07-08-2021, 11:12 PM | #41 | |
Join Date: Aug 2007
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Re: Vehicles: 3E vs. 4E
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Fred Brackin |
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07-09-2021, 03:20 AM | #42 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Vehicles: 3E vs. 4E
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It also reduces the area of your top deck, so there's some slight weight savings there. However, it cuts into your internal volume, so that has to be made up for with extra height (and thus side armour) or length (and thus extra top and bottom armour and a heavier track system). Note that the lower front glacis and the turret front of many modern tanks don't have as much slope as used to be fashionable, and almost nobody bothers with side or rear sloping other than a little on the turret. The exception being some Russian and Ukranian models, but that's actually the reactive armour boxes. Also, if you rely on extreme slope, any time the slope is reduced even a small amount (such as when someone is firing on you from a higher elevation), the amount of protection you get is massively reduced. An example of this is the old BMP armoured personnel carrier/infantry fighting vehicle. It's upper hull front is extremely sloped and rather thin, and small arms penetrate it quite readily if fired from above, even if from a fair distance (and thus at only a small downward angle). All this is why only some battleships had angled belts, and partly why the British didn't slope the fronts of the KGV class battleships' turrets or the armour on the Churchill tank. In the case of the tank they felt you'd get enough sloping from angling the hull, and the extra cost and loss of internal volume wasn't worth it. On the other hand, the Soviets angled the upper hull armour of the T-34 in all directions, so they clearly thought it worthwhile.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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07-09-2021, 04:22 AM | #43 |
Join Date: Jul 2008
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Re: Vehicles: 3E vs. 4E
Which is pretty good if you're talking design systems, but almost never any use at all if you're talking statting real-world artifacts.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-09-2021, 10:53 AM | #44 |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Vehicles: 3E vs. 4E
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07-09-2021, 11:56 AM | #45 | |
Join Date: Aug 2007
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Re: Vehicles: 3E vs. 4E
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Slope armored tanks will mass more than a tank with equivalent volume but a more compact shape.
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Fred Brackin |
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07-09-2021, 01:45 PM | #46 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Vehicles: 3E vs. 4E
They'll also have a higher profile, in all likelihood.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
07-09-2021, 03:31 PM | #47 |
Join Date: Jul 2008
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Re: Vehicles: 3E vs. 4E
Considering how much tank designers want to minimize height, that seems unlikely. Though we have no real examples of a non-slope-armored tank with remotely modern design understanding, so it's not an empirically accessible comparison.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-12-2021, 05:43 AM | #48 | |
Join Date: May 2021
Location: Eastern Kentucky
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Re: Vehicles: 3E vs. 4E
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I don't see height or weight being increased necessarily by sloped armor. Slope is supposed to give better protection for the same thickness of armor. It's the armor that weighs a lot. You can argue surface area but it's not really valid as the areas not directly related to taking the impact of a round were thin armor. It's why tanks were highly vulnerable to attack from above. The Germans decided with the quality of their steel that nothing known could penetrate the Tiger when it was released. This was essentially true. I imagine sloped armor requires better design and engineering as well and it may have been more time efficient to ship the tiger with super thick regular armor. So my advice: Find some tank to be your baseline for GURPS statistics. Then use the data from a game like Advanced Squad Leader to adjust all of the other tanks off that baseline. You ought to be able to lay your hands on some tank charts without having to buy the entire game. There are other good games out there as well so you could consider those as well. There is the Advanced Tobruk System. Various miniatures rules (which to be honest would be good enough for an rpg). |
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07-12-2021, 06:00 PM | #49 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: Vehicles: 3E vs. 4E
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Sure it did. Granted it only sloped about 10° where it sloped. |
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07-12-2021, 11:09 PM | #50 | |
Join Date: Jul 2008
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Re: Vehicles: 3E vs. 4E
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I stand by my statement, because I don't regard the Tiger as coming from a modern design understanding.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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