3 (4, 2, 1) [32]
Sleep 1 [25]
^Suggestion (Alternate Ability of Sleep) 2 [4]
Pitiable [5]
Protected Power (Telepathy) [5]
'Magic Sense' (Psi Sense w/ Signature Sniffer) 2 [18]

Street Smart Talent +2 [10]
Telepathy Talent +3 [15]

Perks

Classic Features (Traditional Japanese). [1]
Dabbler (Current Affairs: Headline News 8, Popular Culture 8, Regional: City 9, Science & Technology 8, Supers 10). [1]
Deep Study. [1]
Honest Face. [1]
SOP (Always checks for a good place to 'henshin'/hide her civilian clothes). [1]

Subtotal: 151


Disadvantages

Code of Honor (Hero's) [-10]
Compulsive Costumed Heroism (9) [-22]
Delusion (Minor; 'I am a magical girl.') [-5]
Phantom Voices [-5]
Secret ('Magical girl') [-10]

Quirks

Likes dogs. [-1]
Nocturnal. [-1]
Talks like an 'oujo-sama' (arrogant rich girl), but only in costume. [-1]
Thinks she speaks English well. [-1]
Uncomfortable with nature. [-1]

Subtotal: -57


Features


Skills

Acting [IQ/A] [2] 11
Animal Handling (Canines) [IQ/A] [2] 11
Area Knowledge (City) [IQ/E] [1] 11
Bicycling [DX/E] [1] 10
Borrow Skill [IQ/H] [2] 13**
Brawling [DX/E] [8] 13
Climbing [DX/A] [4] 11
Computer Operation/TL8 [IQ/E] [1] 11
Detect Lies [Per/H] [4] 13
Filch [DX/A] [8] 12
Hobby Skill (Shoujo Manga) [IQ/E] [1] 11
Holdout [IQ/A] [2] 11
Housekeeping [IQ/E] [1] 11
Jumping [DX/E] [2] 11
Merchant [IQ/A] [1] 12*
Psi Sense [Per/H] [2] 12
Running [HT/A] [4] 11
Savoir-Faire (High Society) [IQ/E] [1] 11
Scrounging [Per/E] [1] 15*
Shadowing [IQ/A] [2] 13*
Smuggling [IQ/A] [1] 10
Sports (Track & Field) [DX/A] [1] 9
Stealth [DX/A] [4] 11
Streetwise [IQ/A] [2] 13*
Suggestion [IQ/H] [4] 14**
Throwing [DX/A] [2] 10
Urban Survival [Per/A] [1] 14*
Weather Sense [IQ/A] [2] 11

*Includes +2 from Street Smart Talent
**Includes +3 from Telepathy Talent

Techniques

Kicking (H) Brawling-2 [3] 13

Subtotal: 79

Total: 200


Equipment

Nice clothes
Good shoes
Cloth mask
Purse


Notes

Like so many other psychics on this worldline, 'Mahou Shoujo Buraito Furaowaa' (Magical Girl Bright Flower) is not a shining example of sanity. Sadly, the fact that her 'henshin sequence' consists of finding some place to hide and switch clothes does nothing to reduce her 'magical girl' delusion. On the other hand, she's a bit less crazy and has more control over her power than the other Hanakos (which explains the higher point cost).

Sleep here uses the Suggestion skill, as it is fluffed as a more powerful but very limited version of Suggestion ('Go to sleep!'). Hanako sometimes applies it with a kiss.

Her high Brawling skill is there because despite what many Westerners might think, it is still the most common combat skill, even in Japan. She did have to practice a lot to make it her own, though.

Hanako was built with some inspiration from the Unexpected Psi template from GURPS Psis, p19. The Hanakos who exist on Psion-1 and Psion-4 are quite different (if this Hanako met either of them, each would assume the other is possessed by evil spirits). The one on Psion-3 is a small child with no apparent psi abilities.


Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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Old 10-28-2023, 02:16 PM   #35
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

This seems to be ready, since I doubt that I'm going to be able to produce a CA section that doesn't suck (if someone wants to use the information here to make one, I might edit it in, though):

Psion-4, 2019

Current Affairs
TBD <Lunar colonies. Mars race. Phoenix Project.>


Divergence Point
In 1981, people who were born after the Trinity detonation in 1945 begin to develop psi abilities. In 1985, this worldline diverged from Psion-1 when a fight between psychic comicbook nerds and psychic white supremacists was televised.


Major Civilizations
Western (multipolar); Orthodox (empire with rivals); Islamic (multipolar); Chinese (empire); Japanese (unitary); Indic (empire).


Great Powers
United Kingdom (representative democracy, CR3); China (oligarchy, CR5); France (representative democracy bordering on oligarchy, CR4, CR5 for psis); Germany (representative democracy, CR3); Japan (representative democracy, CR4); United States of America (representative democracy, CR3, CR2 for weapons ownership); Brazil (representative democracy, CR3); Russia (oligarchy, CR5, CR6 for psis); India (representative democracy, CR4); Switzerland (plutocratic oligarchy bordering on representative democracy, CR4); Principality of Trieste (magiocratic oligarchy, CR4, CR3 for psis).


Worldline Data
TL: 8^-9^; Mana level: None
Quantum: 8; Infinity Class: Special; Centrum Zone: Undiscovered

Notes

Most of what Infinity knew about Psion-4 before reaching it, as with some of the other Psion worldlines, came from public information on Psion-2 (which is also how it came to be designated before Infinity knew what Quantum it was on). The fact that this worldline is on Quantum 8 is a matter of great interest to Infinity, even with the relative difficulty of getting there. It is also of great concern, since they can't be sure that Centrum would have as much difficulty using it as a bridge as Infinity has.

The Principality of Trieste here is oddly similar to the one on Psion-2, but instead of being ruled by a single very powerful psi, several less powerful psychics seized power after Vitomir was killed in the lead up to the Revolution, with the Prince being a first-among-equals position.

This Switzerland is similar to their Psion-1 counterparts, but the corporations rule almost openly. Biotech Chulan is clearly more advanced here than on the other worldline, though less advanced than it is on some worldlines outside of the skerry, like Lausanne-3.

Modern Russia is theoretically a loosely Westminster-style (though still largely communist) parliamentary democracy ruled by the Federal Duma, Premier, and President. They are also generally believed to be controlled by wealthy oligarchs. In reality, this Russia is ruled by the Permanent Secretaries and other bureaucrats; Georgii Apalkov is the Permanent Secretary for the Civil Service, and thus the de facto leader of Russia, though few know this, mainly believing that the Chairman of the dominant Marxist-Leninist Party of Russia is the real 'power behind the throne.' Their most dangerous internal problem right now is a group of unregistered or registered-and-escaped psychics called the 'Phoenix Project.' This is not because the Project particularly wants to fight the government - many of them are basically pacifists - but because they do not want to be controlled by the government, and are both willing and (often) able to resist, which is unacceptable to the people in charge.

A return of humans to the Moon by 1992 was announced by Nikolai Tikhonov in 1987: Salyut 9 was to take up a highly elliptical orbit around the Moon as the core component of a Lunar station which would both observe the Lunar surface and act as a waystation for vessels traveling to and from the eventual Lunar colonies. This didn't go exactly to plan, of course, with Salyut 9, by then called Gagarin, not being launched until 1994, by which point the Soviet Union was gone and Russia was ruled by a provisional government that nonetheless was absolutely determined to use space as a distraction from problems at home, and a promise that things will get better. The current Russian government has continued these plans.

