Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-05-2021, 10:56 AM   #9
Peter von Kleinsmid
The Fantasy Trip Line Editor
 
Join Date: May 2021
Default Re: XP per Session: Session Length

Quote:
Originally Posted by larsdangly View Post
If you use the Melee rules (100 XP per point, no matter what your stat total is) you will be in a radically different place from anyone playing ITL as written. That's fine, but will naturally lead to much higher stat totals and probably no one will add talents or spells after the start of play, nor will they invest in staff mana - none of those things are worth the investment if you could instead have several stat points.
Yes, the Melee/Wizard experience costs for raising attributes are a flat 100 XP per point, which will get characters to higher levels much faster... in terms of XP...

However, XP in Melee/Wizard is earned for serious combat, where figures are pretty likely to die. Perhaps only a fraction of the figures that do what it takes to get each 100 Melee XP will survive.

Melee/Wizard also limits attribute gains to 8 total points.
Peter von Kleinsmid is offline   Reply With Quote
 

Tags
experience, session


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:27 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.