11-10-2023, 01:33 PM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Tolkien magic and game applications
Quote:
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Bill Stoddard I don't think we're in Oz any more. |
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11-10-2023, 01:51 PM | #32 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Tolkien magic and game applications
Very much like it. But Tolkien's world also does not include any metaphysical equivalent of Hell, and God (Eru) is not known to assign souls to eternal torment. (Maybe he does it to Men when their spirits leave, but we have no way of knowing, and no one in Middle-earth ever suggested such a thing.) But the idea that Arda will be remade or repaired is an old one reaching all the way back to the beginning of his writings. In the Book of Lost Tales, dead Túrin will return to the world to battle and kill Morgoth. The "Magic Sun" (i.e., the Two Trees) will be rekindled and Arda will be made Unmarred. The exact mechanism of this is never settled: sometimes Eru does it himself, sometimes the whole point of Men's spirits leaving is to go make a new Arda using the memory of the Elves as the blueprint, sometimes it's just flatly said to be unknown.
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11-10-2023, 02:33 PM | #33 |
Join Date: Jun 2013
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Re: Tolkien magic and game applications
It feels like it has some similarities with what I understand of the "Harrowing of Hell" concept. Briefly, prior to the coming of the messiah, even the most righteous of men go to sheol - Hell (although I've seen many interpretations of such individuals going to either a minor level of Hell or technically outside it, like Limbo in Dante's Inferno) - when they die, because their sins are still in play. The Harrowing of Hell refers to Jesus, upon his death on the cross (wherein he atoned for the sins of all humanity, past and present), descending into Hell and pulling all of the more righteous people from the past out of that place and taking them to Heaven with him (following the Harrowing, anyone who believed in him during life as messiah gets to go to Heaven). In this case, the elves are the righteous Jews stuck away from Heaven, while Man takes on a Christ-like role, dying to make for them a path into Heaven.
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11-10-2023, 05:44 PM | #34 |
Join Date: Aug 2007
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Re: Tolkien magic and game applications
Only in the eyes of someone of comparable lifespan (or longer). That Elves do not visibly age in the eyes of Men allows Men to believe they are ageless. A full century for a common Man is like a single year to an Elf and even on that basis Elves don't seem to visibly age proportionately. Galadriel was born in the first Age but doesn't look 60 or 70 by any human standard.
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Fred Brackin |
11-10-2023, 06:19 PM | #35 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Tolkien magic and game applications
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Mortals won't see Elves aging, but they will surely see some sign of their age. Galadriel was born in the first Age but doesn't look 60 or 70 by any human standard.[/QUOTE] |
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11-10-2023, 09:04 PM | #36 |
Join Date: Jul 2005
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Re: Tolkien magic and game applications
I figured I would come up with a list of "supernatural phenomena" from The Hobbit and LotR so I can get a better idea how to portray it in a game. Add to the list if you think of anything. You can include The Silmarillion if you feel up to it.
>Troll's purses can have a "magic mouth" spell on them. >Some humans can transform into animals. >An enchanted river can put you into a magical sleep I'll add more later. Post anything you can think of. |
11-11-2023, 09:33 AM | #37 | |
Join Date: Oct 2015
Location: New England
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Re: Tolkien magic and game applications
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Treating this satisfactorily in an RPG might prove difficult. |
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11-11-2023, 12:22 PM | #38 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Tolkien magic and game applications
Tons and tons of instances, depending on what you mean by "supernatural." (Tolkien would argue that Elves and magic and so on are very natural, and it's things like machines that are supernatural.) Swords that shine in the presence of orcs. Trees that can whisper you to sleep. Trees that can walk about when you're not looking. Stones that let you view and communicate over vast distances. Rings that let you control the wills of others. Rings that prevent time from causing decay and change. The "Other Side" and rings that can drag you into them. Rope that comes untied when desired. Curses that cause men's spirits to linger as ghosts as long as their oaths are unfulfilled. Gems that shine in their own light. Paths that prevent evil creatures from crossing them. Statues that put out a wall of force of will, preventing you from passing unauthorized. Diamond studs that only unfasten when commanded. Telepathy. Prophetic visions. Clairvoyancy. Wearing animal pelts to become those animals.
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11-11-2023, 02:08 PM | #39 | ||
Join Date: Feb 2007
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Re: Tolkien magic and game applications
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There is a 'round Earth Silmarillion' and a 'flat-Earth Silmarillion', Christopher drew mostly on the first when he published 'the' Silmarillion because it was more extensive and easier to put together a (mostly) coherent narrative. At one point, JRRT posited that it might be best to see the Silmarillion has having passed through multiple generations of Men and thus being somewhat distorted and not necessaily perfectly accurate about the Ancient World, but not purely fictional either. Quote:
In his earlier versions, it was held that Elves who died of violence or other mischance would reincarnate, literally being reborn as babies to new parents and growing up again. This he later dropped as being inconsistant with the rest of the metaphysics of the setting. In his oldest stuff, Dwarves were literally soulless, and the number of Elven souls was fixed. This was back when it was more specifically an 'artificial nordic' storyline.
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11-11-2023, 02:16 PM | #40 |
Join Date: Feb 2007
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Re: Tolkien magic and game applications
Actually, I think Tolkien would regard machinery as natural. Morally tricky, but natural. It's Men that are supernatural, while Elves are natural. I think Tolkien would see that as a key distinction.
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