Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-23-2013, 10:16 AM   #11
phayman53
 
Join Date: Dec 2012
Default Re: GILBERTO REVISED LOW TECH WEAPONS TABLE

Thanks for the clarification.

About the lance rules, I actually think using ST of the rider is more realistic than HP, I came across a blog by a guy who jousts some time ago and he firmly believed that the rider's strength was the main issue in a lance strike because that determines how firmly energy can be transferred into the blow (though he was not being careful to differentiate size and strength, he was more arguing against the idead that the energy of the horse transfers into the blow). Still, while clearly the rider's mass affects the blow, his ability to brace in the saddle and not give as much with the strike seems more important to me as it is the lance making contact, not the riders whole body like in a slam. Thoughts?
phayman53 is offline   Reply With Quote
Old 10-23-2013, 10:33 AM   #12
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: GILBERTO REVISED LOW TECH WEAPONS TABLE

Quote:
Originally Posted by phayman53 View Post
Thanks for the clarification.

About the lance rules, I actually think using ST of the rider is more realistic than HP, I came across a blog by a guy who jousts some time ago and he firmly believed that the rider's strength was the main issue in a lance strike because that determines how firmly energy can be transferred into the blow (though he was not being careful to differentiate size and strength, he was more arguing against the idead that the energy of the horse transfers into the blow). Still, while clearly the rider's mass affects the blow, his ability to brace in the saddle and not give as much with the strike seems more important to me as it is the lance making contact, not the riders whole body like in a slam. Thoughts?
Seems like a better idea, and simpler as well(You already use your ST for every weapon). I'll change that on the table.
__________________
I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
gilbertocarlos is offline   Reply With Quote
Old 06-05-2014, 01:26 PM   #13
Fladnag
 
Join Date: Jun 2014
Location: Niterói, RJ - Brasil
Default Re: GILBERTO REVISED LOW TECH WEAPONS TABLE

Quote:
Originally Posted by gilbertocarlos View Post
The other part is because on portuguese, broadsword is "espada longa", longsword is also "espada longa", and I couldn't have 2 weapons with the same name.
In fact, Broadsword would be translated in portuguese as "Espada Larga", not "Longa" as in Long Sword. Just saying.

Cool rules, by the way.
Fladnag is offline   Reply With Quote
Old 06-05-2014, 01:37 PM   #14
gilbertocarlos
 
gilbertocarlos's Avatar
 
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
Default Re: GILBERTO REVISED LOW TECH WEAPONS TABLE

Quote:
Originally Posted by Fladnag View Post
In fact, Broadsword would be translated in portuguese as "Espada Larga", not "Longa" as in Long Sword. Just saying.

Cool rules, by the way.
Yeah, technically it can, but then it enters in conflict with the two-hander/greatsword, with is also called "Espada larga".
__________________
I've revised the Low Tech weapons table:
http://forums.sjgames.com/showthread.php?t=112532
gilbertocarlos is offline   Reply With Quote
Old 02-04-2024, 11:10 AM   #15
Spada
 
Join Date: Sep 2021
Default Re: GILBERTO REVISED LOW TECH WEAPONS TABLE

Anyone still got a working link or files for this?
Spada is offline   Reply With Quote
Reply

Tags
low tech, realistic strength, strength, warfare, weapons


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:54 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.