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Old 01-24-2023, 05:57 AM   #1
Join Date: Jun 2012
Default Holy Water and Divine Curse from Dungeon Fantasy 5: Demons

GURPS Dungeon Fantasy Monsters 5: Demons describes two variants of the Divine Curse disadvantage on page 17 - Divine Curse (Holy water counts as acid) and Divine Curse (Reversed Healing). Unfortunately, no point costs are given. I am not sure how to estimate such costs properly, but I would love to use these traits in racial templates. What would be an appropriate cost for these?
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disadvantage, dungeon fantasy, dungeon fantasy monsters, template

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