01-15-2024, 06:45 PM | #1 |
Join Date: Aug 2023
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Tips for bypassing a parry
i need help on how to fight through an enemies strong dex or parry this can also include grappeling as my charcater is quite strong. i have lost an Eye sadly due to this mistake of not being able to bypass a parry.
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01-15-2024, 07:42 PM | #2 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Tips for bypassing a parry
In rough order of effectiveness:
1. Be invisible or otherwise undetectable. Most people can't make defense rolls against attacks they can't see and if they can, those rolls are usually penalized. Attacking from behind is almost as good as being invisible. 2. Have more skill, the Extra Attack (Feints Only -40%) advantage, and the Feint technique if possible. Use your extra attack for a feint, win the quick contest, and on the same turn make an attack while the foe has a penalized defense. 3. Have more skill in general and make Deceptive Attacks. 4. Have more skill in general and make Rapid Strikes, or use Extra Attack if you have that advantage, or make an All-Out Attack (Double). Two successful hits means the foe has to defend twice, usually at a penalty. Rapid Strikes work best with Trained by a Master or Weapon Master. Though if the foe retreats, they get the retreat bonus against all your attacks, and All-Out Attack is very risky. 5. Slam or shield-rush the foe, do more damage, and knock them over. After they're prone, they have a defense penalty. The effective weapon weight of a slam or shield rush is usually pretty high, so people with light weight weapons can't parry them or may have their weapon destroyed if they do. 6. Position yourself at your foe's flank, which usually gives them a -2 defense penalty and may cause them to lose their shield DB or prevent them from parrying at all. 7. Use your maneuver on your first turn to Feint, then follow that with an attack on your next turn. If you have access to Martial Arts, strong characters can also use Beats, which are ST-based Feint variant. My general experience is that grappling is not a good way to get through a high parry. You have to make an attack roll which can be parried to achieve a grapple, so if you can't get through a parry with a weapon, you probably can't get through it without one. Grappling is useful for taking people prisoners or improving your position against heavily armored foe that you can't normally damage with your weapons. Its possible to build a wrestler who turns people into pretzels fairly consistently, but he doesn't get through excellent defenses better than a really skilled swordsman.
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01-16-2024, 07:33 AM | #3 |
Join Date: Aug 2007
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Re: Tips for bypassing a parry
Also, get a bow. A bow for your high ST won't even be any more expensive. You can't Parry arrows without the Parry Missile Weapons Skill and that's totally different from regular melee weapon skill and expensive too.
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Fred Brackin |
01-16-2024, 07:55 AM | #4 |
Join Date: Jun 2013
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Re: Tips for bypassing a parry
Even absent a bow, throwing weapons are more difficult to Parry than melee ones - -1 for most of them, or -2 for small ones like throwing knives and shuriken (see B376). Another option is to use weapons at the limit of your ST (possibly calling for using the rules from LTC2 to beef up an existing weapon to a higher weight), which can make characters using lighter weapons unable to Parry without risking weapon breakage. Flails and the like are also markedly more difficult - indeed, outright impossible with a Fencing weapon or a knife - to Parry. A morningstar, scaled up to ST 18 (roughly appropriate for an SM+1 character) would I believe be something like sw+4 cr (might be sw+5 cr, currently away from my books), Reach 1-2, Parry 0U, Cost $180, Weight 13.5 lb, ST 18. That's going to risk breaking any weapon that is 4.5 lb or less (which includes the King of Parrying, the Quarterstaff), if they can even Parry with the intrinsic -4 for Parrying a Flail, is still one-handed so you can keep a shield (or another weapon) in your offhand for defense, and deals some pretty heavy damage while it's at it (3d+4 cr at ST 18 - note this gets boosted to 3d+10 cr - optionally converted to 6d-1 cr - if you have Weapon Master and skill at DX+2 or better).
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01-16-2024, 12:44 PM | #5 | |
Join Date: Aug 2023
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Re: Tips for bypassing a parry
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01-16-2024, 01:08 PM | #6 | |
Join Date: Aug 2007
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Re: Tips for bypassing a parry
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Weapon Master is an Advantage rather than a Skill and though it is a prereq to a number of Cinematic Skills WM itself is not marked as anything other than Mental. It is not indicated as either Supernatural or Exotic. I'd rate Weapon Master: single weapon at 20pts to be worth it even without any Cinematic Skills. Either as a player or a GM I don't think I've seen any Cinematic Skills used but the damage bonus and the Rapid Strike reductions are bread and butter stuff.
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Fred Brackin |
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01-16-2024, 01:15 PM | #7 | |
Join Date: Jun 2013
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Re: Tips for bypassing a parry
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*EDIT: I just noticed bolas are listed as TL 0 in Characters. IIRC, the Bola Perdida (basically bolas with only a single head, and usable both as a thrown weapon and as a flail) is in Martial Arts and is also TL 0, so a scaled up version of that could be an option. It won't be as good as a morningstar, but it may well do the trick. GURPS lacks a symbol for Cinematic, but the last paragraph of Weapon Master states "This trait is best suited to a “cinematic” swashbuckling game. The GM may wish to forbid it in a realistic campaign." WM is certainly worth it without access to cinematic skills and the like (note it's also suggested as a prerequisite for Enhanced Defense), but as it's cinematic itself, it's probably not appropriate for this campaign.
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01-16-2024, 02:30 PM | #8 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Tips for bypassing a parry
Broadly speaking, your options are grappling (probably no judo, but wrestling should be fine) and thrown weapons; without heavy armor going over ST 13-15 is usually not all that valuable.
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01-16-2024, 02:56 PM | #9 |
Join Date: Aug 2004
Location: Buffalo, New York
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Re: Tips for bypassing a parry
Page 100 of GURPS MARTIAL ARTS describes rules for Beats, which functions as though a contest not unlike a feint. Difference is - you can use your strength based skill roll vs their Dex or St based skill roll. If you have sword at DX+2, you would instead roll as ST+2 versus their skill.
Not sure what your ST is, but if significantly higher than foe's Dex, go for it.
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01-17-2024, 10:40 AM | #10 | |
Join Date: Jun 2013
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Re: Tips for bypassing a parry
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The best way to overcome a Parry is to avoid it in the first place - attack from ambush or hit them with an unParryable ranged attack ("Parry this you filthy casual").
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