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Old 03-11-2015, 08:51 AM   #81
aesir23
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Okay, I haven't made up my mind about grappling hooks yet, so feel free to continue to comment on that issue.

But, for the time being I'd like to get back to the fun part: making and posting characters.

I've got a few ready to go this morning.
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Old 03-11-2015, 09:05 AM   #82
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Hero: Batwoman
Alias:Katherine "Kate" Kane
Affliations: Independent

Haunted by the deaths of her mother and twin sister in childhood, the most important thing in Kate Kane's life was military service--until she was expelled from the Army Rangers under "Don't Ask, Don't Tell."

She returned home to find that her father (a retired army Colonel himself) had married billionaire weapon's manufacturing heiress Catherine Hamilton. Suddenly rich beyond belief and robbed of her life's purpose, Kate fell into the life to a party-girl/celebutante.

One night after leaving a night-club she witnessed (and helped) Batman stopping an armed assault on a young woman.

She realized on that day that there was a way she could continue to serve. She enlisted her father to arm her for her new life as a costumed crime fighter.

While she has Batman's respect and (unasked for) permission, Kate Kane is not a member of the Bat-Family. Apart from the few times she's partnered with The Question (her ex-girlfriend Renee Montoya), Kate prefers to rely on herself.

Quote:
Name: Batwoman AKA: Kate Kane

Attributes [290]
ST 14 [40]
DX 16 [120]
IQ 14 [80]
HT 14 [40]

HP 14
Will 16 [10]
Per 14
FP 14

Basic Lift 39
Damage 1d+1/2d+1

Basic Speed 7.5
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0].

Advantages [315]
Ally (The Colonel (Her Father)) (50% of starting points) (12 or less) [4]
Ally (The Question) (100% of starting points) (6 or less) [3]
Appearance (Beautiful) [12]
Combat Reflexes [15]
Contact (Medical Examiner) (Effective Skill 18) (9 or less; Somewhat Reliable) [3]
Damage Resistance (Body Armor) (10) (Flexible; Gadget/Can Be Stolen: Must be forcefully removed) [35]
Damage Resistance (Cape) (5) (Back only; Flexible; Gadget/Breakable: DR 6-15; Gadget/Breakable: Size -1 or -2; Gadget/Can Be Stolen: Must be forcefully removed) [5]
Damage Resistance (Trained) (1) (Tough Skin) [3]
Flexibility [5]
Gizmo (5) [25]
High Pain Threshold [10]
Modular Abilities (Gadget Pool) (8 hours to reconfigure; Granted by Ally; Per point of abilities (+20); Physical Only) [40]
Status (+4) [5]
includes: +3 from 'Wealth'
Striking ST (Trained) (1) [5]
Trained By A Master [30]
Very Fit [15]
Wealth (Multimillionaire 2) [100]

Perks [5]
Better Gear (Cutting Edge Military) [1]
High-Heeled Heroine [1]
Style Adaptation (Muy Thai) [1]
Style Familiarity (Jeet Kune Do) [1]
Style Familiarity (Military Hand-to-Hand - Sambo) [1]

Disadvantages [-100]
Bad Temper (12 or less) [-10]
Enemy (Church of Crime) (medium-sized group, some formidable or super-human) (9 or less) [-30]
Pacifism (Cannot Kill) [-15]
Reputation (Worthless party girl (As Kate Kane)) (-2) (10 or less; Almost everyone) [-5]
Secret Identity (Imprisonment or Exile) (Status 3+) [-30]
Sense of Duty (Innocents) (Large Group) [-10]

Quirks [-3]
Considers crimefighting her way of "serving" instead of the military. [-1]
Dislikes her rich stepmother [-1]
Out Lesbian [-1]

