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Old 08-04-2012, 05:04 PM   #1
Carlos
 
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Default [DF] Poisoned arrows

Greetings. I'd like to know if there's any specific rule for making poisoned arrows (time to prepare, cost, number of arrows to be imbued, etc) and which are the most effective poisons to use with them. Any idea?

(In our campaign, we're going to hunt down an archmage - with more than 1000 cp - so I think that only meteoric arrows won't be enough)

EDIT: My character does 3d+8 impaling damage with his arrows and I'm looking for a ST 33 elven Long Bow for effective 4d+9 impaling damage. Feel like I'm poisoning a riffle bullet.

Last edited by Carlos; 08-04-2012 at 07:10 PM.
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Old 08-04-2012, 05:33 PM   #2
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Default Re: [DF] Poisoned arrows

I would make sure to use non magical poison, as as a DM I would feel disinclided to allow magically poisoned Meteoric arrows
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Old 08-04-2012, 06:03 PM   #3
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Default Re: [DF] Poisoned arrows

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Originally Posted by Carlos View Post
Greetings. I'd like to know if there's any specific rule for making poisoned arrows (time to prepare, cost, number of arrows to be imbued, etc) and which are the most effective poisons to use with them. Any idea?
See GURPS Dungeon Fantasy 1, p. 28. DF8 has a few more poisons.
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Old 08-04-2012, 06:12 PM   #4
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Default Re: [DF] Poisoned arrows

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Originally Posted by Kalzazz View Post
I would make sure to use non magical poison, as as a DM I would feel disinclided to allow magically poisoned Meteoric arrows
You do know poison of poison arrows don't go on the head but behind head?

From: Meteoric items and DF
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Originally Posted by Kromm View Post
Quote:
Originally Posted by Kazander
For a Meteoric Iron arrow to blast through the wizard's defenses, the entire arrow (even shaft and fletching) must be made from Meteoric Iron. Otherwise a Deflect Missile spell will affect even the smallest part of the missile that it is able to, and still deflect it.
Thinking about it, that makes sense. Otherwise, why would anybody ever make anything but the little tippy bit of any weapon from meteoric iron? No, the whole weapon has to be done, or magic can get a grip. The magic immunity is not conferred by contagion.
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Old 08-04-2012, 06:48 PM   #5
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Default Re: [DF] Poisoned arrows

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See GURPS Dungeon Fantasy 1, p. 28. DF8 has a few more poisons.
True. I wasn't aware of DF 8 poisons (p. 37). The Bane does a decent 3d of damage on a failed HT roll or 1d+1 on a successfull roll, and is relativelly cheap.

Bladeblack is cool (DF 1, p. 28). HT-5 or 6d damage.

DF 2, p. 12, in Practical Poisoning says that the poisoner may apply two or four doses. So four doses of Bane gives -4 to HT to avoid 12d and Bladeblack gives -20 to HT to for 24d damage?

And I found no rules about arrows and the amount of poison. For instance, how many arrows can a adventurer imbue with 0.5 lb of Bladeblack or Bane?
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Old 08-04-2012, 06:55 PM   #6
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Default Re: [DF] Poisoned arrows

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You do know poison of poison arrows don't go on the head but behind head?

From: Meteoric items and DF
How did you figure it out that?

So a bodkin arrow can't carry any poison?
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Old 08-05-2012, 02:22 AM   #7
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Default Re: [DF] Poisoned arrows

The only reason I can think of is to prevent wind resistance from blowing the poison off. But it's DF. Who's dragging in realistic physics? She is out of her element and confused.
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Old 08-05-2012, 03:07 AM   #8
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Default Re: [DF] Poisoned arrows

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Originally Posted by Carlos View Post
How did you figure it out that?

So a bodkin arrow can't carry any poison?
An old school project where we covered one of cultures that used poisoned arrows.

It came down to this, if you put the poison on the arrow head you are likley to at some point prick yourself with such an arrow and poison yourself.

However putting the poison on the shaft behind the head you still get the poison into the target without the safety risk to yourself.

Now are you saying bodkin arrows are so terrible at penetrating that the head doesn't full penetrated into the wound?
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Last edited by roguebfl; 08-05-2012 at 03:21 AM.
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Old 08-05-2012, 03:14 AM   #9
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Default Re: [DF] Poisoned arrows

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And I found no rules about arrows and the amount of poison. For instance, how many arrows can a adventurer imbue with 0.5 lb of Bladeblack or Bane?
It seems pretty clear to me. One weapon per "dose". Bladeblack is 0.5lbs per dose; so 0.5 lbs poisons one arrow.
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Old 08-05-2012, 03:43 AM   #10
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Default Re: [DF] Poisoned arrows

Does the weight of the dose include the weight of the vial? My info isn't with me.
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