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Old 12-25-2010, 07:52 AM   #1
CelticDruid
 
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Default Poisons/Tranquilizers?

Where can I find a list for these to fit into 4E Gurps? How do they work against DR(i.e. scales DR 10)?
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Old 12-25-2010, 07:58 PM   #2
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Default Re: Poisons/Tranquilizers?

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Originally Posted by CelticDruid View Post
How do they work against DR(i.e. scales DR 10)?
In general, combat toxins use Follow-Up and Cyclic, and therefore are mostly carried through DR by another attack. However, the rattler venom on B458 is bursty, and can get through most(all?) low-tech personal armor on its own.
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Old 12-26-2010, 02:15 AM   #3
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Default Re: Poisons/Tranquilizers?

The best (realistic) tranquilizers probably do quick, cyclic dice of fatigue damage.
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Old 12-26-2010, 09:09 AM   #4
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Default Re: Poisons/Tranquilizers?

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Originally Posted by Darekun View Post
However, the rattler venom on B458 is bursty, and can get through most(all?) low-tech personal armor on its own.
No, it can't. Rattlesnake venom is Follow-Up. It should also have Blood Agent on it; I suspect it was omitted from that listing the way many other traits were omitted for brevity from the listing.
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Old 12-26-2010, 11:01 AM   #5
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Default Re: Poisons/Tranquilizers?

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No, it can't. Rattlesnake venom is Follow-Up. It should also have Blood Agent on it; I suspect it was omitted from that listing the way many other traits were omitted for brevity from the listing.
Uh, rattlesnake venom is Follow-Up, therefore it can't be Blood Agent. Powers not only doesn't add the ability for venoms to have both, it lists some venoms fully-statted with Follow-Up and not Blood Agent.

The way I usually get around that is with a base damage of 1 and use Cyclic to adjust effectiveness; that way, even 1 DR will completely block it. It also makes them more "poison-y", and trips the cost reduction(sort of equivalent to a limitation).

Mind you, the RAW should allow a Blood Agent Follow-Up, so it can be distinguished from(say) a magical buff that provides a 2d cr dkb Follow-Up, or a warhead that provides a 2d(5) burn rad Follow-Up. But hey, can't use armor divisors eitherů
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