07-30-2011, 04:35 AM | #1 |
Never Been Pretty
Join Date: Jan 2005
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Parabolic Hearing vs. Acute Hearing
Why take Parabolic Hearing (4 points per level) when you can take Acute Hearing (2 points per level)?
The way I read the Hearing roll (B358), both advantages effectively make sure that you can hear something with an unmodified Hearing roll one step further away (see Hearing Distance Table B358) per level. |
07-30-2011, 07:13 AM | #2 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: Parabolic Hearing vs. Acute Hearing
I take Parabolic Hearing as the ability to discern a particular sound in a field of other sounds. Like one voice in a loud bar at distance. Acute Hearing is the ability to hear sounds that would normally be too soft to hear unaided. Like a mouse running on carpet at distance in a not-noisy-but-not-unnoisy situation.
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07-30-2011, 07:40 AM | #3 |
Never Been Pretty
Join Date: Jan 2005
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Re: Parabolic Hearing vs. Acute Hearing
On rereading, I agree with that thulben.
Would you, or any of you, say that having Parabolic Hearing 1 and Acute Hearing X vs. Parabolic Hearing 1+X would mean that pure Parabolic Hearing would be able to find a specific sound hidden among other sounds faster than the PH/AH mix, but that the mix would be able to find the sound too. Or wouldn't the mix be able to find the sound at all beyond its PH range? |
07-30-2011, 07:51 AM | #4 |
Join Date: Aug 2005
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Re: Parabolic Hearing vs. Acute Hearing
I always see it as being like telescopic vision vs acute vision.
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07-30-2011, 08:44 AM | #5 | |
Join Date: Dec 2006
Location: Houston
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Re: Parabolic Hearing vs. Acute Hearing
Quote:
Being able to hear far away and being able to resolve the qualities of sounds is different. Being able to hear footsteps far away I would think would be Parabolic. Being able to hera footsteps at normal range but being able to tell what kind of shoes they're wearing would qualify as acute senses. Nymdok |
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07-30-2011, 09:08 AM | #6 | |
Join Date: Jul 2008
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Re: Parabolic Hearing vs. Acute Hearing
Quote:
Also, Discriminatory Hearing might be a possibility. Vision can't be Discriminatory because that's already covered by the human norm, but maybe Discriminatory Hearing would be appropriate for someone who can listen to an orchestra and pick out details about each individual instrument.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-30-2011, 09:25 AM | #7 | |
Join Date: Aug 2004
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Re: Parabolic Hearing vs. Acute Hearing
Quote:
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07-30-2011, 09:32 AM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Parabolic Hearing vs. Acute Hearing
Quote:
One has pellets grouped closer (perhaps due to choke peculiarities), the other makes it easier to direct the pellet group in the direction of the target. The two are not easily distinguished (since a bonus to hit is a bonus to hit, while Rcl is 1). |
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07-30-2011, 09:46 AM | #9 | |
Join Date: Jul 2008
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Re: Parabolic Hearing vs. Acute Hearing
Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-30-2011, 09:47 AM | #10 |
Join Date: Aug 2004
Location: Seattle, WA
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Re: Parabolic Hearing vs. Acute Hearing
Translating the GURPS rules into real-world terms:
1. 60 dBA (a normal conversation) gives an unmodified Hearing roll. 2. Each +6 dBA gives +1; each -6 dBA gives -1. Note that sound drops off by 6 dBA per doubling of distance. So a loud rock concert (which can be estimated at 108 dBA) reaches 60 dBA at 256 yards. GURPS also suggests giving a penalty for ambient noise, but then provides no guidelines! Realistically, ambient noise equal to the specific sound you are trying to hear should give a mild penalty. And ambient noise +30 dBA louder should make it effectively impossible to hear (this is the equivalent of trying to hear the quiet hush of the library while participating in a normal-volume conversation). An adequate rule is that ambient noise equal to the sound's noise gives a -2 to hear the sound; and each +6 dBA louder (one step up on the chart on p. B358) gives an additional -2. Acute Hearing would provide its usual bonus. Each level of Parabolic Hearing would eliminate one step of range and one step of ambient noise... but only for a specific sound or location, which the user gets to choose. Admittedly, this is a house rule, since GURPS says you should have the penalty, but doesn't tell you what the penalty should be, but it's a house rule which matches pretty close to the rest of the hearing rules and reality.
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