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#1121 | |
Join Date: Dec 2004
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I have some ideas on how to handle Taskmaster which I could post. |
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#1122 | |
Join Date: Dec 2007
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#1123 |
Join Date: Dec 2004
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Other examples - DC and Marvel both have villains named Scarecrow as well as multiple Tarantulas. Not a lawyer so I don't know where they draw the line legally.
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#1124 |
Join Date: Dec 2007
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Simply put, copyright does not attach to common English (or as in the case of Primus Latin) words just because you've used them to name a character. Other characters can have the same name. But they do have to be other characters. Marvel would be in trouble with DC's lawyers if they had a character named "Scarecrow" who used fear-inducing gas weapons. Which is why their actual ripoff of DC's Scarecrow is "Mister Fear".
Last edited by David Johnston2; 08-06-2015 at 10:08 AM. |
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#1125 | ||
Join Date: Jun 2006
Location: On the road again...
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I've got an entry for Red Guardian mostly written up, but I don't have the stats; I could post it here if people want. For Union Jack, I've got the idea that s/he would be the granddaughter of the WWII Union Jack, who identifies as a male and takes hormone therapy to look and sound male - much to her grandfather's dismay. (Oh, and Cap is his/her godfather.) I had the rough idea that Cap would be more accepting of it than his old Invaders buddy. To be honest, of all those I list, Taskmaster is the one I'd have the most trouble with, given his photographic reflexes. Also, I don't want Matador to make Stilt-Man and Leapfrog look good by comparison, though I don't have much for him besides the really brief info I gave in the entry for Batroc's Brigade.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 08-06-2015 at 09:38 AM. |
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#1126 | |
Join Date: Jun 2006
Location: On the road again...
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IIRC, Marvel's first Captain Marvel title was in the '60s before DC acquired the Fawcett characters. There was also some litigation in the '80s (I believe) between the two over trademark rights when DC wanted to put out their own Captain Marvel title when Marvel was about to cancel theirs. This is why DC's title is always Shazam! or some variation on it. (Also why some folks think DC's Captain Marvel is actually named "Shazam".) If Marvel goes for a certain amount of time without their own title, they may end up losing the trademark (though not the rights to the name of the character).
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 08-06-2015 at 09:40 AM. |
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#1127 | |
Join Date: Nov 2011
Location: South Dakota, USA
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If "Primus" as someone else isn't an issue... then it isn't an issue. I wasn't worried about the legal issues (...this is a GURPS thread). I was worried about confusion. Well... some folks since 2011 think that because DC finally just went and renamed him "Shazam". ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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#1128 | |
Join Date: Dec 2004
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I was thinking of a FUDGE type scale with a general sense of abilities: Mediocre: Amateur ability, skills of 10-11. Fair: Competent professional, main skills of 12-13. Good: Elite Professional, skills of 14-15, some minor related Advantage Excellent: A master, skills 16 to ?, a major Advantage (Gadgeteer, Trained by a Master. etc.) The level of a starting GURPS Action character. Superb: One of the world's best, skills ? to ?, multiple Advantages Legendary: Contender for GOAT, skills ? to ?, multiple Advantages So a street thug would have Mediocre combat ability, an ordinary police detective would have Fair investigative ability, an elite commando would have Good combat skills, etc. For powers, online references or just a general description (can run at 60 mph, blast is equivalent to a sniper rifle, etc.) So you might describe Union Jack as having Excellent gun, knife and unarmed combat skills and Good investigative ability, with the physical conditioning of an Olympic athlete. That gives a sense of just how high skills should go, from someone who could whip a few street thugs to someone who can go a few rounds with Captain America. I'll see if I can write up my ideas for Taskmaster later. |
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#1129 | |
Join Date: Jun 2006
Location: On the road again...