Skills [118]
Acrobatics DX/H - DX+0 16 [4]
Acting IQ/A - IQ+0 14 [2]
Area Knowledge (Gotham City) IQ/E - IQ+0 14 [1]
Armoury/TL8 (Body Armor) IQ/A - IQ-1 13 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 13 [1]
Carousing HT/E - HT+0 14 [1]
Choke Hold (Judo) Tech/H - 18 [3]
Climbing DX/A - DX+2 18 [1]
includes: +3 from 'Flexibility'
Computer Operation/TL8 IQ/E - IQ+0 14 [1]
Counterattack (Karate) Tech/H - 18 [6]
Criminology/TL8 IQ/A - IQ+1 15 [4]
Dancing DX/A - DX-1 15 [1]
Disarming (Judo) Tech/H - 20 [3]
Driving/TL8 (Automobile) DX/A - DX+0 16 [2]
Driving/TL8 (Motorcycle) DX/A - DX+0 16 [2]
Electronics Operation/TL8 (Security) IQ/A - IQ+1 15 [4]
Electronics Operation/TL8 (Surveillance) IQ/A - IQ+0 14 [2]
Expert Skill (Military Science) IQ/H - IQ-2 12 [1]
Forced Entry DX/E - DX+1 17 [2]
Forensics/TL8 IQ/H - IQ+0 14 [4]
Guns/TL8 (Pistol) DX/E - DX+0 16 [1]
Guns/TL8 (Rifle) DX/E - DX+0 16 [1]
Interrogation IQ/A - IQ+2 16 [8]
Intimidation Will/A - Will+0 16 [2]
Judo DX/H - DX+2 18 [12]
Jump Kick (Karate) Tech/H - 16 [3]
Jumping DX/E - DX+0 16 [1]
Karate DX/H - DX+2 18 [12]
Kicking (Karate) Tech/H - 18 [3]
Knife DX/E - DX+0 16 [1]
Lockpicking/TL8 IQ/A - IQ+1 15 [4]
Mental Strength Will/E - Will+2 18 [4]
Observation Per/A - Per+0 14 [2]
Parachuting/TL8 DX/E - DX+0 16 [1]
Savoir-Faire (Military) IQ/E - IQ+0 14 [1]
Soldier/TL8 IQ/A - IQ-1 13 [1]
Spear DX/A - DX-1 15 [1]
Stealth DX/A - DX+1 17 [4]
Streetwise IQ/A - IQ+1 15 [4]
Tactics IQ/H - IQ+0 14 [4]
Wrestling DX/A - DX+0 16 [2]

Stats [290] Ads [315] Disads [-100] Quirks [-3] Skills [118] = Total [625]
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Old 03-11-2015, 09:24 AM   #83
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Villain Group: The Villains of Gotham City

Many blame Batman himself for the fact that Gotham has so many colorful and insane criminals. Whether that's the case or not, the city's corrupt police force, porous asylum, and chaotic underworld serves as a perfect breeding ground for psychotic villains.

The Villains of Gotham City are not an organized group--the operate together only rarely and only when it's mutually beneficial to all parties.

Membership:Joker, Harley Quinn, Penguin, Scarecrow, Poison-Ivy, Two-Face, Mr. Freeze, Mad Hatter, Hugo Strange, The Falcone family, The Maroni family, Rupert Thorne's gang, Victor Zsasz, Man-Bat, The Ventriloquist, Black Mask, Killer Croc, Hush, Firefly, Killer Moth, Clayface.

Notable Related Villains Not Based in Gotham City: Bane, Ra's Al Ghul, The League of Assassins, Lady Shiva, David Cain, Deadshot, Catman.

Note:If Batman's Enemy (Rogues Gallery) comes up during an adventure, simply select randomly from either of the above lists.

Last edited by aesir23; 03-11-2015 at 09:33 AM.
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Old 03-11-2015, 09:33 AM   #84
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Villain: The Joker
Alias: Red-Hood
Allies and Affiliations: Villains of Gotham City, Harley Quinn

Whatever you've heard about the origins of The Joker is probably a lie.
Nobody knows what his name was or from where he came. It's probable that he was the villain known as Red-Hood who apparently died just before The Joker's first crime-spree, but that's mere speculation.

What is known is that The Joker is one of Batman's most persistent, dangerous, and unpredictable enemies. He is completely insane, guided almost entirely by a twisted sense of fun, and may often act against his own interests just to keep things lively.

Don't let his bad puns and clownish antics fool you, though, he is completely without morality and will thoughtlessly commit acts of mass murder on a whim.

Quote:
Name: The Joker

Attributes [285]
ST 13 [30]
DX 15 [100]
IQ 16 [120]
HT 14 [40]

HP 13
Will 14 [-10]
Per 14 [-10]
FP 14

Basic Lift 34
Damage 1d/2d-1

Basic Speed 8 [15]
Basic Move 8

Ground Move 8
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0]; French (Broken) [2].

