Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-24-2023, 05:57 AM   #1
Strabo
 
Join Date: Jun 2012
Default Holy Water and Divine Curse from Dungeon Fantasy 5: Demons

GURPS Dungeon Fantasy Monsters 5: Demons describes two variants of the Divine Curse disadvantage on page 17 - Divine Curse (Holy water counts as acid) and Divine Curse (Reversed Healing). Unfortunately, no point costs are given. I am not sure how to estimate such costs properly, but I would love to use these traits in racial templates. What would be an appropriate cost for these?
Strabo is offline   Reply With Quote
 

Tags
disadvantage, dungeon fantasy, dungeon fantasy monsters, template

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:39 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.