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Matador (probably not this soon after Machete, though, for various reasons) - Good to Excellent in Rapier and/or Broadsword, possibly with Art variant as well - Good in everything else related to bullfighting Meteorite - melee-range anti-grav powers; must be touching someone/something to negate its gravity - superhuman strength and durability by increasing own density - Mediocre to Fair melee combatant - thuggish personality MODOK - Superb to Legendary in IQ - not sure if he should have psychic powers - effectively quadriplegic, but antigrav harness Nightshade - Excellent hand to hand combattant - Excellent marksman with small arms - Criminal record - Genius criminal mastermind Oracle - Telescopic Vision bordering on Clairvoyance (Vision-based) - Good shot with a rifle - Excellent to Superb Vision Paralyzer - Electric-based paralyzing shocks delivered at melee and short range - Good skill at Innate Attack and Boxing - Wears metal Plantman - Good to Excellent plant control power, possibly with gadget modifiers - Mediocre to Fair at melee and guns Primus - Robot - Shapeshifter, normally featureless - not sure what else he'd have Rattler - vibrational attack (w/ Cone) from his tail. Red Guardian - Superb melee combatant - carries a shield similar to but not as durable as Captain America's - Good related soldier skills Scarecrow - Good to Excellent contortionist and thief - have to look up what else he'd have Sin (daughter of the Red Skull) - Beautiful - Crazy - Superb marksman - Excellent melee combatant Slither - Excellent contortionist - Snake-like bite, venomous fangs Taskmaster - Photographic reflexes - Superb hand to hand combatant - Excellent ranged skills ULTIMATUM - somewhere between my HYDRA and AIM write-ups. - semi-competent mooks Union Jack - Excellent hand to hand combatant - Good skill at Guns (Pistol) - Good investigative skill Max Zaran - Excellent to superb melee skills all around - Weapon Master (All)? the others... not sure yet.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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#1130 |
Join Date: Dec 2004
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OK, I'm trying to come up with a version of the Red Guardian. In the meantime, some thoughts on how to represent the abilities of the Taskmaster:
My assumption is that it takes little time for his photographic reflexes to kick in - even if he hasn't met or observed an opponent before an Evaluate maneuver should do the trick. Up the value of the Limitation if you want this to be more of an effort. Also, I gave him a generic Super limitation but that can be tweaked. 1. Combat Reflexes [15] + raise Combat Reflexes to Enhanced Time Sense (Cosmic +50%, Combat Only -20%, Super -10%, Nuisance: Has to observe opponent first -5%) [35] Total is 50 points. Basically, the Taskmaster can act before anyone he's had a chance to evaluate, even if that person has Enhanced Time Sense. He's just that good at predicting what opponents will do. 2. Weaponmaster (All)! (Super -10%) [164] A Wildcard power that lets him duplicate up to 45 (41 after the Supers limitation) points of appropriate learn-able Advantages. So Trained by a Master for unarmed combat, Perfect Balance for Parkour moves, Weaponmaster (Bow) and Heroic Archer to mimic Hawkeye, Gunslinger for gunplay, etc. 3. Fist!^! DX+10 [576] - his Wildcard power lets him duplicate any physical type WildCard skill. I though about using Modular abilities but that was even more expensive. I would add in some kind of Modular Abilities to let him switch between appropriate Perks and Techniques to buff the above abilities. 4. Style Familiarity (All) (Cosmic +50%, Super -10%, Nuisance: Has to observe opponent first -5%, Physical benefits only -25%) [22] Taskmaster gains all the combat and learning benefits of being trained in any formal style he's had a chance to observe. The Cosmic means he can even get the combat benefits of Style familiarity against opponents who are trained in multiple styles or lack formal training. 5. Enhanced Defense +1 (Super -10%, Nuisance: Has to observe opponent first -5%) [30] Taskmaster gets +1 to all defenses against opponents he has observed. 6. Combat Talent (all combat skills) (Super -10%, Nuisance: Has to observe opponent first -5%, -40% only to make and resist feints and make deceptive attacks) [14] Taskmaster gets +2 to make and resist Feints against opponents he has observed. In addition, his opponents get -1 to all active defenses against his attacks - he is considered to always make Deceptive attacks for at least a -1 penalty to defense. To summarize, Taskmaster can replicate pretty much any personal combat skill and learn-able combat advantage. He replicates these skills at +10 to (usually) DX. He automatically gets initiative against any opponent he's studied, +2 to Feint attempts and +1 to all defenses. In addition, his opponents are at -1 to all defenses against him. Hope that's enough to get you going. |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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