Advantages [349]
Ally (Goons) (50% of starting points) (12 or less; Group Size (6-10); Minion) [36]
Ally (Harley Quinn) (75% of starting points) (9 or less; Minion) [5]
Burning Attack (Deadly Joy-Buzzer) (1) (Surge; Gadget/Breakable: DR 2 or less; Gadget/Breakable: Size -9 or less; Gadget/Can Be Stolen: Must be forcefully removed; Limited Use (3/day); Side Effect (Severe Pain) (+41); Symptom: Heart Attack (Triggers when 2/3 HP are lost) (+30); Nauseated) [25]
Clown (4) [40]
Combat Reflexes [15]
Corrosion Attack (Acid Squirting Flower) (1) (Cyclic (1 second interval) (2 cycles); Gadget/Breakable: DR 3-5; Gadget/Breakable: Size -7 or -8; Gadget/Can Be Stolen: Must be forcefully removed; Inaccurate (-2); Jet; Limited Use (3/day); Reduced Range (x1/5)) [12]
Fearlessness (5) [10]
Fit [5]
Flexibility [5]
Gadgeteer [25]
Gizmo (5) [25]
Hard to Kill (2) [4]
High Pain Threshold [10]
Indomitable [15]
Luck (Ridiculous) [60]
Modular Abilities (Gadget Pool) (Focus Limited: Specialized (Dangerous Versions of Gags and Practicle Joke products); Gadget Pool 8 hours to reconfigure; Per point of abilities (+15); Physical Only) [30]
Resistant (Influence Skills) (Common) (+3) [5]
Serendipity (1) [15]
Versatile [5]

Perks [6]
Acrobatic Feints [1]
Immunity to Joker Toxin [1]
Improvised Weapons (Brawling) [1]
Perk level Zeroed: Only covers his past before becoming the Joker [1]
Unique Invention (Joker Toxin) [1]
Unusual Training (Roll With Blow) [1]

Disadvantages [-237]
Bad Temper (12 or less) [-10]
Bloodlust (12 or less) [-10]
Bully (12 or less) [-10]
Callous [-5]
Delusion (Horrific Acts of Violence are Funny.) (Severe) [-15]
Enemy (Batman) (More powerful than the PC) (9 or less) [-20]
Enemy (US Law Enforcement) (A large group (21-1,000 people)) (9 or less) [-30]
Impulsiveness (12 or less) [-10]
Megalomania [-10]
Obsession (Play "games" with Batman) (Long-Term Goal) (12 or less) [-10]
Odious Personal Habit (Telling Bad Jokes) (-2) [-10]
On the Edge (15 or less) [-7]
Overconfidence (12 or less) [-5]
Reputation (Homicidal Madman) (-4) (All the time; Almost everyone) [-20]
Sadism (12 or less) [-15]
Skinny [-5]
Social Stigma (Clinically Insane) (-3) [-15]
Trademark (Clown, Comedy, or Smile themes. Easily identified as your handiwork.) (Elaborate) [-15]
Trickster (12 or less) [-15]

Quirks [-5]
Code of Honor (Only do it if it's "Funny") [-1]
Distinctive Feature (Almost always wears bright Purple Clothes) [-1]
Distinctive Feature (Chalk White Skin and Green Hair) [-1]
Imaginative [-1]
Won't allow anyone _else_ to kill Batman if he can stop it. (Unless it would be funny) [-1]

