07-25-2021, 10:46 AM | #41 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Cost to cast spells as a service
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07-25-2021, 11:42 AM | #42 | |
Join Date: Sep 2006
Location: Luxembourg
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Re: Cost to cast spells as a service
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In fact, it sort of happened in at least two of my campaign (one with a gadgeteer/inventor player and some time travel, the other with players gaining access to world-hopping tech and the multi-millionaire merchant leveraging that heavily ... ) I was more targetting the players (and their GM ! and people on the forums ;) ) discussing the world and saying that logically, someone (not them especially) should have changed the society before, and therefore the world cannot exist as described. Which is both True, and False. True if we follow "real" logic, physics law and the sociology of human behaviour, False because all three of the above are no longer valid as soon as magic/... is in play. Once you break one physics law, you cannot invoke the others to determine "reasonable" consequences, imho. Or rather, you can, but you lose the right to refuse some handwaving. Or in other words : Rick Robinson's Second Law of Space Combat: For every kilogram of handwavium you remove from a setting, you add about 10 cubic meters of impossible to maintain plumbing. Last edited by Celjabba; 07-28-2021 at 02:08 AM. |
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07-26-2021, 07:37 AM | #43 |
Join Date: Apr 2010
Location: The Hall of Fallen Columns
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Re: Cost to cast spells as a service
Thanks for this. A PC of mine wanted a staff enchanted with a single (rechargeable) charge of Wither Limb, as a sort of self defense weapon. Going off of the GURPS Magic rules resulted in a cost level that he was barely able to afford, and the Caverntown options are better.
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07-26-2021, 08:22 AM | #44 | |
Join Date: Jun 2013
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Re: Cost to cast spells as a service
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*While there have been more recent attempts at breaking this taboo, such polities are inevitably crushed (be it in direct warfare or via assassination) by their neighbors who fear the consequences would spill over the borders. You'd basically need a powerhouse capable of taking all comers while having a large chunk of their military unavailable on account of delving, and such doesn't exist amongst the city-states of the setting.
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07-27-2021, 11:14 PM | #45 | ||
Join Date: Mar 2013
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Re: Cost to cast spells as a service
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