President Regan was prompted by the announcement of this new five-year plan to authorize the conversion of some Shuttle Main Tanks into wet workshops in order to have larger space stations (the first being launched in January, 1989). Further, Space Shuttle Enterprise was to be retrofitted as the first Moon Shuttle: When not in use, she will be docked to Space Station Freedom. For Moon missions, she will have a Space Lab module, an Extended Lunar Module (ELM, nicknamed 'the Elm Street bus') or a Moonbase component, and possibly other equipment in her payload bay. These she will bring to the Moon with the help of smaller external tanks launched from Earth for each mission, and remain in orbit while the ELM lands. After collecting the ELM, she will then return to SS Freedom. Enterprise will not land; other vehicles will transport astronauts and equipment from Earth to the station and back. MS Enterprise docked with SS Freedom for the first time on March 17, 1991, after adding her main tank to the station. Delays and cost-overruns lead to humanity's return to the Moon not occurring until 1993, when Eileen Collins became the first woman on the Moon. By 1997, the American Lunar orbital station Grissom was commissioned, and the first international moonbase, called Moonbase Alpha, was established in 1999. Other moonbases have sprung up since then, including a Joint Forces moonbase nicknamed Fort Armstrong in 2005, shortly after the Russians announced their intention to establish a Russian Space Forces base on the Moon (for 'purely defensive purposes').

China was the third nation to put people on the Moon with their own rockets, with taikonauts planting the flag in 1997, and starting their own moonbase in 2001. The ESA started as part of Moonbase Alpha, and established their own base, Verne, in 2010.

The current big name competition between the Great Powers is the Mars race - while no humans have landed yet, there have been lots of probes, landing sites have been selected, and the various spacecraft are under construction.


Thoughts?
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Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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Old 11-01-2023, 03:51 AM   #36
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

Psi Drugs: Green Mace

'Green Mace' is the street name of a weird psi booster that has become somewhat common on Psion-4, and recently begun to appear on some of the other Psion worldlines, mostly Psion-2. It appears as a green powder or pill, and when taken, grants the ability to manifest a visible 'mace' or 'hammer' (not necessarily green) of psychokinetic force, with a variable length, as well as making the user talented at wielding it. The mace may be swung or thrown to attack, doing damage seemingly more due to the user's determination than their strength, and can likewise allow flight if the user 'holds on.' Unfortunately, it also induces a number of unpleasant personality traits for the duration, that can persist through withdrawal, and sometimes beyond. In pill form, it takes 3d minutes to take effect, or 20+HT seconds if inhaled or injected. Either way, the effect lasts for 60-HT minutes.

The drug is only mildly addictive physically, but the power and confidence it causes can make it rather more addictive psychologically. The template below is fairly common for an average first-time user. Repeated use has been known to cause the abilities (and sometimes the disadvantages) to become permanent, though how many uses are required is difficult to predict, and seems to depend on many factors (Doylistly, you have to spend points if you want to keep it).

There are many theories about why the 'weapon' created by this drug is always mace-shaped, the most common being that humans have been hitting each other with 'a weight on a stick' for just that long. A number of known variants exist, including 'Blue Mace,' which grants Ergokinesis (a Burning Attack with surge, and Confuse (with Blue Screen and Daze) as a linked or alternate ability; some users have demonstrated magnetic abilities), 'Grey Mace,' which allows Probability Alteration (a Will-based Affliction of Unluckiness or Weirdness Magnet, sometimes accompanied by a HT-based Affliction of Stunning and random sudden health problems), and 'Black Mace,' which uses Psychic Vampirism (Steal Energy and Steal Life; a few users have eventually learned Steal Power, though this is far more rare than the dealers claim).


'Green Mace' Template

Advantages

Two-Handed PK Mace (Crushing Attack, 1d+4; Link (Levitation), +10%; Melee Attack 1, 2, -20%; Psychokinesis, -10%; Feature: damage based on Will) [9]
^Thrown PK Mace (Alternate Ability of Two-Handed PK Mace; Crushing Attack, 1d+3; Psychokinesis, -10%; Feature: damage based on Will) [2]
^PK Mace (AA of Two-Handed PK Mace; Crushing Attack, 1d+3; Link (Levitation), +10%; Melee Attack C, 1, -20%; Psychokinesis, -10%; Feature: damage based on Will) [2]
Levitation (Link (PK Mace), +10%) 10 [35]
Pickaxe Penchant Talent +4 [20]

Perks

Dabbler (Axe/Mace DX-1*, Forced Entry DX*, Thrown Weapon (Axe/Mace) DX*, Two-Handed Axe/Mace DX-1*). [1]
Skill Adaptation (Levitation based on Will). [1]

*Includes +4 from Pickaxe Penchant Talent.