Skills [106]
Acrobatics DX/H - DX+3 18 [2]
includes: +4 from 'Clown'
Acting IQ/A - IQ+0 16 [2]
Area Knowledge (Gotham City) IQ/E - IQ+0 16 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 15 [1]
Brawling DX/E - DX+2 17 [4]
Chemistry/TL8 IQ/H - IQ+0 16 [4]
Current Affairs/TL8 (Gotham) IQ/E - IQ+0 16 [1]
Disguise/TL8 (Human) IQ/A - IQ-2 14 [2]
includes: -2 from 'Skinny'
Driving/TL8 (Automobile) DX/A - DX-1 14 [1]
Escape DX/H - DX+1 16 [1]
includes: +3 from 'Flexibility'
Explosives/TL8 (Demolition) IQ/A - IQ+0 16 [2]
Fast-Draw (Gizmos) DX/E - DX+1 16 [1]
includes: +1 from 'Combat Reflexes'
Fast-Talk IQ/A - IQ+0 16 [2]
Fire Eating DX/A - DX+3 18 [1]
includes: +4 from 'Clown'
Forced Entry DX/E - DX+1 16 [2]
Guns/TL8 (Grenade Launcher) DX/E - DX-3 12 [0]
Guns/TL8 (Pistol) DX/E - DX+1 16 [2]
Guns/TL8 (Submachine Gun) DX/E - DX+0 15 [1]
Hazardous Materials/TL8 (Chemical) IQ/A - IQ-1 15 [1]
Hobby Skill (Jokes) IQ/E - IQ+0 16 [1]
Holdout IQ/A - IQ+0 16 [2]
Intimidation Will/A - Will+0 14 [2]
Jumping DX/E - DX+1 16 [2]
Knife DX/E - DX+1 16 [2]
Leadership IQ/A - IQ+0 16 [2]
Lockpicking/TL8 IQ/A - IQ-1 15 [1]
Makeup/TL8 IQ/E - IQ+4 20 [1]
includes: +4 from 'Clown'
Mind Block Will/A - Will+2 16 [8]
Performance IQ/A - IQ+4 20 [2]
includes: +4 from 'Clown'
Poisons/TL8 IQ/H - IQ+2 18 [12]
Psychology (Clinical) IQ/H - IQ-2 14 [1]
Public Speaking (Punning) IQ/E - IQ+0 16 [1]
Quick-Shot/TL8 (Guns (Pistol)) Tech/A - 12 [2]
Roll with Blow (Acrobatics) Tech/H - 18 [3]
Shadowing IQ/A - IQ-1 15 [1]
Sleight of Hand DX/H - DX+3 18 [2]
includes: +4 from 'Clown'
Stealth DX/A - DX+1 16 [4]
Streetwise IQ/A - IQ+2 18 [8]
Swimming HT/E - HT+0 14 [1]
Tactics IQ/H - IQ-2 14 [1]
Throwing DX/A - DX+1 16 [4]
Thrown Weapon (Knife) DX/E - DX+1 16 [2]
Thrown Weapon (Shuriken) DX/E - DX+1 16 [2]
Traps/TL8 IQ/A - IQ+1 17 [4]
Two-Handed Axe/Mace DX/A - DX+0 15 [2]
Wrestling DX/A - DX+0 15 [2]

Stats [285] Ads [349] Disads [-237] Quirks [-5] Skills [106] = Total [496]

Last edited by aesir23; 03-12-2015 at 03:43 PM.
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Old 03-11-2015, 09:42 AM   #85
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Anti-Villain: Harley Quinn
Alias: Harleen Quinzel
Allies and Affiliations: The Joker, Poison Ivy, Catwoman, Gotham City Sirens, Suicide Squad

Harleen Quinzel was a promising young psychiatrist when she started her residency at Arkham Asylum. Unfortunately she was also a little naive.

When she began counseling sessions with The Joker, he roped her in with (probably) invented stories of an abusive childhood and a wish to become a better man. Gradually he twisted her mind and manipulated her until she fell madly in love with him, helping him escape and taking on the role as his side-kick. She completely subsumed her own sense of self-worth and identity, embracing The Joker's sense of humor, violent tendencies, and goals.

Harley's relationship with The Joker is abusive--he doesn't love her back, is probably incapable of real love, and often mistreats and uses her. Sometimes, when she gets fed up with this treatment she runs away to her only friends: Poison Ivy and Catwoman--both of whom counsel her to leave the Joker for ever. She always goes back.

Although she looks dainty and a bit silly in her costume, Harley Quinn is actually The Joker's muscle. She's a gifted gymnast and surprisingly scrappy--quite dangerous, especially to those who underestimate her.

Quote:
Name: Harley Quinn AKA: Harleen Quinzel

Attributes [245]
ST 12 [20]
DX 17 [140]
IQ 12 [40]
HT 14 [40]

HP 12
Will 12
Per 12
FP 14

Basic Lift 29
Damage 1d/2d-1

Basic Speed 8 [5]
Basic Move 8

Ground Move 8
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English (Native) [0]; French (Broken) [2].

Advantages [159]
Ally (Catwoman) (125% of starting points) (6 or less) [5]
Ally (Poison Ivy) (125% of starting points) (6 or less) [5]
Ally (The Joker) (125% of starting points) (9 or less) [10]
Appearance (Very Beautiful) [16]
Clown (2) [20]
Combat Reflexes [15]
Fearlessness (3) [6]
Flexibility [5]
Gizmo (2) [10]
High Pain Threshold [10]
Luck (Extraordinary) [30]
Patrons (Poison Ivy) (9 or less) [10]
Striking ST (Trained) (1) [5]
Very Fit [15]

Perks [5]
Acrobatic Feints [1]
Acrobatic Kicks [1]
Hand Cannon (1) [1]
Huge Weapons (SM) (1) [1]
Huge Weapons (ST) (1) [1]

