Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 04-09-2023, 03:34 PM   #21
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default Re: Talent/Spell of the Week: Brawling

That would be deadly indeed, Shostak. If you played a wolf attack that way, your players would get the message about how deadly the game is pretty quick.
phiwum is offline   Reply With Quote
Old 04-09-2023, 04:47 PM   #22
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Talent/Spell of the Week: Brawling

Quote:
Originally Posted by phiwum View Post
That would be deadly indeed, Shostak. If you played a wolf attack that way, your players would get the message about how deadly the game is pretty quick.
You’d think so, but they are so gosh-blanged lucky with the dice, you’d be better wagering on their driving the wolves off with their tails between their legs.
__________________
* * * *
Anthony Shostak
myriangia.wordpress.com
Shostak is offline   Reply With Quote
Old 04-12-2023, 03:40 PM   #23
Skarg
 
Join Date: May 2015
Default Re: Talent/Spell of the Week: Brawling

Quote:
Originally Posted by Steve Plambeck View Post
... It's always been a bit of a sticking point with TFT that only 1 hit separates unconsciousness (incapacitation) from death. A ST 10 figure with 10 hits of fatigue, however it got them, is merely unconscious for 15 minutes if left alone, and yet only 1 hit of any damage on top of that -- practically a pin-prick -- finishes them off! Legacy rules slightly address this by making it easier to revive the dead than it had been under the Classic rules, but that really doesn't solve the problem under most circumstances (ie, friendly brawling) and feels pretty unrealistic. Wouldn't it be better not having to revive someone who shouldn't have been dead in the first place?

Best would be if it was just as easy to knock out and incapacitate figures, while at the same time it became harder to kill them. That doesn't actually interfere with game balance, because you can still kill a helpless figure whenever you want to.

To do that though means tweaking the "death rules" a bit, and that's a whole other topic.
It is a whole other topic . . .

But I feel I should mention that for many years before Legacy edition, and since, there are two schools of thought:

1) Fatigue shouldn't kill people, so (house rule) it doesn't - it just makes you unconscious until it rests off.

2) It's ok that fatigue kills people.

If you go with 2), then yes, trying to use fatigue in that framework for non-lethal damage, creates some weird situations some times.

But not with 1).
Skarg is offline   Reply With Quote
Old 04-12-2023, 03:44 PM   #24
Skarg
 
Join Date: May 2015
Default Re: Talent/Spell of the Week: Brawling

Quote:
Originally Posted by phiwum View Post
... [1] It's a matter of some controversy whether forcing HTH from the side counts as "from behind" and hence a counterattack roll (6) is ignored. I'll assume that "from behind" means from the rear hex.
It shouldn't be. You're right; it means from the Rear hex.
Skarg is offline   Reply With Quote
Reply

Tags
characters, combat, house rules, talents, weapons

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:50 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.