Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-22-2022, 01:41 AM   #21
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by Wazowski View Post
Oh I see, so it won't work unless I allow it. If he asked, should I make Voice a leveled Talent at 5/level?
Yeah, GURPS only works if the GM is willing to say "no". You never have to allow something just because it's in the rules or, God forbid, some blog post somewhere.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is offline   Reply With Quote
Old 08-22-2022, 07:14 PM   #22
mburr0003
 
Join Date: Jun 2022
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by Wazowski View Post
It is being quite difficult, because he is discussing that he might take the advantage, and then take an anti-talent, which would make the advantage free...
1 - Taking a Disadvantage doesn't "make an Advantage free". They both are accounted for, and when you have a limit on Disadvantages he will find himself running out fast (which remember reducing Attributes and Derived Stats counts towards Disad points).

2 - Just say no to Anti-Talents. Worst thing ever put into a GURPS book. Not only are they Optional, but no one ever takes one for skills that are important. So he'll have a bunch of skills he doesn't plan to take and plans to suck at? You already get that for free, there is no need to reward that.
mburr0003 is offline   Reply With Quote
Old 08-22-2022, 10:38 PM   #23
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by mburr0003 View Post
2 - Just say no to Anti-Talents. Worst thing ever put into a GURPS book. Not only are they Optional, but no one ever takes one for skills that are important. So he'll have a bunch of skills he doesn't plan to take and plans to suck at? You already get that for free, there is no need to reward that.
I've actually used an Anti-Talent for an NPC: He's a very bad businessman who won't admit to it (and is from a wealthy family, so he can afford to repeatedly set up businesses, fail, and blame someone else for it), so he actually spent points on very low skills that he uses, badly. Anti-Talents are quite useful for characters who are overconfident, delusional, and/or obsessed, so they actually try to use the skills that they're bad at. Also thought about adding it to some templates.
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
Old 08-23-2022, 05:25 AM   #24
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by Prince Charon View Post
I've actually used an Anti-Talent for an NPC: He's a very bad businessman who won't admit to it (and is from a wealthy family, so he can afford to repeatedly set up businesses, fail, and blame someone else for it), so he actually spent points on very low skills that he uses, badly. Anti-Talents are quite useful for characters who are overconfident, delusional, and/or obsessed, so they actually try to use the skills that they're bad at. Also thought about adding it to some templates.
My guess is that that might be unpopular with players, if those are templates for PCs.

I once ran a GURPS character—back in 3/e, it was—who had IQ 9 and Musical Instrument (Hunting Horn)-7, for 1 point. His low skill was much remarked on, especially after the session where he blew his horn at the start of a mission (I quoted Boromir's line about never setting out on a journey without doing that!) and got a critical failure . . . I think that taking a skill at low level, or rolling against one, is an unusual thing for players to do.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 08-23-2022, 05:38 AM   #25
Balor Patch
 
Join Date: Apr 2013
Default Re: Flexibility as a Perk?

Then there was Sid the very fat Sumogre, weighing in at 1500 lbs, with Flying Leap 7, and "Obsession: Become somewhat competent at my skills" going TUMP all night.
Balor Patch is offline   Reply With Quote
Old 08-23-2022, 06:24 AM   #26
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by whswhs View Post
I think that taking a skill at low level, or rolling against one, is an unusual thing for players to do.
Yes, it's usually confined to deliberate comedy. A friend has an elf PC who plays the harp, very badly. He also plays the trombone rather well, but most other PCs don't notice.
johndallman is offline   Reply With Quote
Old 08-23-2022, 06:29 AM   #27
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by johndallman View Post
Yes, it's usually confined to deliberate comedy. A friend has an elf PC who plays the harp, very badly. He also plays the trombone rather well, but most other PCs don't notice.
Huh. An elf playing the trombone seems comedic to me no matter how brilliantly it's done. Though horns seem perfectly fitting . . .

Now I think of it, though, Bertran was a Dragaeran and therefore technically an "elf."
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 08-23-2022, 02:52 PM   #28
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by whswhs View Post
My guess is that that might be unpopular with players, if those are templates for PCs.

I once ran a GURPS character—back in 3/e, it was—who had IQ 9 and Musical Instrument (Hunting Horn)-7, for 1 point. His low skill was much remarked on, especially after the session where he blew his horn at the start of a mission (I quoted Boromir's line about never setting out on a journey without doing that!) and got a critical failure . . . I think that taking a skill at low level, or rolling against one, is an unusual thing for players to do.
Of course, in that case, he would have crit failed even with a 15 skill.
__________________
MiB 7704

Playing: GURPS Nordlond Dragons of Hosgarth
Running Savage Worlds Tour of Darkness (Vietnam + Mythos)
corwyn is offline   Reply With Quote
Old 08-23-2022, 03:34 PM   #29
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by corwyn View Post
Of course, in that case, he would have crit failed even with a 15 skill.
Indeed he would have. But he did have quite a good chance of failing in any case . . .
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 08-23-2022, 09:55 PM   #30
Witchking
 
Witchking's Avatar
 
Join Date: Feb 2008
Location: The Athens of America
Default Re: Flexibility as a Perk?

Quote:
Originally Posted by whswhs View Post
My guess is that that might be unpopular with players, if those are templates for PCs.

I once ran a GURPS character—back in 3/e, it was—who had IQ 9 and Musical Instrument (Hunting Horn)-7, for 1 point. His low skill was much remarked on, especially after the session where he blew his horn at the start of a mission (I quoted Boromir's line about never setting out on a journey without doing that!) and got a critical failure . . . I think that taking a skill at low level, or rolling against one, is an unusual thing for players to do.
Back in 1/e (2nd PC I ever wrote for GURPS) I put together a ST 16 IQ 8 Dwarven fighter. I put 1 pt in First Aid thus skill 8. After a couple of years of running said character (and having never used said skill), I used the skill post battle ON A FORMER OPPONENT. This was done to justify spending a second point to scale to the lofty heights of skill 9. It was a simple failure.

Cue my 'teammates' making torture jokes, speculation of torniquets applied to the neck to stop mildly bleeding head wound, etc, etc, etc.

Needless to say 30+ years later and he remains the one and only time I ever sold IQ back.

Edit: but I am only half dumb as I have never started a PC lower than DX 11 (and that low only 1 time).
__________________
My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch
America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman

Last edited by Witchking; 08-23-2022 at 09:59 PM.
Witchking is offline   Reply With Quote
Reply

Tags
anti-talent, character design


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.