Disadvantages [-95]
Chummy [-5]
Compulsive Behavior (Shopping) (12 or less) [-5]
Delusion (The Joker loves me and he's a good person at heart.) (Major) [-10]
Fanaticism (The Joker) [-15]
Gullibility (12 or less) [-10]
Impulsiveness (12 or less) [-10]
Jealousy [-10]
Odious Personal Habit (Puns and bad jokes) (-1) [-5]
Reputation (The Joker's Girl) (-2) (All the time; Almost everyone) [-10]
Social Stigma (Criminal Record) [-5]
Trademark (Same themes as The Joker) (Complex) [-10]

Quirks [-4]
Imaginative [-1]
Loves Toys and Dolls [-1]
Loyal to her friends [-1]
Uses cutsey nicknames for people. ("Puddin", "Kitten", etc...) [-1]

Skills [58]
Acrobatics DX/H - DX+3 20 [8]
includes: +2 from 'Clown'
Brawling DX/E - DX+1 18 [2]
Climbing DX/A - DX+2 19 [1]
includes: +3 from 'Flexibility'
Feint (Acrobatics) Tech/H - 22 [3]
Forced Entry DX/E - DX+1 18 [2]
Guns/TL8 (Pistol) DX/E - DX+0 17 [1]
Guns/TL8 (Submachine Gun) DX/E - DX-2 15 [0]
Hobby Skill (Jokes) IQ/E - IQ+0 12 [1]
Hobby Skill (Juggling) DX/E - DX+2 19 [1]
includes: +2 from 'Clown'
Intimidation Will/A - Will+0 12 [2]
Judo DX/H - DX+0 17 [4]
Jump Kick (Acrobatics) Tech/H - 18 [3]
Jumping DX/E - DX+1 18 [2]
Kicking (Acrobatics) Tech/H - 20 [3]
Pharmacy/TL8 (Synthetic) IQ/H - IQ-1 11 [2]
Physician/TL8 (Human) IQ/H - IQ-1 11 [2]
Psychology (Clinical) IQ/H - IQ+1 13 [8]
Public Speaking (Punning) IQ/E - IQ+0 12 [1]
Sex Appeal (Human) HT/A - HT+5 19 [1]
includes: +6 from 'Appearance'
Sleight of Hand DX/H - DX+0 17 [1]
includes: +2 from 'Clown'
Stealth DX/A - DX-1 16 [1]
Streetwise IQ/A - IQ+0 12 [2]
Throwing DX/A - DX-1 16 [1]
Thrown Weapon (Knife) DX/E - DX+0 17 [1]
Thrown Weapon (Shuriken) DX/E - DX+0 17 [1]
Two-Handed Axe/Mace DX/A - DX+1 18 [4]

Stats [245] Ads [164] Disads [-95] Quirks [-4] Skills [58] = Total [373]

Hand Weapons
SM 1 Maul LC:4 $160 Wgt:24
Dam:2d+3 cr Reach:1,2* Parry:13U ST:13‡ Skill:SK:Two-Handed Axe/Mace
Note: Harley Quinn has the perks necessary to use her giant SM 1 Maul without penalty. She also sometimes carries a custom made oversized pistol with some absurd caliber--I'll leave the design of such a weapon as an exercise for the reader.

Last edited by aesir23; 03-27-2015 at 04:44 PM.
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Old 03-11-2015, 12:23 PM   #86
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

It was revealed in the New52 (which touched Batman's and Green Lantern's books the least, at least initially) that Bette (Flamebird) Kane is Kate Kane's niece. Not sure if she can count on her niece as an Ally prior to the Flashpoint storyline, though.

A few typos or common misspellings to correct (e.g. it should be "probable" instead of "probably" in Joker's entry, and "quite dangerous" instead of "quiet dangerous" in Harley's), but other than that I can see nothing really wrong with these. Good job!

I especially like the Joker's build. Captures his psychosis perfectly. The only thing I don't really agree with is him being Unattractive. Maybe it's that he has a few levels of Charisma, but those who don't tremble in terror from him (mostly because of "OMGWTFBBQ IT'S THE JOKER!!!!" than his looks) react to him as being Attractive, and artists don't go out of their way to make him look unattractive.
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Old 03-11-2015, 12:43 PM   #87
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by tbrock1031 View Post
I can see nothing really wrong with these. Good job!.
Thanks!!

