08-04-2021, 12:10 PM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Mix and Match 2021 (66 Combos)
Last Year, After the PDF Challenge, I made a thread with the goal of giving a campaign or adventure idea for all 66 combinations of the twelve pdfs. It was a good creative challenge: fairly difficult at times, and really helped me to figure out some of the books. I was asked if I would do it again, and I have good memories of it.
by all means, if you have a game idea inspired by a book combination, post it. Don't worry about order or duplicates, but do try and provide the number. Lets work those little grey cells!
2) Action 8: Twists and The Green Madonna 3) Action 8: Twists and Infinite Worlds: The Osiris Worlds 4) Action 8: Twists and Renaissance Venice: Spies of Venice 5) Action 8: Twists and Dungeon Fantasy Adventure 4: Two-Page Dungeons 6) Action 8: Twists and Space Atlas: Grissom 7) Action 8: Twists and How to Be a GURPS GM: High-Powered Origins 8) Action 8: Twists and Encounters: The Mysterious Airfield 9) Action 8: Twists and Dungeon Fantasy 22: Gates 10) Action 8: Twists and Dungeon Fantasy 23: Twists 11) Action 8: Twists and Action Adventure 1: Templar's Gold 12) Dungeon Fantasy Encounters 4: Ring Fort and The Green Madonna 13) Dungeon Fantasy Encounters 4: Ring Fort and Infinite Worlds: The Osiris Worlds 14) Dungeon Fantasy Encounters 4: Ring Fort and Renaissance Venice: Spies of Venice 15) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy Adventure 4: Two-Page Dungeons 16) Dungeon Fantasy Encounters 4: Ring Fort and Space Atlas: Grissom 17) Dungeon Fantasy Encounters 4: Ring Fort and How to Be a GURPS GM: High-Powered Origins 18) Dungeon Fantasy Encounters 4: Ring Fort and Encounters: The Mysterious Airfield 19) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy 22: Gates 20) Dungeon Fantasy Encounters 4: Ring Fort and Dungeon Fantasy 23: Twists 21) Dungeon Fantasy Encounters 4: Ring Fort and Action Adventure 1: Templar's Gold 22) The Green Madonna and Infinite Worlds: The Osiris Worlds 23) The Green Madonna and Renaissance Venice: Spies of Venice 24) The Green Madonna and Dungeon Fantasy Adventure 4: Two-Page Dungeons 25) The Green Madonna and Space Atlas: Grissom 26) The Green Madonna and How to Be a GURPS GM: High-Powered Origins 27) The Green Madonna and Encounters: The Mysterious Airfield 28) The Green Madonna and Dungeon Fantasy 22: Gates 29) The Green Madonna and Dungeon Fantasy 23: Twists 30) The Green Madonna and Action Adventure 1: Templar's Gold 31) Infinite Worlds: The Osiris Worlds and Renaissance Venice: Spies of Venice 32) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy Adventure 4: Two-Page Dungeons 33) Infinite Worlds: The Osiris Worlds and Space Atlas: Grissom 34) Infinite Worlds: The Osiris Worlds and How to Be a GURPS GM: High-Powered Origins 35) Infinite Worlds: The Osiris Worlds and Encounters: The Mysterious Airfield 36) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy 22: Gates 37) Infinite Worlds: The Osiris Worlds and Dungeon Fantasy 23: Twists 38) Infinite Worlds: The Osiris Worlds and Action Adventure 1: Templar's Gold 39) Renaissance Venice: Spies of Venice and Dungeon Fantasy Adventure 4: Two-Page Dungeons 40) Renaissance Venice: Spies of Venice and Space Atlas: Grissom 41) Renaissance Venice: Spies of Venice and How to Be a GURPS GM: High-Powered Origins 42) Renaissance Venice: Spies of Venice and Encounters: The Mysterious Airfield 43) Renaissance Venice: Spies of Venice and Dungeon Fantasy 22: Gates 44) Renaissance Venice: Spies of Venice and Dungeon Fantasy 23: Twists 45) Renaissance Venice: Spies of Venice and Action Adventure 1: Templar's Gold 46) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Space Atlas: Grissom 47) Dungeon Fantasy Adventure 4: Two-Page Dungeons and How to Be a GURPS GM: High-Powered Origins 48) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Encounters: The Mysterious Airfield 49) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Dungeon Fantasy 22: Gates 50) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Dungeon Fantasy 23: Twists 51) Dungeon Fantasy Adventure 4: Two-Page Dungeons and Action Adventure 1: Templar's Gold 52) Space Atlas: Grissom and How to Be a GURPS GM: High-Powered Origins 53) Space Atlas: Grissom and Encounters: The Mysterious Airfield 54) Space Atlas: Grissom and Dungeon Fantasy 22: Gates 55) Space Atlas: Grissom and Dungeon Fantasy 23: Twists 56) Space Atlas: Grissom and Action Adventure 1: Templar's Gold 57) How to Be a GURPS GM: High-Powered Origins and Encounters: The Mysterious Airfield 58) How to Be a GURPS GM: High-Powered Origins and Dungeon Fantasy 22: Gates 59) How to Be a GURPS GM: High-Powered Origins and Dungeon Fantasy 23: Twists 60) How to Be a GURPS GM: High-Powered Origins and Action Adventure 1: Templar's Gold 61) Encounters: The Mysterious Airfield and Dungeon Fantasy 22: Gates 62) Encounters: The Mysterious Airfield and Dungeon Fantasy 23: Twists 63) Encounters: The Mysterious Airfield and Action Adventure 1: Templar's Gold 64) Dungeon Fantasy 22: Gates and Dungeon Fantasy 23: Twists 65) Dungeon Fantasy 22: Gates and Action Adventure 1: Templar's Gold 66) Dungeon Fantasy 23: Twists and Action Adventure 1: Templar's Gold
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08-04-2021, 12:12 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Mix and Match 2021 (66 Combos)
Combination 1: Escape from the Fort
