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#21 |
Join Date: Feb 2016
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An alternative would be to allow the character to take Striking ST with the limitations of One Weapon Type Only, -60%. For 2 CP/level, the character increases their Striking ST by one per level when using Maces. When you combine it with Weapon Master (Mace), you can have a character who is pure murder when swinging or throwing a Mace.
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#22 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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For everyone going "they break bones"... so do axes. Seriously. You do not want to get hit on your tender fleshy bits by my hatchet. |
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#23 |
Join Date: Dec 2006
Location: Meifumado
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My understanding, from a show I saw once, was that maces were selected for use against well-armoured targets, like knights in full plate. The mace would concuss or dehorse the knight, then his opponent would threaten the grounded knight with a rondel dagger.
I guess to model this in GURPS, we'd need to reanalyze how realistic sword blows penetrating armour is.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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#24 |
Join Date: Aug 2004
Location: Wellington, NZ
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We really, really do not need to go through that again. Besides, the OP was asking about maces vs. axes.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#25 |
Join Date: Feb 2016
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Well, we would need to reexamine how effective cutting weapons are against armor (impaling weapons seem to be effective against armor in the archeological record). One way to model it would be to have armor possess double DR against cutting attacks (meaning that swinging cutting attacks like axes and swords would be best against unarmed portions of targets) but, unlike an attack with Armor Divisor (0.5), targets with bare skin would not receive DR 1 against cutting attacks. Maces would be more effective against most armored targets because they deal crushing damage and face only normal DR.
Now, the effectiveness of Cutting Attacks purchase with points would have to change to reflect the cost change, so I would suggest that Cutting Attacks receive +1 damage (costing 7 CP per 1d+1 rather than per 1d). Natural weapons (Cutting Strikers, Sharp Claws, Sharp Teeth, etc) would likewise receive +1 damage per die, which would be cumulative with any damage bonuses from Brawling, Karate, etc. What would be the result? Well, an axe swung by a character with ST 12 would deal 2d+1 cutting damage, dealing an average of 8 points of cutting damage before multipliers. Against a target wearing DR 5 plate armor, it would only deal 0 damage, because it would be acting against an effective DR 10. The same character wielding a mace would deal 4 damage through the armor though, which would give a very good reason for characters to wield maces in combat. |
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Tags |
dungeon fantasy, mace |
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