Quote:
Originally Posted by tbrock1031 View Post
It was revealed in the New52 (which touched Batman's and Green Lantern's books the least, at least initially) that Bette (Flamebird) Kane is Kate Kane's niece. Not sure if she can count on her niece as an Ally prior to the Flashpoint storyline, though.
Yeah, I think I'll rule that they are related, but at this point in continuity they don't know each other's secret identities.
Quote:
Originally Posted by tbrock1031 View Post
The only thing I don't really agree with is him being Unattractive. Maybe it's that he has a few levels of Charisma, but those who don't tremble in terror from him (mostly because of "OMGWTFBBQ IT'S THE JOKER!!!!" than his looks) react to him as being Attractive, and artists don't go out of their way to make him look unattractive.
I see this from the occasional gun moll--attracted to power, but from people in general? His skin tone, at the very least is pretty unattractive.

You make a good point though. I tend to think of The Joker as more deformed than he is, thanks to the cinematic portrayals.

I may split the difference and just give him average appearance.

Last edited by aesir23; 03-11-2015 at 01:08 PM.
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Old 03-11-2015, 01:07 PM   #88
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Villain: Two-Face
Alias: Harvey Dent
Allies and Affiliations: None.

Harvey Dent was a true American success story. He was raised in one of the the most dangerous slums in Gotham, surrounded by drugs and violent crime.
Yet, he worked hard, studied hard, graduated at the top of his class from University of Gotham Law School (with financial help from the Thomas and Martha Wayne memorial scholarship fund).

Despite his prospects, Dent dedicated himself to the public good--working his way up through the prosecutor's office to become Gotham's District Attorney.

While in office he befriended both Police Commissioner Gordan and prominent local businessman Bruce Wayne. But his quest to rid the city of organized crime made him more enemies than friends.

One of those enemies, local mobster "Boss" Maroni, threw a cup of acid on Harvey Dent--covering half his face in hideous scarring. The trauma of this episode caused a major psychotic break in Dent. When he recovered from his injuries, he found himself unable to make any decisions without flipping a coin. The first set of unfortunate coin flips led him to become the very thing he spent his career fighting against.

Two-Face is at war with himself, torn between the desire to do good and the anger that drives him to kill and cause suffering. Harvey uses a two-headed coin (one side of which is scratched and deformed) to determine which side will win out in any given decision.

Quote:
Name: Two-Face AKA Harvey Dent

Attributes [230]
ST 16 [60]
DX 13 [60]
IQ 14 [80]
HT 14 [40]

HP 15
Will 14
Per 14
FP 14

Basic Lift 45
Damage 1d+1/2d+2

Basic Speed 6.75
Basic Move 6

Ground Move 6
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages:

Advantages [82]
Ally (Mooks) (25% of starting points) (12 or less; Group Size (6-10); Minion) [18]
Combat Reflexes [15]
Damage Resistance (Trained) (1) (Tough Skin) [3]
Hard to Kill (2) [4]
High Pain Threshold [10]
Luck (Extraordinary) [30]
Reputation (Used to be a good man (Mitigates negative reputation with some people).) (1) (All the time; Large class) [2]

Perks [1]
Can pass for average appearance from right profile in dim light with some luck. [1]

Disadvantages [-166]
Appearance (Hideous) [-16]
Bloodlust (Replace with Pacifism (Cannot Kill for "Good Personality")) (9 or less) [-15]
Delusion (Coin flips can replace morality and I am bound by their results.) (Major) [-10]
Enemy (Batman) (More powerful than the PC) (9 or less) [-20]
Enemy (Law Enforcement) (medium-sized group, some formidable or super-human) (9 or less) [-30]
Indecisive (Mitigator: vulnerable (Coin); 6 or less) [-8]
Reputation (Insane criminal ) (-3) (All the time; Almost everyone) [-15]
Sadism (Charitable for "Good" personality.) (12 or less) [-15]
Social Stigma (Criminally Insane) (-3) [-15]
Split Personality (Special Effect: Shifts determined by Coin Flip rather than stressful situations) (9 or less) [-22]

Quirks [-2]
In love with Renee Montoya. [-1]
Trademark (Crimes related to the number 2.) [-1]

