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#31 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I found that managing my diabetic diet is not as simple or obvious as I had assumed. Some "healthy" substances spike my blood sugar, while a few "less healthy" ones don't or even act to reduce it. I prefer hard and fast rules, but my body keeps getting all subjective and indeterminate on me.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#32 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Could we return to the addiction part?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#33 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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What if I'm addicted to forum tangents?
Long term effects of anything are the stuff of massive studies. I'm not so sure that generic rules should be made for even individual addictive chemicals. For example, "everyone knows" that alcoholism blows out your liver. But my gf worked in an assisted care facility with an alcoholic with a perfectly healthy liver but alcohol induced dementia. The immediate effects of alcohol ingestion are pretty predictable, but the long term effects, not so much.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#34 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yes, but you remember that guy because he was an exception. You forget about the hundred dudes who had liver failure.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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#35 | |
Join Date: Nov 2009
Location: Oregon
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Game mechanically, I'd treat things like Aging and degenerative conditions as periodic CP loss, but I'd leave it up to the GM (with possible input from the player) to determine how those disadvantage points are "spent". The particular type of disease or addiction will influence, but not dictate, what disadvantages are gained. Obviously, having a character lose CP over time is not appropriate in all games. In one-shot adventures or short-running games such a condition is no more than a Quirk. In many other games it simply doesn't fit the tone, and may be more appropriate to Dependents than adventurers. If a PC has a degenerative disease I'd have the player prepare a backup character that they can switch to as their primary becomes too frail to adventure. |
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#36 | |
Join Date: Nov 2008
Location: Augsburg, Germany
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By the way, I seem to have tapered off my consumption enough that I will be able to stay out of the hospital this time. Now to get totally dry and stay that way. Last edited by trans; 08-22-2013 at 05:53 PM. Reason: mind > mine. What a Freudian slip! |
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#37 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Woman. But I just mentioned her because long term predictions are inherently unreliable.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#38 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Good luck, stay strong, good thoughts, and all the other over used trite sayings of sympathy. :)
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#39 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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#40 |
Join Date: Nov 2011
Location: South Dakota, USA
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Congratulations! I wish you well as you pursue your long term goal.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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Tags |
addiction, rules variant |
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