Disadvantages

Overconfidence or Megalomania
Up to -20 points taken from any of Bad Temper, Berserk, Gluttony, Impulsiveness, and Short Attention Span.


Skills

PK Mace [Will/E] [1] Will
Levitation [Will/H] [1] Will-2

Notes

Skills which normally have no default might have the normal default for the attribute and difficulty level if you have a Talent for it, or the GM decides that it is appropriate for use of a Dabbler perk.

GMs may adjust the above as needed for different NPCs, or by agreement with the player for a PC that uses it (deliberately or otherwise). The advantages and skills end when the duration runs out, though the disadvantages take longer to fade - (40-HT) minutes after the power goes away, the user may begin rolling the lower of Will or HT every minute; success ends any one of the imposed disadvantages, critical success ends all of them at once.

The listed damage assumes Swing damage based on Will instead of ST, in this case Will 10; the Levitation level is also equal to Will. The PK Mace skill is only for generating the mace, not using it, which does make it less streamlined than most abilities (and is why it's Easy difficulty rather than Hard); this is intentional, and consistent with some other weapon/tool-generating abilities in this setting. Psi techniques are still based on PK Mace, but tend to have a further -1 added; common techniques frequent users develop include Freezing (PK Mace-3), Incendiary (PK Mace-2), and Explosive (usually PK Mace-6, and usually applied to the Thrown Mace effect, or only done once); a few develop some form of PK Shield as a psi technique, but this remains rare due to the psychological effects of the drug.


Adventure Seed: Green Mace and/or variants thereof have begun appearing on Earths outside this skerry, including a former historical echo in 1934 Germany. The question is who is smuggling it, and why? What else do they have planned, and can the PCs stop them in time?


Thoughts?
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"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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Old 01-30-2024, 08:41 AM   #37
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Default Re: [Psionics/Infinite Worlds] The Psion skerry

This seems to be ready:

Psion-8 (present year 1982) is considered especially weird by outtimers, including those from Psion-2 (who also find the implications of this worldline somewhat frightening). The divergence started much like an earlier version of the latter: In 1944, people who were born after the Tunguska detonation in 1908 began to develop psi abilities, and often felt compelled to act like comic-books characters. The European theatre rapidly became a chaotic mess, not only because of the powers themselves, but because the compulsions and other mental issues generally do not change the new psychics' loyalties, though it could greatly change how they were expressed. The war in Europe was functionally over in 1946 (when the last significant group claiming to rule Germany surrendered to the Allies), though the German government had effectively collapsed well before. The war in the Pacific actually ended in May of 1945, as too many psychics had warned the Emperor and the military high commands of Japan that 'the war situation could no-longer be made to develop to Japan's advantage.'

Part of the reason the European war lasted as long as it did was the collapse of Soviet forces due to a civil war that occurred, as too many Russian 'supers' disagreed on how the country or the war should be run; Stalin is believed to have died at some point in the winter of 1944-'45, and Beria held power for less than a week in early 1945 before being eaten by wolves 'that should not have been there, and which vanished shortly after the deed was done.' This did not help Germany as much as you might expect, due to people in the Death Camps and occupied territories becoming empowered. The Russian civil war did not officially end until the 1950s, though the modern border between what became West Russia and Soviet Siberia (both of which still claim the whole of the former Russian Empire) was effectively established along the Ural Mountains in 1947. The Chinese civil war ended in 1949, with both sides exhausted, but the Communists being more thoroughly depleted, and the Nationalists having a more functional government under Chen Cheng as Premier and Yu Hung-chun as President.