Skills [57]
Area Knowledge (Gotham) IQ/E - IQ+0 14 [1]
Armoury/TL8 (Small Arms) IQ/A - IQ-1 13 [1]
Axe/Mace DX/A -DX-1 [1]
Brawling DX/E - DX+3 16 [8]
Criminology/TL8 IQ/A - IQ+0 14 [2]
Current Affairs/TL8 (Gotham) IQ/E - IQ+0 14 [1]
Fast-Draw (Pistol) DX/E - DX+1 14 [1]
includes: +1 from 'Combat Reflexes'
Forced Entry DX/E - DX+1 14 [2]
Forensics/TL8 IQ/H - IQ-2 12 [1]
Guns/TL8 (Pistol) DX/E - DX+1 14 [2]
Guns/TL8 (Submachine Gun) DX/E - DX+0 13 [1]
Intimidation Will/A - Will+2 16 [2]
includes: +2 from 'Appearance'
Law (Optional Specialty: Criminal Law) IQ/A - IQ+3 17 [12]
Leadership IQ/A - IQ-1 13 [1]
Politics IQ/A IQ+0 14 [2]
Public Speaking IQ/A - IQ+0 14 [2]
Streetwise IQ/A - IQ+2 16 [8]
Wrestling DX/A - DX+3 16 [12]

Stats [240] Ads [82] Disads [-166] Quirks [-2] Skills [60] = Total [215]
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Old 03-11-2015, 02:44 PM   #89
Otaku
 
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Quote:
Originally Posted by aesir23 View Post
You make a good point though. I tend to think of The Joker as more deformed than he is, thanks to the cinematic portrayals.

I may split the difference and just give him average appearance.
Average does sound good; depending upon the depiction (including the age of Joker in the depiction) he can be a hideous grinning gargoyle or an exotic pretty boy and of course, varying shades in between. Starting "neutral" and allowing him to work his Charisma (and potentially influence skills) gives you versatility.

Given how Charisma is explained in GURPS, is there an Enhancement to reflect someone intentionally interacting in a manner to agitate the other party?
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Old 03-11-2015, 04:43 PM   #90
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Default Re: [SUPERS] My Unofficial Handbook to the DC Universe

Villain: Poison Ivy
Alias: Pamela Isley
Allies and Affiliations:Harley Quinn, Catwoman, Villains of Gotham City, Gotham City Sirens.

While working as a post-doctorate fellow in botony at University of Gotham, Dr. Pamela Isley agreed to participate in an experiment run by Dr. Jason Woodroe. Woodroe lied to her about the nature of the experiment, which was horrifically painful. These experiments altered her body on a cellular level and activated her Meta-Gene.

She's now dangerously unstable, and having been betrayed by a man she admires, hates all men. She'd just as soon return the world to how it was before humanity spoiled it's natural beauty, in fact she's tried to do just that on several occasions.

Poison Ivy's body is toxic, while she herself is immune to all toxins. She can alter the nature and effect of her bodies toxins at will, with almost limitless options from paralysis, to euphoria, to death. She can also exude pheromones that allow her to control men's minds. Furthermore, she can control nearby plants, causing them to grow and move, and often to grab and entangle her enemies.

She's easily one of Batman's most powerful adversaries.

Quote:
Name: Poison Ivy AKA: Pamela Isley

Attributes [280]
ST 14 [40]
DX 14 [80]
IQ 16 [120]
HT 14 [40]

HP 14
Will 16
Per 16
FP 14

Basic Lift 39
Damage 1d/2d

Basic Speed 7
Basic Move 7

Ground Move 7
Water Move 1

Social Background
TL: 8 [0]
Cultural Familiarities:
Languages: English

Advantages [792]
Ally (Catwoman) (75% of starting points) (6 or less) [2]
Ally (Harley Quinn) (25% of starting points) (6 or less) [1]
Appearance (Very Beautiful) [16]
Binding (Alternate to Control) (Vines, Branches, and Roots) (25)
(Accessibility (The must be plant growth in every bound hex) (+3);
Alternative Attack; Area Effect (4 yd); Constricting; Selective Area; Super)
[26]
Control Living Plants (10) (Collective; Super (Meta-Gene)) [380]
Damage Resistance (3) (Super (Meta-Gene); Tough Skin) [8]
Doesn't Eat or Drink (Food Only; Super) [4]
Gadgeteer (Focused: Plants and Poisons -20%) [20]
Green Thumb (4) [20]
Improve Appearance to Transcendent and give it Universal +25%
(Pheromones) (Resistible (HT) (HT-2); Scent Based; Super (Meta-Gene))
[5]
Mind Control (Alternative Ability to Modular Abilities) (Alternative Ability;
Contact Agent; Independent; Super (Meta-Gene)) [13]
Mind Control (Pheromones) (Area Effect (2 yd); Emanation; Emotion Control;
Scent Based) Super (Meta-Gene) [30]
Modular Abilities (Cosmic Power) (Focus Limited: Specialized (Toxins and
Poisons with Contact Agent); Per point of abilities (+20); Physical Only;
Trait Limited: Medium sized class of related abilities (Afflictions) Super
(Meta- Gene)) [210]
Plant Control Talent (4) [20]
Plant Empathy [5]
Resistant to Poison and Disease (Immune) (Super (Meta-Gene)) [14]
Telekinesis (Alternate to Control) (24) (Accessibility (Plants) (+2);
Alternative Ability; Animation (object can't fly); Super (Meta-Gene)) [10]
Toxic Attack (Alternative to Modular Afflictions) (3) (Alternative Attack;
Contact Agent; Cyclic (1 minute interval) (3 cycles); Melee Attack: Reach
C; Super (Meta Gene) [3]