Action 8: Twists and Dungeon Fantasy Encounters 4: Ring Fort In their efforts to broker peace between the Governor and the Mighty Tribe, our Pulp heroes thought they could present their case for peace to the tribal leaders. Alas, some agent they did not forsee has poisoned the warcheif against them, and they were unable to present their cause, instead imprisoned in an old style fortress by their largely spear-wielding foes. They will have to escape the fortress they are being kept in, find the agent, and make it to the tribal leaders before war breaks out and thousands perish over a pointless misunderstanding inflaming mistrust. And hopefully get their gear back at some point. The Mighty tribe is intentionally left generic, though I will admit the "inspirational" setting is in southern Africa. TL is right on the edge of 5 and 6. The Mighty tribe has some access to fire arms, but it will be old single shot weapons and it won't have enough guns (or ammo) to arm more than a small fraction of its forces. The old fort was designed to deal with lower-tech foes, but once its built, it will continue to do its job fairly well.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-04-2021, 06:50 PM | #4 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Mix and Match 2021 (66 Combos)
I can't wait to see what you come up with. Last one was SO FUN. :-)
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08-04-2021, 06:51 PM | #5 |
Join Date: Mar 2016
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Re: Mix and Match 2021 (66 Combos)
Even more than last year, I think there definitely are some combinations that are pretty darn close to completely incompatible. Two extremely niche supplements that are completely devoted to lore can be difficult to put together.
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08-04-2021, 09:32 PM | #6 |
Join Date: Dec 2012
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Re: Mix and Match 2021 (66 Combos)
Twists and Twists could be amusing to put together, but provide enough options that it might deserve more than one treatment.
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08-05-2021, 07:43 AM | #7 |
Join Date: Dec 2006
Location: Meifumado
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Re: Mix and Match 2021 (66 Combos)
I know it would add some headache, but what about folding in How to be a Combat GM and The Sospital Group, as they both came out with the same tranche?
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08-05-2021, 08:47 AM | #8 |
Join Date: Aug 2007
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Re: Mix and Match 2021 (66 Combos)
The easy one is 24, Green Madonna and Dungeon Encounters 4.
You start with Green Madonna and move on to the Sinking Ship from DE4 having that be the intro to the"mysterious island" people were searching for in GM. Thern you ahve Blasphemed Temple be the big encounter for the island where the Ancient Secrets are hidden. You probably need to fiddle with monster toughness since GM appears to be for lower powered characters than Dungeon Fantasy.
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Fred Brackin |
08-05-2021, 09:38 AM | #9 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Mix and Match 2021 (66 Combos)
Combination 2: The Curse of the Green Madonna
Action 8: Twists and The Green Madonna The Green Madonna is cursed statue. The specifics of the curse are lost to time, but when it is moved from its rightful place, it inflicts a curse upon anyone who knows about the move, sometimes even directly. A small skull tatoo that slowly changes between black and red appears on the victim's wrist. As time goes on, they become steadily unluckier, in an increasingly lethal manner. Thugs acost you asking about valuable goods. Lovers get paranoid and jealous and may attack. Eventually, the statue is returned to its place, or the victim dies. usually the latter. Replace the inquisition with a drug cartel looking for a secret weapon (they think they have a way to control it... genre says they probably don't). Replace the church with a musuem, and pirates with art theives. setting is urban and wealthy. The occult expert is brought in the break the curse. You probably don't get to use the real Issac Newton though. The players should end up finding out enough about the statue to be cursed themselves... Hugo, Willoughby, and Champagne all end up with the tatoo for certain. Santiago probably does, As will Isaac and the players... but Issac should know how to break the curse, by returning the statue. Maybe even to an old church in Central America.
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08-05-2021, 09:57 AM | #10 | |||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Mix and Match 2021 (66 Combos)
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I have combat GM, but I don't know that it really adds things to a combination. Maybe I'll touch on it at the end if it looks inspiring enough, and we'll get 72 combinations. As for having more, I was already considering crossing the two challenges for an additional 144 combos. Given that I generally do one a day on weekdays... that's half a year of posts. We'll see. Quote:
I suspect beefing up the opposition in the Green Madonna is easier than lowering the DF challenge difficulty. Quote:
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Twists and twists has some amusingly direct overlap. I will make sure to try and do it justice. I promise not to stop with taking your two groups and giving them each others gear for a session.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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