08-29-2022, 10:26 AM | #1 |
Join Date: Oct 2007
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Trident weapon stats
Hey all, short and sweet. Can anyone provide, or at least direct me to where I can find the stats for a good-old-fashioned "in the gladiator pit" trident?
thanks in advance |
08-29-2022, 10:30 AM | #2 |
Join Date: Aug 2004
Location: Seattle, WA
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Re: Trident weapon stats
It's in Low-tech. Don't have my books, but I think it's thr+3 or thr+4 (2H), with a (0.5) armor divisor -- which usually means players hate them :-)
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08-29-2022, 10:32 AM | #3 | |
Join Date: Jun 2013
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Re: Trident weapon stats
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IIRC, a trident basically works out to a spear that is at -2 to use (negatable with a Perk, Exotic Weapons Training: Trident), has Armor Divisor (0.5) (multiply DR by 2) and I believe is at +1 for the foe to Block or Parry (large head is easier to intercept), but gives a +1 to damage and is at -1 for the foe to Dodge (large head is harder to avoid, although a full -1 to Dodge probably overstates the effect).
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08-29-2022, 10:43 AM | #4 |
Join Date: Nov 2004
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Re: Trident weapon stats
There's a Korean military trident style that used the extra tines to capture an enemy weapon and disarm after the fashion of a jitte/sai. It seems likely that gladiators would have done the same.
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08-29-2022, 10:50 AM | #5 |
Join Date: Oct 2007
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Re: Trident weapon stats
Does the 0.5 armor divisor affected by the quality of the weapon (a very fine weapon made with modern materials?)
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08-29-2022, 11:00 AM | #6 | |
Join Date: Jun 2013
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Re: Trident weapon stats
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Nope - the poor armor divisor is due to the fact that it's striking with multiple points, which spreads the impact out more than striking with a single one and thus performs worse against armor. In theory, a Superfine version - Superfine being an option from GURPS Ultra Tech that gives a cutting and/or impaling weapon an Armor Divisor of (2) - wouldn't have an Armor Divisor, with the bonus for being Superfine and the penalty for multiple tines canceling each other out.
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08-29-2022, 05:22 PM | #7 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Trident weapon stats
The merfolk always enchant their tridents with Penetrating Weapon, of course…
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08-29-2022, 07:07 PM | #8 | |
Join Date: Jun 2013
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Re: Trident weapon stats
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Part of me feels that it would be alright to give multitined weapons, and possibly weapons with exaggerated prongs like the dangpa and possibly the ranseur, both the bonus to hit with a disarm attempt (larger surface area) and the bonus in the quick contest to actually do the disarm (the tines/prongs trap the opponent's weapon) or Fast progression if using TG. But all this is a bit more complicated than the basic stats OP was looking for!
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08-29-2022, 08:26 PM | #9 |
Join Date: Aug 2004
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Re: Trident weapon stats
The latest published iteration of trident stats would (AFAIK) be from DFRPG, which seems to faithfully follow Low-Tech, without any extra prongs rules from LTC2. (AFAIK, those prongs are envisioned as something different from trident tines, so we don't necessarily have conflicting rules for tridents.)
Tangent: FWIW, I never liked that -2 TH for "tip-heavy" tridents. Yes, the weapon has a somewhat heavy tip - which makes it an example of, or at close to, a polearm (as GURPS defines it). A polearm that's lighter and shorter than most. And less tip-heavy than most polearms, it would seem, as it's used with Spear skill (even one-handed). I don't get the penalty. This seems more fair to me:
That change makes a trident less unappealing to two-handed users (though its remaining forkful of merits and demerits will still appeal mainly to oddball stylists and gladiator wannabes).
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) Last edited by tbone; 08-29-2022 at 09:32 PM. |
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