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Old 04-17-2011, 04:50 AM   #11
Fwibos
 
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Default Re: Disease and Poison

I've got rules for a bunch of diseases and parasites for my Low tech realistic campaign. I'll post them some day if you'd like.
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Old 04-17-2011, 06:44 AM   #12
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Default Re: Disease and Poison

That's interesting. I remember to find malaria as a disadvantage in swashbucklers in 3ed. I was thinking about how to model other chronical diseases in a disadvantage system.

but these are obviously tech dependent disadvantages.

Non chronical diseases for in game would be interesting too.
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Old 04-17-2011, 02:01 PM   #13
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Default Re: Disease and Poison

Quote:
Originally Posted by Sunrunners_Fire View Post
Basic, pg 81

Sickness (all diseases and environmental syndromes) is a Common Resistance. [15*]
Poison (all toxins, but not asphyxiants or corrosives) is also a Common Resistance. [15*]
Disease (all bacteria, viruses, fungus infections, etc) is an Occasional Resistance. [10*]
And Basic, pg 158
Poison is a Very Common Susceptibility. [-4/level]
Disease is also a Very Common Susceptibility. [-4/level]
Sickness is... ??? A Very Very Common Susceptibility, worth maybe -6 or -8 per level?
And Metabolic Hazards... tough to say what Susceptibility is for that.
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Old 04-17-2011, 02:42 PM   #14
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Default Re: Disease and Poison

Quote:
Originally Posted by Sunrunners_Fire View Post
Basic, pg 81

Sickness (all diseases and environmental syndromes) is a Common Resistance. [15*]
Poison (all toxins, but not asphyxiants or corrosives) is also a Common Resistance. [15*]
Disease (all bacteria, viruses, fungus infections, etc) is an Occasional Resistance. [10*]
Thanks, this is perfect. Are there any hard rules on how to determine if something is which (such as for innate attacks)?
Quote:
Originally Posted by JCurwen3 View Post
And Basic, pg 158
Poison is a Very Common Susceptibility. [-4/level]
Disease is also a Very Common Susceptibility. [-4/level]
Sickness is... ??? A Very Very Common Susceptibility, worth maybe -6 or -8 per level?
And Metabolic Hazards... tough to say what Susceptibility is for that.
I'd almost guess the last one is just low HT...
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Old 04-17-2011, 02:45 PM   #15
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Default Re: Disease and Poison

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Originally Posted by kirbwarrior View Post
Thanks, this is perfect. Are there any hard rules on how to determine if something is which (such as for innate attacks)?
Innate Attacks are generally going to only count as a Metabolic Hazard of some kind if they do Fatigue or Toxic damage. Most will be poisons but some might be considered disease or even environmental syndromes. This really depends on sfx, though.
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Old 04-17-2011, 02:58 PM   #16
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Default Re: Disease and Poison

Immunity to Disease [10] is a subset of Immunity to Sickness [15].

Immunity to Poison [15] is unrelated to either.

It would be more right than wrong to say that Immunity to Sickness [15] + Immunity to Poison [15] = Immunity to Metabolic Hazards [30]. (In truth, this is a case where the whole is a little bit more expansive than the sum of its parts, but those two categories represent the majority of why one would buy ITMH.)
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Old 04-17-2011, 03:03 PM   #17
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Default Re: Disease and Poison

This might be asking alot but what is not covered by ITMH? That's always bugged me. Also, what kinds of things can you be immune to? Is afflictions (for instance) legal?
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Old 04-17-2011, 03:07 PM   #18
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Default Re: Disease and Poison

Quote:
Originally Posted by kirbwarrior View Post
This might be asking alot but what is not covered by ITMH?
All the pains that flesh is not exclusively heir to. Extreme enough environmental conditions that they cause changes in chemical bonds, mechanical breakdowns for machines with Maintenance, effects of electricity or ionizing radiation on machines with Electrical. Anything that does damage through kinetic or electromagnetic energy.
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Old 04-17-2011, 03:40 PM   #19
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Default Re: Disease and Poison

Quote:
Originally Posted by Rev. Pee Kitty View Post
Immunity to Disease [10] is a subset of Immunity to Sickness [15].

Immunity to Poison [15] is unrelated to either.

It would be more right than wrong to say that Immunity to Sickness [15] + Immunity to Poison [15] = Immunity to Metabolic Hazards [30]. (In truth, this is a case where the whole is a little bit more expansive than the sum of its parts, but those two categories represent the majority of why one would buy ITMH.)
So what about Susceptible to Metabolic Hazards, or, for that matter Susceptible to Sickness? (Disease and Poison are listed as Very Common for Susceptible, even though Disease is only Occasional and Poison is Common for Resistant).
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Old 04-17-2011, 06:09 PM   #20
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Default Re: Disease and Poison

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Originally Posted by JCurwen3 View Post
And Basic, pg 158
Poison is a Very Common Susceptibility. [-4/level]
Disease is also a Very Common Susceptibility. [-4/level]
Sickness is... ??? A Very Very Common Susceptibility, worth maybe -6 or -8 per level?
And Metabolic Hazards... tough to say what Susceptibility is for that.
Sickness and Poison are Common Resistances. So, Sickness is also a Very Common Susceptibility (-4 per level). It is a greater weakness than Disease, but it isn't a greater weakness than Poison, and so its' a "scale of resolution" thing and shouldn't give more points than Poison does.

I'd rule that Susceptible (Metabolic Hazards) is a Super Common category, at -8 per level. (-1 / -2 / -4 / -8 maintains the apparent progression of doubling the previous level's value.)

At that point the optimizer in me would just tell them to buy down HT instead.
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