Steve Jackson Games Forums Rocket Artillery (TL 4)
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07-31-2014, 11:57 AM   #41
vierasmarius

Join Date: Nov 2009
Location: Oregon
Re: Rocket Artillery (TL 4)

Quote:
 Originally Posted by sir_pudding The Scatter rules are very generous to long range explosive weapons, even misses by 10+ are usually going to saturate the area with explosions and shrapnel.
Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically. A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.

07-31-2014, 12:02 PM   #42
sir_pudding
Wielder of Smart Pants

Join Date: Aug 2004
Location: Ventura CA
Re: Rocket Artillery (TL 4)

Quote:
 Originally Posted by vierasmarius Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically.
Something like that, yes. I think it should only even kick in when the range is significant in the first place (50+ yards?) and there's probably some clever math to do along the lines of Doug's conversion of Minute of Angle to GURPS Acc.
Quote:
 A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.
This only even matters if the explosion does 25d [10d] or more.

07-31-2014, 12:06 PM   #43
vierasmarius

Join Date: Nov 2009
Location: Oregon
Re: Rocket Artillery (TL 4)

Quote:
 Originally Posted by sir_pudding Something like that, yes. I think it should only even kick in when the range is significant in the first place (50+ yards?) and there's probably some clever math to do along the lines of Doug's conversion of Minute of Angle to GURPS Acc.
Right, otherwise you end up with 10 yard grenade tosses ending up 40 yards in the opposite direction. =P

07-31-2014, 12:08 PM   #44
sir_pudding
Wielder of Smart Pants

Join Date: Aug 2004
Location: Ventura CA
Re: Rocket Artillery (TL 4)

Quote:
 Originally Posted by vierasmarius Right, otherwise you end up with 10 yard grenade tosses ending up 40 yards in the opposite direction. =P
Also the best way to expand the rules is to create a case where the Basic Set rules still apply as written, as much as possible, IMO.

 Tags rate of fire, rockets, wild swing

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