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Old 10-27-2017, 08:29 PM   #21
sir_pudding
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Default Re: Some advice on how to play my martial artist more effectively?

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Originally Posted by Kromm View Post
In the DFRPG, "ninja" is just one possible way to interpret "martial artist."
Dungeon Fantasy 12: Ninja seems to be one of the easiest books to integrate with the boxed set. I am not saying it is the only way, just that if we were going off-template anyway and this was a real character someone wanted to play, I would definitely want to give them the option.
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Old 11-01-2017, 04:53 PM   #22
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Default Re: Some advice on how to play my martial artist more effectively?

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ST 11 [10]; DX 16 [120]; IQ 10 [0]; HT 12 [20].
Damage 1d/2d-1; BL 24 lbs.; HP 11 [0]; Will 11 [5]; Per 10 [0]; FP 12 [0].
Basic Speed 7.00 [0]; Basic Move 8 [5]; Move 8.
Dodge 10; Parry 14 (Bo), 12 (Parry Missile Weapons), 11 (Judo, Karate); Block N/A.
]
Isn't ST 11 1d+2 for a swing?
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Old 11-01-2017, 05:16 PM   #23
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Default Re: Some advice on how to play my martial artist more effectively?

The character has 13 ST for damage from Mantis Strike, Kromm mentioned it above.
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Old 11-01-2017, 05:33 PM   #24
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Default Re: Some advice on how to play my martial artist more effectively?

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Originally Posted by lachimba View Post
Isn't ST 11 1d+2 for a swing?
Actually, ST11 is 1d+1 for a swing, but as has been mentioned, Striking ST brings that to 13, so 2d-1.
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Old 11-01-2017, 06:00 PM   #25
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Default Re: Some advice on how to play my martial artist more effectively?

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The character has 13 ST for damage from Mantis Strike, Kromm mentioned it above.
When I entered this character into GCS, I noticed that it calculated range values for ST 11 rather than ST 13. Does anyone know if this calculation works differently in DFRPG than in regular GURPS? Or is this a programming oversight with the core package? I fixed it by adjusting the damage individually for his thrown/slung weapons. Is there a forum here or elsewhere (or other spot) to bring such issues to the attention of the programmer(s)?
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Old 11-01-2017, 06:15 PM   #26
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Default Re: Some advice on how to play my martial artist more effectively?

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When I entered this character into GCS, I noticed that it calculated range values for ST 11 rather than ST 13. Does anyone know if this calculation works differently in DFRPG than in regular GURPS? Or is this a programming oversight with the core package? I fixed it by adjusting the damage individually for his thrown/slung weapons. Is there a forum here or elsewhere (or other spot) to bring such issues to the attention of the programmer(s)?
GCS isn't officially supported, so you are probably best just contacting whoever did the implementation, which I am guessing was probably Psuedoboo.
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Old 11-01-2017, 09:46 PM   #27
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Default Re: Some advice on how to play my martial artist more effectively?

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[*]Chucking flash nageteppo while wearing goggles that grant near immunity is intelligent but just a bit cheesy.
Seems reasonable to me - the -5 to Vision means that threats that aren't immediately and obviously visible have a good chance of catching the character unawares when they're using the googles and flash bombs. So, it's a good trick with a clear downside that makes using it a tactical choice, not something you want to do all the time. That flash bombs can also blind your friends if you aren't careful also discourages over-exuberant use of the trick.
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Old 11-01-2017, 09:48 PM   #28
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Default Re: Some advice on how to play my martial artist more effectively?

I accidentally toggled it to say Give +2 striking ST *per level*, and Mantis Strike has no levels, so for level 0, it is giving +0. You can fix the advantage manually easily. I'll submit a patch.
If you notice things wrong with the application, you can always go to its website
http://gurpscharactersheet.com/
and file a bug report.
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Old 11-01-2017, 10:25 PM   #29
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Default Re: Some advice on how to play my martial artist more effectively?

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Originally Posted by lachimba View Post

Isn't ST 11 1d+2 for a swing?
People have caught this already, but it's Mantis Strike that's giving you grief (and I gather messing with apps). In short: Mantis Strike raises ST by two levels for damage, so someone with that and ST 11 has effective ST 13 for damage, meaning damage 1d/2d-1 instead of 1d-1/1d+1.
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Old 11-18-2017, 11:23 PM   #30
InfinitePudding
 
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Default Re: Some advice on how to play my martial artist more effectively?

Thanks for the great example Kromm. It's actually Pseudo's game I'm playing in. I just got my DFRPG box and I am learning quite a bit. I hope to someday get a chance to try MA again but for now I really like the swahbuckler Pseudo helped me build.
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