10-20-2020, 03:51 PM | #81 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: The Beauty of GURPS
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10-20-2020, 04:31 PM | #82 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: The Beauty of GURPS
I'd had players who'd signed up for "you're all students in the Faculty of Magic at Worminghall, aged ~14." They were willing to go for 75 points and build up from there.
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Bill Stoddard I don't think we're in Oz any more. |
10-20-2020, 09:02 PM | #83 |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
I'd push back myself ;) After doing 4th since it came out, I've generally found that 200pts minimum just makes for better campaigns (with about 1200 being the max starting point but I mostly blame that on my lack of skill as a GM). Note that is with my houserules, that might translate better to something like 175 in RAW.
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10-20-2020, 10:14 PM | #84 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
Yeah, 125 CP is rather weak for most campaigns. In most of my campaigns, the victims are built with more CP than 125 CP. I mean, five dependable friends/relatives of equal value are 50 CP in Ally alone, and I imagine that most people have that many dependable friends/relatives. In my own case, I can always depend on my parents, my brother, my fiancee, and three friends from my previous home, and they can depend on me, and I am not a terribly social person.
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10-20-2020, 11:40 PM | #85 | |
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
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Now, the friend perk absolutely describes a lot of people, someone you can rely on to give you a bed for the night. I think most realistic people have some amount of Claim to Hospitality. |
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10-21-2020, 05:48 AM | #86 |
Join Date: Feb 2016
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Re: The Beauty of GURPS
I also have several people who would fit under the 1 CP Friend perk. I do not think that it is a superpower to have several people who would be willing to help you to the degree as described by Ally. In fact, I would argue that humans evolved to create such strong bonds within groups and that it was only within the last twenty years that such strong bonds have become proportionally uncommon among people we call 'friends'. After all, modern society calls people whose only connection is through messaging on the Internet 'friends', when real friends are the people who are willing to lend you rent money or take care of your kid for a few days with no warning when you are in a bind.
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10-21-2020, 06:37 AM | #87 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: The Beauty of GURPS
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Lost in Dreams characters were built on 110 points... but then had a 163 advantage package. Banestorm atlante characters were built on 130 points, but social advantages were free, and most characters had 50 or more points in wealth, status, and rank. Lawmen of Borlo characters were built at 120 points, unless you got a racial template that gave well over 50 points of advantages mostly replicable with technology for 5 or 10 points Space Warriors characters were built at 130 points, but then had 135 points of advantages and attribute boosts added on. So I think I like having skill and Attribute budgets in the 120 point range, but potentially adding on a pile of advantages. I've also gone well over that when the concept called for it. 250 points are for action style games without powers. Dreadstormers is built on 380 points. I've run Monster hunters where you start with either an extra template (usually an inhuman) or an extra 100 points. And Godslayers had 1000 points of mostly powers as one of the character building options.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-21-2020, 06:59 AM | #88 | |
Join Date: Oct 2010
Location: FL
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Re: The Beauty of GURPS
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In some campaigns, the fact that you nominally have 5 equal point "Allies" doesn't matter--you've been sucked through a Banestorm, trapped in a haunted house, or whatever, such that their appearance is really "On Divine Intervention Only." In a globetrotting game they're more like low appearance Contacts. Also, if I bought all these allies, contacts, etc., then I am hilariously un-optimized as a PC. Like, why did I buy these social traits (and not, say, some more practical ones?), Flexibility, and some combination of Absent Minded, Single Minded, and Eidetic Memory? At any rate, I find 150 is fine for the right group and the right campaign--granted, it can be comedic. Some campaigns expect a bit of social disconnectedness, too, like many DF or DF-inspired campaigns, as well as some After the End or Action sorts of games. I haven't done 125, but that's more to do with wanting give in templates than actual concern about power level. In a game focused on progression and learning, like Bill's, I could easily see starting lower. IQ 13, Magery 1, 15 points in other advantages (Eidetic Memory, Craftiness 1, and +1 to Per or Will maybe?), 30 points in disads, 10 points in skills, 5 starting spells: 75 points.
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Formerly known as fighting_gumby. |
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10-21-2020, 06:47 PM | #89 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: The Beauty of GURPS
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10-23-2020, 07:57 PM | #90 |
Join Date: Jun 2010
Location: Hmm, looks like Earth, circa CE 2020+
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Re: The Beauty of GURPS
In regard to point totals, GURPS does allow you to run games with very low to very high point totals. And you can even do that with PCs in the same game.
At a convention, a GM ran GURPS Easter Egg Hunt. Most of the PCs were kids with very few points (some I think were 0 or below). Players were still talking about the fun they had in that game several conventions later. I was in a GURPS Carnival game at a convention where some PCs were quite capable--my PC wasn't. I quite enjoyed it. I ran GURPS Gilligan's Island. Mrs. Howell, the naive ill-informed senior citizen socialite, didn't have nearly the same point total as the younger, stronger, know-it-all Professor. (Especially when you ignore her wealth as it was of no practical value on a deserted island). But my G.I. convention games always got a number of players, many of them returning. Even in continuing campaigns, we've had one PC who had over double the points of another PC, and it worked quite well. Something I've wanted to do for a long time is to play a sidekick to a superhero. In some game systems, something like that would be suicide. But it's fully doable in GURPS.
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