07-17-2021, 06:38 PM | #1 |
Join Date: Apr 2019
|
[RPM] Great Casting
Hey, y'all. I don't know if anyone else has ever done this before, but I came up with a new trait for Ritual Path Magery to kind of emulate the "Slow and Sure" method of enchantment for the production of big spells. This is for when you really need to make one big charm to take down the big bad guy.
Great Casting Prerequisite: Ritual Adept The Ritual Adept may gain even more power by taking extra time. By taking 5 minutes per gathering roll in a consecrated space with the subject present, the RPM mage may spend 1 CP to gain +8 to all casting rolls for a single ritual. Statistics: Magery +8 + Natural Caster +8 (CP Powered, Ritual Adept Alternative Ability), 8 points. |
07-17-2021, 07:15 PM | #2 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Great Casting
Quote:
You could also use Control Magic from Pyramid #3/66 to give you a bonus to rolls.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
07-17-2021, 07:41 PM | #3 |
Join Date: Apr 2019
|
Re: [RPM] Great Casting
Improved Cap 8?!
Not a bad idea! It simply didn't occur to me to have that many levels of a perk! |
07-17-2021, 08:23 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: [RPM] Great Casting
RPM Magery is just Energy Reserve 3 [3] + Improved Path Skill Cap [1]. You can have that perk separate if you want. So it makes sense to do what you want using it vs. more magery.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
Thread Tools | |
Display Modes | |
|
|