09-21-2022, 06:35 AM | #21 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Punching someone into a "Fine Red Mist"
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09-21-2022, 07:19 AM | #22 |
Join Date: Jun 2013
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Re: Punching someone into a "Fine Red Mist"
Just before that, it states "Total bodily destruction, if this makes sense given the source of damage." A large-scale crushing attack can certainly turn a target to jelly, it's just that filling them full of holes (the arrow example) wouldn't. I'm suggesting that -10xHP resulting in total destruction from any damage source - including explosion, conflagration, having the spaceship you're in suddenly accelerate, being swatted or stepped on by Godzille, etc - shouldn't be in play unless calculating the target's HP as if it were Homogenous. Having 110 points of burning Injury reduce a person to a pile of ash or lump of charcoal is similarly problematic to having 110 points of impaling Injury from multiple arrows turn them into a pile of giblets. Having 440 points of Injury to reach these points makes more sense (but note causing 440 points of Injury to a Homogenous target with an impaling attack calls for 880 points of damage, as Impaling has a x0.5 WM against Homogenous targets). It's not strictly realistic - I suspect you may be able to reduce a target to ash with less burning damage, and may need more impaling damage to turn a corpse into a pile of giblets - but is fairly gameable and is at least more realistic than doing so needing slightly less than twice the damage required to guarantee a kill.
What this means for resurrection is up to the GM, of course. Maybe you do need outright total bodily destruction to prevent it. Maybe severely breaking the corpse (-5xHP Homogenous) works. Maybe rendering the corpse incapable of functioning if reanimated (-5xHP Unliving, equal to -11xHP Living) works. Or maybe you just get penalties the worse shape the corpse is in - above -1xHP Living (that is, target was killed by some sort of "save or die" effect - heart attack, certain poisons, etc - and the body is quite intact) is at +2, above -5xHP Living is at +0, above -5xHP Unliving is at -2, above -5xHP Homogenous is -5, above -10xHP Homogenous is -10, and at -10xHP Homogenous or below it's impossible (or maybe -20).
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09-21-2022, 07:47 AM | #23 |
Join Date: Apr 2022
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Re: Punching someone into a "Fine Red Mist"
Maybe it's just 'seat of consciousness damage' that (always) results in a de-facto new character to be made.
Either your brain or equivalent is completely and utterly wrecked. Or your body is so detroyed that you'd need a head/brain transplant to continue working. Which kind of, on a meta level, is playing a new character, even if it's the same character as a clone. |
09-21-2022, 06:36 PM | #24 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Punching someone into a "Fine Red Mist"
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As for the OP's concerns, consider the descriptions of the effects on the body in the rules to be fluff, aside from the game mechanics - they are what matters. Thus, -5 x HP means "You're dead, no saves", and -10 X HP means "You're dead, so saves, and no comebacks" and that's it, the rest is colour.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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09-21-2022, 08:11 PM | #25 | |
Join Date: Apr 2019
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Re: Punching someone into a "Fine Red Mist"
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In the actual world, a human body can hardly get more obliterated by a single injury than by a fall at terminal velocity (without being burned - which takes some time). By almost all first-hand accounts, a fall at terminal velocity turns a human body into a bag of smashed bones and a jelly-like substance. (A fall at terminal velocity is just about comparable to getting hit by a Mack truck at 100 mph - unless you're actually talking about being struck in a particular hit location by a fender - or being smashed by a theoretical Hulk.) If you don't call having all of your bones broken into smallish pieces and all the stuff inside of your skin turned into a semi-liquid pulp "obliterated," then the damage you're looking to describe doesn't exist in the actual world. But I would call that obliterated. Any imaginary healing or resurrection spell would have to work on a bucket of liquified innards to be effective in this circumstance - a circumstance described many times by ER doctors, medical examiners, funeral directors, and, as it happens, truck drivers. But game mechanics are necessarily an abstraction and don't really simulate actual life or death. Nothing turns human bodies into a "fine red mist." If by obliterated you mean being turned into a "fine red mist," then that only happens in fiction or, I suppose, in extremely powerful explosions. |
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09-21-2022, 08:42 PM | #26 | |
Join Date: Jun 2013
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Re: Punching someone into a "Fine Red Mist"
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Of course, I think you're overstating the effect of a terminal velocity fall, at least for a human. From what I understand, the result is typically fractured bones and ruptured organs, not shattered bones and liquefied organs. Of course, in some settings, the latter may well be the typical case.
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09-21-2022, 09:20 PM | #27 | |
Join Date: Aug 2007
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Re: Punching someone into a "Fine Red Mist"
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The water drop resulted in injured ribs and a fractured neck. The firm ground drop resulted in not only more severely damaged ribs but a shattered pelvis and an "internal decapitation". I take the last to be an injury that completely separates the cervical spine without actually removing the head. Then of course there would have been extnesive soft tissue damage to both but nobody opened those body bags to see. The principle seemed demonstrated clearly enough. Water bad, firm ground worse. "Shattered pelvis" was in there so shattered bones would appear to be possible.
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09-21-2022, 11:03 PM | #28 | ||
Join Date: Apr 2019
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Re: Punching someone into a "Fine Red Mist"
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09-22-2022, 01:04 AM | #29 | |
Join Date: Nov 2004
Location: Sydney, Australia
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Re: Punching someone into a "Fine Red Mist"
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09-22-2022, 04:14 AM | #30 | |||
Join Date: Jun 2013
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Re: Punching someone into a "Fine Red Mist"
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hit points, injury |
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