Disadvantages [-135]
Callous [-5]
Delusion (Plant's lives are more valuable than human beings) (Major) [-10]
Dependency (Sunlight) (Very Common) (Daily) [-15]
Enemy (Batman) (Equal in power to the PC) (9 or less) [-10]
Enemy (US Law Enforcement) (A large group (21-1,000 people)) (9 or less) [-30]
Fanaticism (Nature) [-15]
Intolerance (Men) (One group) [-5]
Low Empathy [-20]
Megalomania [-10]
Obsession (Return the earth to a state of natural purity) (Long-Term Goal) (12 or less) [-10]
Social Stigma (Criminally Insane) [-15]

Quirks [-2]
Distinctive Feature (Green Skin) [-1]
No nudity taboo [-1]

Skills [84]
Acrobatics DX/H - DX+0 14 [4]
Area Knowledge (Gotham City) IQ/E - IQ+0 16 [1]
Area Knowledge (Robinson Park) IQ/E - IQ+0 16 [1]
Bioengineering/TL8 (Genetic Engineering) IQ/H - IQ+1 17 [8]
Biology/TL8 (Botony) IQ/H - IQ+6 22 [12]
includes: +4 from 'Green Thumb'
Brawling DX/E - DX+1 15 [2]
Disguise/TL8 (Human) IQ/A - IQ+0 16 [2]
Electronics Operation/TL8 (Scientific) IQ/A - IQ-1 15 [1]
Gardening IQ/E - IQ+5 21 [2]
includes: +4 from 'Green Thumb'
Intimidation Will/A - Will-1 15 [1]
Jumping DX/E - DX+1 15 [2]
Makeup/TL8 IQ/E - IQ+1 17 [2]
Mathematics/TL8 (Applied) IQ/H - IQ-2 14 [1]
Naturalist (Earth) IQ/H - IQ+3 19 [2]
includes: +4 from 'Green Thumb'
Paleontology/TL8 (Paleoanthropology) IQ/H - IQ-1 15 [2]
Pharmacy/TL8 (Herbal) IQ/H - IQ+1 17 [8]
Poisons/TL8 IQ/H - IQ+4 20 [19]
Sex Appeal (Human) HT/A - HT+4 18 [4]
includes: +6 from 'Appearance', -3 from 'Low Empathy'
Streetwise IQ/A - IQ-4 12 [1]
includes: -3 from 'Low Empathy'
Weather Sense IQ/A - IQ-1 15 [1]
Weird Science IQ/VH - IQ-1 15 [4]
Wrestling DX/A - DX+1 15 [4]

Stats [280] Ads [792] Disads [-135] Quirks [-2] Skills [84] = Total [1019]
Notes: Control for living things is explicitly forbidden. I think this prohibition makes no sense for inanimate plants, so I'm ignoring it. She can cause them to grow, move, change shape, etc...just as for Control (anything else). She can't use her power to control animate plants or plant beings (like Swamp Thing or Dr. Woodrow.)

A GM may decide that Poison Ivy is inadvertently tapping into The Green. In that case, change her power modifier from Super (Meta-Gene) (-10) to Elemental (-5).

I'm not crazy about how the GCA Export function presents her powers, so I may try to reorganize them later. Basically she has 4 powers:


Unique Physiology:
Doesn't Eat and Drink
DR
Immune to Poison and Disease

Create Toxins and Drugs within her body:
Modular Ability: (Afflictions)
Alternative Ability: Toxic Attack
Alternative Ability: Mind Control (Contact Agent)

Control Plants:
Control (Plants)
Alternate Power: Binding
Alternate Power: Telekinesis with animation.

Pheromones
Appearance (V. Beautiful becomes Transcendent w/ Scent-Based)
Mind Contol (Emotion Control with men only.)

Last edited by aesir23; 03-11-2015 at 05:32 PM.
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