One significant change that resulted from all this is that the first public use of atomic bomb (there had been a number of secret tests, and a lot of rumours, but no proof) happened during the Suez Crisis in 1954, being detonated in the eastern Mediterranean to convince Egypt to back down (the French had wanted the bomb to be activated in the Egyptian desert, visible from a city like Cairo or Mansoura, but the British feared damaging or destroying whatever treasures might still lay hidden beneath the sand, and it was their bomb; thus a location that the Egyptian Navy could witness, and could be heard from Alexandria, was chosen. The USA performed a similar action late the same year, officially a test, in the Atlantic Ocean near Panama, as a warning to those Panamanians seeking to claim ownership of the Panama Canal. Other nations followed suit, but more slowly.

Where it starts to get really weird from an outside perspective is that between 1948 and 1953, psis started hiding, trying to operate covertly if at all, and continued this behavior until that compulsion began disappearing in the late 1970s seeming to be fully gone circa ~1979. Due to the relative subtlety of many psi abilities, and advances in special effects, stage magic, and technology in general, psi was often thought to be fake by those who never knowingly encountered them (see below). By 1982, relatively few still deny that they abilities exist, but some who do are in positions of power, whether in academia, government, or business.

Most psychics in the early period had fairly subtle abilities (though 'most' does not mean 'all,' and 'more subtle' does not mean 'less dangerous'). Some of the psis with less subtle abilities had Gadget-based advantages, though the Gadgets were mostly psychological crutches, like Dumbo's feather. This made it easier to justify mundane excuses for the phenomena, or the belief that psi abilities weren't as powerful, dangerous, or strange as they actually were. A very few unsubtle psis had both great power and no apparent 'excuse' like a Gadget, but skeptics could still claim hidden equipment or other trickery. The first psychic 'superhero' that most Americans were aware of (there were probably others, but she was much more consistently reported) was Yankee Doodle Dandy (Danielle Dresden, born July 4th, 1928), a flying, bullet-resistant pyrokinetic who stopped a bank robbery on her sixteenth birthday. Her fame and the lack of subtlety in most of her powers meant that she was used most often as an example by believers, and was the subject of the loudest attempts at debunking by those who cared enough to try. In 1979, the now much older (but still looking about 25ish if she didn't bother with aging makeup) Dandy, then a high school teacher, was also the first really obvious super in the Americas in the new era, having revealed herself to save her students from kidnappers.

Knowledge of the paranormal community is covered by Current Affairs (mostly 'Supers,' 'Science & Technology,' or 'Headline News'). During the period when they are compelled to be covert, Hidden Lore ('Paranormal' or 'Conspiracies') would be more helpful; Hidden Lore ('Astral') is useful either way. Psychic animals and such are common, though not so common per capita as on Psion-5; during the period where human psis were hiding, the psychic animals were instinctively concealing their abilities as well, though with less intelligence, and thus more reports of cryptids, weird phenomena, and strange behavior. (Most psis on this Earth will have something like Compulsive Costumed Heroism or Compulsive Costumed Villainy, and often the Secret Identity disadvantage, though from 1953 to 1979, this tends to be 'Compulsive Secrecy (Psi)' or 'Vow (keep powers secret),' as well as 'Secret (Psi) [-10]' and often Paranoia (though a number of then also retained compulsions to crime or crime-fighting, just covert instead of overt).)

Psychotronics (under a variety of different names) has been an Emerging technology since the mid-1970s, being Experimental before that, with the first known examples being developed in about 1950-'51, as 'bio-electric circuitry.' Psi-drugs are Experimental, as of 1982, though a few were Secret before 1979, so exactly when they were invented is up for debate; the earliest example Infinity knows of, a form of Blue Fire, seems to have been use by Siberian suicide-agents around 1974, shortly before the development of Neurovine in France, in 1976.


Thoughts?
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
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