12-03-2021, 07:45 AM | #31 | ||
Join Date: Jun 2008
Location: Boston area
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Re: A puzzle regarding picking up weapons
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Now, let's think about whether Shostak's observation is a problem or not. Let's take an unarmored human as an example. There's a sword on the ground in his hex or on his preferred path. He can scoop up that sword while moving 10 hexes if he makes a 3/DX roll or 7 hexes with no roll. He can only move two hexes while drawing a sword from his belt. In neither case (without quick draw) can he attack this turn (per Skarg's suggestion). I'm not sure that's an issue. I think drawing a weapon from the belt is more awkward than grabbing one from the ground. I can live with that. You also mentioned, Axly, that someone discussed grabbing a weapon from the ground while engaged using the action during movement rules. I don't think I made that mistake, but if I did, it was just a brain fart. I agree that these rules only apply to unengaged persons. I'm satisfied with Skarg's suggestion. Performing an action during movement is an action. You don't get another action during the movement phase. Regarding the text that Henry pointed out (errata for p. 103): Quote:
I also think that Skarg's reading is consistent with the text of the section titled "Actions during Movement" (ITL 104). Unfortunately, some of the things mentioned there (jumping, for instance) don't seem to be Actions at all. They're just a special kind of Movement. But readying a weapon is definitely an Action and it's special in this case because it's done prior to the Action Phase. Still, you only get one Action per turn, so you've already taken your Action before that phase. You don't get another. I use the same rules for opening a door (it costs MA 3 to open it), so you couldn't open a door and attack the same turn, but you could move through it. It's been a while since a door has mattered in combat, so I don't recall the details of my solution, but I got the mechanics from the Hexagram article on doors, amending them with the Actions while Moving rules, I think. (If I recall correctly, the article seemed to require that you end your movement next to a door and then Ready Weapon to open it, making doors a real bottleneck.) |
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12-03-2021, 08:09 AM | #32 | ||
Join Date: May 2015
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Re: A puzzle regarding picking up weapons
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If there is still a concern about movement, one could also rule that you can use the -3 MA cost to ready your own weapon, again, as long as that's your action for the turn. The point of the 2-hex limit on disengaged Ready would then be that it lets you ready multiple weapons/shields and/or nicely put away what you had readied before, which the -3 MA option does not. |
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12-03-2021, 08:16 AM | #33 | |
Join Date: Jun 2008
Location: Boston area
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Re: A puzzle regarding picking up weapons
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Maybe I knew it once, but for months I thought you could stow and ready one weapon. Thanks for pointing that out. |
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12-03-2021, 08:25 AM | #34 |
Join Date: Jun 2018
Location: Durham, NC
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Re: A puzzle regarding picking up weapons
Here is another rule that allows an action during movement, and thus it consumes you one action:
ITL (132) Pike rules, "If the pole-weapon user (or other figure) moves through a hex the pikeman could have hit (see diagram), then the pikeman may take his attack then, during the movement phase. If he does so, he cannot attack again in that turn." I am saying Skarg's ruling is in line with the rules. I believe it both makes sense and is the intent of the rules. |
12-03-2021, 08:38 AM | #35 | |
Join Date: Jun 2018
Location: Durham, NC
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Re: A puzzle regarding picking up weapons
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BTW, that errata about picking up small items, if the player was picking up anything while engaged I would insist they are doing option (q) (ITL 103). This is significant in that if both requires them not to move and it also gives foes his rear hex-side facing in all directions. Not something you want to do unless necessary. See (ITL 106) "A figure on the ground, crawling, or bending over to pick up a weapon is considered to face “rear” in all six directions;" Finally, I agree with you that picking up a ring or small item is not the same as snatch up a weapon. At least as far as the grab it on the run rule. I would simply not allow it but it is a GM call and your call makes sense. |
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12-03-2021, 08:47 AM | #36 |
Join Date: Oct 2015
Location: New England
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Re: A puzzle regarding picking up weapons
Regardless of what solution winds up being the most acceptable, I'll suggest moving and picking up/readying an item should be placed under the Options section of rules, rather than being buried in the Movment rules.
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12-03-2021, 02:38 PM | #37 | |
Join Date: Jun 2008
Location: Boston area
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Re: A puzzle regarding picking up weapons
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I think I did notice that way back. Just plumb forgot in the intervening months, to the point that I stopped giving NPCs a shield if they used a missile weapon, since they'd never have a chance to ready both weapon and shield. Stupid, stupid! |
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