Steve Jackson Games Forums Converting dice+adds?
 Register FAQ Calendar Mark Forums Read

 02-06-2009, 10:15 AM #11 Warlockco   Join Date: May 2008 Location: Colorado Re: Converting dice+adds? Unless my memory is way off. This might really come into effect with Weapon Master and Force Swords. Since if I recall correctly a Force Sword is 8d or 9d and depending on skill level with Weapon Master is +8/+9 or +16/+18 damage. I personally have no problems with the straight up bonus damage.
09-23-2023, 05:52 AM   #12
Lovewyrm

Join Date: Apr 2022

Quote:
 Originally Posted by Lupo This one seems right; it's more or less equivalent to converting each +4 to 1d. When I converted dice+adds, I used that approach. Note, however, that Kromm advised against the conversion, saying that converting dice+adds can mess up with some rules (such as Weapon Master, Karate, All-out attack and other things who grant a bonus "per die"). He also said that, if you don't convert dice+adds, weapon masters and big weapons have a more predictable damage and a higher minimum damage, and this is only fair.
Quite a necro from me I realize, but does this warning apply to the Modifying Dice + Adds on B269, or does it apply to the conversion Ultraviolet asked about

Quote:
 Originally Posted by Ultraviolet Or one could follow the steps of the Damage table from ST, where the steps are 1d+1, 1d+2, 2d-1, 2d, 2d+1, 2d+2, 3d-1 etc.
Or in other words, is the optional rule on B269 'fine' or does it have that caveat and it was just never added to that rule box?
(I'm a math brainlet so I'm not even trying to suss that one out mathematically, Edit: Because AFAIK the ST damage formula is somewhat arbitrary, or something.)
(Furthermore, I don't know how to search the forum for something and restrict it to a single user...which I did try, but failed)
__________________
If it's forbidden to say anything good about something, why believe the bad that's said about it?
If it's forbidden to say anything bad about something, why believe the good that's said about it?

Last edited by Lovewyrm; 09-23-2023 at 05:55 AM.

09-23-2023, 08:23 AM   #13
johndallman
Night Watchman

Join Date: Oct 2010
Location: Cambridge, UK

Quote:
 Originally Posted by Lovewyrm Quite a necro from me I realize, but does this warning apply to the Modifying Dice + Adds on B269, or does it apply to the conversion Ultraviolet asked about?
I think it applies to B269. GURPS gives you that rule in case you want to use it, but ignoring it is fine.

I have played and GMed Weapon Masters doing damage in the 3d+7 to 3d+10 range, and while it's very effective, it's also somewhat easier to handle than doing 5d or 6d. You have more idea of what the character is likely to achieve.

09-23-2023, 09:08 AM   #14
tbone

Join Date: Aug 2004

When flat damage mods, per-die damage mods, and conversion of mods to dice all come into play, a GM can get confused.

In this thread, Kromm offers the rationale behind the official way of doing things, which I'll take the liberty of quoting:

Quote:
__________________
T Bone
GURPS stuff and more at the Games Diner: http://www.gamesdiner.com

(Latest goods on site: GURPS/DFRPG resource: New technique-based advantages. Simple, quick-pick power-ups for enhancing skills with techniques.)

 09-23-2023, 01:25 PM #15 Rupert     Join Date: Aug 2004 Location: Wellington, NZ Re: Converting dice+adds? The whole thing can, I think, be reduced to one simple rule: If you are converting adds to dice (or dice to adds for some reason), do it last. __________________ Rupert Boleyn "A pessimist is an optimist with a sense of history."
 09-23-2023, 07:29 PM #17 Varyon   Join Date: Jun 2013 Re: Converting dice+adds? From previous comments I've seen from Kromm, I believe the interpretation that Kromm warned against using the optional rule from B269 is actually the correct one. Kromm has expressed in the past (if memory serves), using the example t-bone quoted, that 4d+16 was preferable to 8d+2, to make the bonuses involved more reliable (it also avoids confusion about when to convert the adds to dice). But it's ultimately down to what the GM and rest of the group prefer; heck, I don't think you'd break anything if you just opt to decide whether or not to convert the adds just before you roll damage (although adding another decision could slow down play). __________________ GURPS Overhaul
09-23-2023, 09:29 PM   #18
Fred Brackin

Join Date: Aug 2007

Quote:
 Originally Posted by Varyon (it also avoids confusion about when to convert the adds to dice). ).
If you wonder why anyone would create such a rule with its' possible confusion the Dice +Adds rule is older than Weapon Master and most other adds per die of damage as well. Those are a 4e thing. 3e just added flat amounts of bonus damage.
__________________
Fred Brackin

09-23-2023, 10:27 PM   #20
Fred Brackin

Join Date: Aug 2007

Quote:
 Originally Posted by tbone (Speaking of which, I'm not sure how said text's "2d-3" dam could come about; before the -1 for a punch, that would have to be 2d-2 dam, which the Damage Table doesn't offer. Meh, doesn't matter; the example's still sound.)
Could be another 3e hangover. In 3e Punches were Thrust -2 not -1.
__________________
Fred Brackin

 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Fnords are Off [IMG] code is Off HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Illuminati Headquarters     SJ Games Discussion     Daily Illuminator     Forum Feedback and Help Warehouse 23     Warehouse 23 General Discussion     Warehouse 23 Digital     Pyramid Munchkin     Munchkin 101     Munchkin     Munchkin Collectible Card Game     Other Munchkin Games Roleplaying     Dungeon Fantasy Roleplaying Game         DFRPG Resources     GURPS         GURPS Resources         GURPS Character Assistant     Transhuman Space     Traveller     The Fantasy Trip         The Fantasy Trip: House Rules     In Nomine     Roleplaying in General     Play By Post Board and Card Games     Car Wars         Car Wars Old Editions     Ogre and G.E.V.         Ogre Video Game         Ogre Scenarios     Board and Dice Games     Card Games     Miniatures The Gnomes of Zurich     The Industry     Conventions     Trading Post     Gamer Finder

All times are GMT -6. The time now is 06:05 PM.

 -- Default Style ---- Classic Forum Colors Contact Us - Steve Jackson Games - Privacy Statement - Top