02-07-2023, 02:15 PM | #11 | ||
Join Date: Jun 2019
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Re: ITL Errata
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My big problem is with (106) where it reads: "A figure engaged with more than one enemy may disengage from some while remaining engaged with others, but may never attack on the turn it disengages (except HTH) [emphasis mine]".What's the "except HTH" supposed to mean in this context? Attacking or disengaging are mutually exclusive in the same turn, be it regular or HTH combat. So there cannot be an exception, and the text here cannot be correct. Another problem, this time on (103): "(p) STAND UP. Same as (g) above."But (p) can't be exactly the same as (g), because (g) let's you crawl or stand. Or are we ready to allow an engaged, prone figure to just crawl away from an attack? Well, maybe we are when it's after the attack, and it usually would be because the attacker is at +4. I don't think disengaging by crawling was ever intended, but I suppose I might be wrong about that. My guess is that the crawling part of (g) just wasn't considered when the text for (p) was written.
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"I'm not arguing. I'm just explaining why I'm right." |
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02-07-2023, 03:43 PM | #12 | |||
Join Date: Jun 2018
Location: Durham, NC
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Re: ITL Errata
Great post Steve. Many good points.
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I am also reconsidering my initial reaction. Can a prone figure crawl into HTH onto another prone figure? If not, then Shostak's right on all points. Well except needing to wait to attempt HTH disengaging. Faster DX should try to get out before getting hit. Quote:
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02-07-2023, 03:47 PM | #13 |
Join Date: Oct 2015
Location: New England
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Re: ITL Errata
I've never played with a group that did not allow deferring action so as to let a lower-DX figure act first. Similarly, I've never played with a group that didn't allow aimed shots or waiting for an opening--also described as optional in the rules.
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02-07-2023, 03:51 PM | #14 | |
Join Date: Oct 2015
Location: New England
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Re: ITL Errata
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02-07-2023, 09:30 PM | #15 | ||
Join Date: Dec 2021
Location: Indiana
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Re: ITL Errata
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I recently had a crossbowman successfully jump a foe for HTH. He dropped his crossbow in the next hex while doing so. After knocking the foe out, he rolled into the next hex with his crossbow and readied it in a prone position. He couldn't fire until the next turn but it was a cool move. Rolling was effectively the same as crawling so far as game play is concerned. |
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Tags |
corrections, errata, hand to hand, options, rules |
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