07-29-2017, 05:24 AM | #71 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
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09-19-2017, 08:49 AM | #72 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Clarification about how INF can be combined in ODE.
Specifically, looking at 5th Ed Ogre 5.021 compared to ODE 5.02.1; ODE is unclear that you can have a 2-INF and a 1-INF in the same hex at the same time, even if stacking is not being used. Additionally, it needs to be clarified if spillover is in effect in this case when using "Classic" Ogre rules. The expectation is "no" because Ogre has no spillover.
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GranitePenguin Ogre Line Editor |
10-06-2017, 04:26 PM | #73 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Introduce yourself/general chatter
Ed.note - the following copied here for collection of errata and rule clarifications.
D. Quote:
6.01.1 Limit on ramming. An Ogre may ram either a maximum of two non-Ogre units, or one enemy Ogre per turn.That way it's clear they are mutually-exclusive (i.e., an Ogre can't be one of the two rams).
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GranitePenguin Ogre Line Editor Last edited by wolf90; 10-07-2017 at 12:40 PM. |
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10-08-2017, 06:10 PM | #74 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Units other than INF and GEVs using railroads...
2.03.2 states GEVs and INF treat railroads as roads, and the Reference Sheet says "No effect" for other units, but does that mean railroads do not help other units with terrain? I always interpreted this as "other units don't get the road bonus, but they are still not affected by the terrain." Are other units still affected by terrain if they are following a railroad?
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GranitePenguin Ogre Line Editor |
10-08-2017, 09:28 PM | #75 | |
Join Date: Oct 2005
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
I remember GEVs on railroads coming up in the edits, and some rationalization for why GEVs and not tanks. I don't recall any discussion of sparing any units the terrain penalty without a bonus. (I argued against giving GEVs that bonus, so best not to go by just my memory.) It would change Breakthrough. |
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10-08-2017, 10:30 PM | #76 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
Note that any unit can cross a railroad bridge.If any unit can use a railroad bridge to negate terrain (stream or river, etc) then why can't it negate other terrain? I get why you wouldn't get a road bonus, but it's still effectively a clear space through the terrain.
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GranitePenguin Ogre Line Editor |
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10-09-2017, 11:05 AM | #77 |
Join Date: Jan 2005
Location: Minnesota
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
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10-09-2017, 11:40 AM | #78 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
I can see not getting a road bonus for following a railroad (railroads have been used as pathways for tanks forever, but it is slower going); but to say the terrain a railroad track passes through affects the units is just plain silly. In that case, how does the train itself traverse those hexes?
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10-09-2017, 02:24 PM | #79 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
That's always been my interpretation as well (although I never actually thought about it that way), which is the point of bringing it up.
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GranitePenguin Ogre Line Editor |
10-12-2017, 11:50 PM | #80 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: Official Rules Update and FAQ (Draft versions 1.01 - June 21)
Quote:
In this proposed case, the Disabled GEV cannot attack while Disabled. Now Combine GEVs have a turret for their weapon, and Paneurope have a combination, with the main weapon on the nose of the unit, but I'm arguing when both units are Disabled this renders these weapons ineffective enough to be considered not able to fire while Disabled. ...otherwise a Disable means the vehicle itself is able to function normally, just the crew is not able to. I do like the notion of having GEVs more vulnerable over water. This suggestion only makes sense if when Disabled the no attack rule applies no matter what terrain it is Disabled in. It's stated in the source material they are fragile, ect...this would allow that to be manifest in a cool little way in the game. You could make this rule for early Last War GEVs, making a distinction between early and late Last War GEVs.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 10-12-2017 at 11:58 PM. |
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